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Onwafu 님이 최근에 작성한 평가

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13명이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
기록상 1.3시간
You could compare this game to a mix of Sekiro and Darker and Darker.

Like most reviews have stated:

Very rough all around.
Very Poor optimisation.
Had an area where the Lighting changes when moving in and out of combat zones flashbangs you.
Combat feels floating, some attacks looks like it connects but does not.
Translation could be better but didn't bothered me.

Has a great concept going but its really incomplete, like Alpha test phase.

Will probably try again when its more optimised.
2024년 12월 18일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 66.0시간 (평가 당시 44.9시간)
This is game had a bumpy start, but I like to acknowledge the effort that the Devs have put into listening to the community and fixing and balancing things out.

Overall I'm enjoying the game so let me share some experiences

The bad:

- Hit detection misses when clearly I see my weapons clipping through the enemy especially while dual wielding.

- I do find 1 kind of a monster which is small but has a huge collision box when it is about to attack which can get you cornered.

- I find using heavy weapons a little too punishing with the slow attack recovery meaning you could possibly only get 1 hit in when opportunity arises where as using dual wield you could throw in 3 swings and even get out in time doing more status build ups, dps and posture damage safely. or maybe I'm just bad.

- Some frame stutter here and there.

- Lots of different kind of weapons but not much uniqueness to them as move set is standardised for each weapon type.

- Lots of range monsters.

- Some enemy's attack tracking can make them do a 180 and slap you. So if you see them start an attack animation even if they are facing away from you, be prepared.


The Good:

- Nice graphics and style.

- Combat is responsive though a little floaty.

- The parry mechanics similar to Seikiro though easier but not as flashy.

- Withered health encourages cautious aggressive play style.

- Good use of range weapons. even if you are str build, throwing weapons scales.

- Umbral is a nice addition to the Souls like style game.

- Active Dev team

In all its a decent game that I'm enjoying though I still lack with co-op experience.

Please bare in mind that this is NOT a Souls game, do not expect to thrive in it while playing as one and you may enjoy it.
2023년 10월 20일에 게시되었습니다. 2023년 10월 23일에 마지막으로 수정했습니다.
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3명이 이 평가가 유용하다고 함
기록상 61.8시간 (평가 당시 16.4시간)
As what Big Alpha has to offer,

I can say that i enjoyed it, especially when playing as monster. Not many games allows you to be a predatorous monster that kills players.

Pros:
- competitive play.
- Good video tips when playing a character for the first time, makes the game easier to grasp.
- working together as a team with friends or randoms.
- killing friends / randoms and eat their corpse.
- Nice enviroment (hoping for more weather effects)
- Gameplay is enoyable (sadly theres only one mode for now)
- Archiving victory is most of the time emotionally rewarding for both sides.
- AI for hunters sometimes plays better than players, especially medic and support. ( Support always shields on time, and Medic never leaves anyone unattended )


there are a few bugs that can be annoying such as:
- Some parts of the HUD missing at times ( monster feasting timer, Health bar of monster, creatures and players)
- Poor connection can cause animation bug, especially as monster ( Freezes at a pose, but still moves around as normal)
- Corpse of creatures disppearing immediately when killed ( Fustrating when it happens playing as monster )
- This only happened once so far, where i could not eat nor evolve and had to duke it out with hunters in stage one form.

Other Cons are:
- The game is very heavy on low to mid end computer, most cases becomes unplayable.
- Requires good internet connection ( what doesnt these days )
- Gets repetitive once you learnt the game.

Overall, I am looking forward to this game's future but still not willing to buy this game at its current price untill further development into this game can be seen.
2014년 11월 4일에 게시되었습니다.
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