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Recent reviews by Chase

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Showing 1-10 of 21 entries
1 person found this review helpful
11.8 hrs on record (3.9 hrs at review time)
Early Access Review
This is a very wholesome game, I'm happy it exists. It's very well rounded and doesn't have any issues but it is what it is; a puzzle builder game you'll be sinking hours into trying to figure out how to be the perfect Enjenir. Though it seems like its for a niche audience that shouldn't stop you from trying it out. I've been having a blast and can't remember the last time I've mindlessly sunk hours into a game before like this.
Posted 26 December. Last edited 26 December.
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No one has rated this review as helpful yet
46.4 hrs on record (46.3 hrs at review time)
Early Access Review
This game doesn't feel like it has an identity. All of its themes and mechanics feel like they are taken from other popular games. I can respect the work that has gone into this game, It is very pretty. And yes, it is unique. But out of all the themes this game touches on it doesn't do them any better than other games except the graphics.

The UI is terrible and not in the way you'd think; the game stutters every time you open/close any sort of menu due to how they render things and it was annoying at first.

The AI is stupid. Deployed tribe mates will watch you be attacked. This is a pretty big deal when you can't walk 10 feet without being attacked by 2 bush dogs and a hog. I really wish they where only hostile at night.

I can respect the attempt at a tutorial in this game, but it really doesn't help. I've been going to the wiki so it might as well not even be there. This game does such a poor job at explaining things.

And that's what pisses me off. This game acts like it can garner the same respect as games like Dark Souls and Monster Hunter. In those game you actually have incentives to work at getting better and beating whatever boss is giving you a hard time. Soulmask just likes to punish you. If you like to play games to have fun like a normal person, then "normal" difficulty is not for you.

I'd say the game sits comfortably at $30, I wouldn't pay a cent more for it.

Posted 26 November. Last edited 4 December.
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No one has rated this review as helpful yet
76.7 hrs on record (41.3 hrs at review time)
TL;DR gameplay rework, graphic enhancements and simple gameplay make this more preferable to the original IMO

The level up system currently lets you earn experience from using different parts and weapons every match to increases their stats. Levels range from 1 - 10, and the first level unlocks the next tier part.

Personally I'm enjoying this system, I feel like a lot of people where saying there wasn't anything to do in the first game so this new addition of "busywork" seems to fix that. It lets you stick with lower tier parts you may prefer like smaller mech legs.

When it comes to actually making those parts they have a new system of individuals ingredients that you earn from each match. You can break down the excess of what you don't need and remake it into what you do need and each new tier you reach feels harder and harder to gather the resources for. This in my opinion is a good thing, along with the level up system this pretty much promotes casual gameplay. Nobody can grind out certain things in a day so just casually playing and doing the daily missions is a proper way to play and not be burned out.

I really hope they don't rework this because I've been enjoying casually playing and working my way through the tiers and upgrading my robot. I'm at tier 6 ATM.

Garages are really cool now, all of the UI stuff has physical locations around the garage for you to fly to. Test drives now open the garage door directly and creates a neat simulation. Destroyed blocks have cool physics and adds to the charm I found with the original. Overall an enjoyable playing experience

With that being said though, with it being a closed beta I have ran into issues. Lots of missing content from the original like tesla coils, thrusters, armor plates, with the biggest one for me being the missing block variations. Though these could be added in the future I will at least say what we have now is bearable. You just don't know what you have until it's gone!

I feel like I'm an outlier, that's mainly why I took the time to type this. Out of all the hours and matchs I've played I think I have seen 4 actual people? The rest being bots with the last 4 letters at the end of their names. I think either the tier system is spreading what little people are playing too thin or people are just flat out not playing.



Posted 11 November. Last edited 20 November.
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2 people found this review helpful
14.8 hrs on record (11.7 hrs at review time)
Early Access Review
A dinosaur park builder that put the dinosaurs before the game. A double edged sword.
  • No DLC to hide half the game behind for an extra $100
  • Dinosaurs that strive for realism
  • Passionate hard working dev team
  • Nigel Marven
The park building and enclosure decorating are top notch, the buildings can be spawned in already made or created piece by piece. Enclosures follow a region rule like other games that limits what ground types and foliage can be present depending on what regions the dinosaur lives in. Both can be utilized to create unique parks just like the ones in the screenshots if you know what you're doing.

The dinosaurs are gorgeous, like a lot of games you can easily just watch them and see them enjoy the enclosure you made for them. A majority of the attention this game got feels like it was put directly into the dinosaurs, which I don't feel like I can complain about.

But the downsides start when you begin to look into gameplay. Here is a list of things off the top of my head that has bothered me:
  • Crashes from placing objects, moving buildings or deleting things.
  • Render distance causes visible tree shadows to flicker, along with abrupt lighting changes in general.
  • AI feels unfinished and neglected. Basic would be an understatement
  • Staff management is unintuitive and annoying.
  • The music, for me at least, doesn't say "Prehistoric Kingdom" it sounds very generic

But these by no means make me regret buying this game I've already got my park up and going and just got my pair of T-rex' all settled in and with plenty of more space to expand and put in more dinosaurs I'm excited to see all these other dinosaurs I haven't got yet.
Posted 1 November.
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No one has rated this review as helpful yet
278.6 hrs on record (163.6 hrs at review time)
Once you get the controls figured out this becomes a true next generation game, everything about it feels ahead of its time.

I first bought this for the PS4 and sold my copy along with my console before getting my new PC. Being locked at 30 FPS wasn't noticable sitting on a couch half way across the living room but witnessing the beautiful 60 FPS glory that this game can provide has been awesome.

Half of this game is just riding your horse from one spot to another with random encounters along the way, but they knew just where to put the details at. Screenshots cannot do the lighting justice. Riding at night under a full moon or along the street under the street lights tickles that part of my brain that was stunned when I first seen lighting in ROBLOX back in 2013. I'm excited to see what is next when it comes to this.

A must have game. Story and gameplay wise.
Posted 23 October. Last edited 29 October.
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11 people found this review helpful
2 people found this review funny
197.2 hrs on record (86.3 hrs at review time)
Early Access Review
ASKA is easily the best game I've bought in years, I've gotten my moneys worth and more from this game and I'm really excited to see what they might add.

Just like a lot of sandbox games ASKA is as hard as you make it. If you cover your bases and go slow and steady the most you might see is a person or two leave from being unhappy. But if you mess around and suddenly find yourself with snow on the ground and no food or firewood with 15 villagers then you're in trouble.

The AI is the same thing. Things like markers and tasks are there to be set up to work as efficiently as possible by the player so that they do the work while you do other stuff. Reminds me of Factorio in a way. To complain about the AI is to complain about your own inadequacies!

Posted 23 September. Last edited 1 October.
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10 people found this review helpful
1 person found this review funny
1.1 hrs on record
Early Access Review
Yet another colony sim with prettied up screenshots and trailers to fool you.

- Camera controls are the clunky and stop you from angling your camera up or down effectively.
- Super small world. Surprised the trailer hid the close world borders that just cut off into an empty abyss.
- Simplistic style is more of a cop out than an actual artistic choice, game is simply ugly.
- Not a fan of the generated maps at all. They have no rhyme or reason and in 12 rerolls I found not a single likable map.
- why would you have individual people with skills in a castle defender where your people gonna die?

Generating a world you like and making the right starting trio will probably take you as a new player a couple hours and the devs probably depend on that so you can't get a refund.
Posted 19 September. Last edited 19 September.
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13 people found this review helpful
12.9 hrs on record (11.2 hrs at review time)
Early Access Review
Really disappointed with this game, the trailers screenshots and even cover art made me really excited to create and defend a kingdom only for me to find out that it's just a village sim with 0 castle building. Everything is very bare bones.

To put this into context, Dawn of Man is a much better game and although it takes place in the Pleistocene and not during Medieval times even then you are able to construct walls and towers and defend from bigger and bigger raiding parties while evolving your arsenal from stone to copper and eventually iron tools.

I feel like I was too harsh on Dawn of Man. Thanks Manor Lords! Dawn of man is only $25 BTW ;)
Posted 18 September.
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No one has rated this review as helpful yet
331.5 hrs on record (125.9 hrs at review time)
Why this isn't a 50$ game

- Graphical errors on many of the battlegrounds
- Audio stuttering
- Troops glitching out of bounds and soft locking battles
- Worst AI I've ever seen
- AI suffers from heat seeking computer guided projectiles that never miss
- AI is given troops and infinite money to play with
- Game is still receiving updates???

>>>Heavily relies on player made mods to make an enjoyable playing experience<<<


Apart from the shallow gameplay that leaves you wanting more in general this just feels like an unfinished unpolished game. Wait for it to be on sale. Do not buy this for 50$.

Posted 13 July. Last edited 14 August.
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No one has rated this review as helpful yet
1 person found this review funny
268.0 hrs on record (194.9 hrs at review time)
Game has 0 creative liberty when it comes to bases because of the spawning system. You either build an underground bunker or a floating house unless you want things spawning in your base. You could build an entire castle with moats and still have them spawn inside. Goooooood game :)
Posted 22 October, 2023.
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Showing 1-10 of 21 entries