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Análises recentes de WannabeWallaby

Exibindo entradas 1–9 de 9
2 pessoas acharam esta análise útil
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Análise de acesso antecipado
The risk of rain is surprisingly low.
Publicada em 1 de abril de 2019. Última edição em 31 de março de 2022.
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3 pessoas acharam esta análise útil
270.8 horas registradas (205.1 horas no momento da análise)
You know the reason.
Publicada em 14 de janeiro de 2018.
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Neato.
Publicada em 27 de novembro de 2017.
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78.8 horas registradas (40.3 horas no momento da análise)
I love this game, and it had great potential.
But the dev's left it to rot.

Maybe someday.
Publicada em 1 de julho de 2017. Última edição em 1 de dezembro de 2019.
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Single player modding is now "illegal".
Publicada em 16 de junho de 2017.
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21.4 horas registradas (20.7 horas no momento da análise)
Análise de acesso antecipado
Friends tell me to buy.
Buys game.
Builds best furnace and other objects players need/want.
Build these in fields that have tall grass.
Build shelter tall so people can see it from all over.
Set bear traps all around furnace hidden by grass.
Log off.
Next day.
Log on.
Shelters have signs now.
♥♥♥ ♥♥♥♥ written on the side of my buildings.
Check my traps.
9/15 traps were tripped.
Laughs.
Restet traps.
Logs off.

7/10 would trap again.
Publicada em 13 de agosto de 2016.
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361.9 horas registradas (25.9 horas no momento da análise)
This game was garbage until I modded it into an open world Dark Souls.

Without mods- 4/10

With mods- 8/10

Would Mod again.

Edit: 7/9/2015

Havel hit me so hard it crashed my game.

10/10 IGN
Publicada em 8 de julho de 2015. Última edição em 8 de julho de 2015.
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Pros:
Fun game, Dark Souls combat.

Cons:
The labyrinth boss, the Keeper. No matter what my settings are I always crash on this boss, usually when he is at half health. I've crashed more times than i've died agianst that boss.

Will update if things change.

Edit: 6/30/15

After 5 more crashes during the boss fight The Keeper, I was succesful. Upon leaving the labyrinth I crashed another 3 times. But eventually I was able to leave the horrible DLC crash zone. After that the game didn't have a single crash, just as it was before I entered the labyrinth.

After that the game ran fine, I continued to progress in the game and defeated the boss. Their are three possible endings but I will not be replaying this game anytime soon. Skip the DLC and you might enjoy this game.

Base game 7/10
DLC -4/10
Overall 3/10
Publicada em 23 de junho de 2015. Última edição em 30 de junho de 2015.
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Oblitus "the 2D Dark Souls".
I'll have the short version first then the indepth review below.

The good:
Permanent death.
No check points.
The art style is aesthetically pleasing.
The controls are solid.
The story is okay.
One weapon.

The bad:
Very short game.
Resolution can become pixelated in full screen/ framerate loss.
Enemy's are often trapped outside of the range to attack you.
Only four Bosses.
Lack of enemys, I've only encountered about 15.
Cannot see far below you.

2 cents:
I enjoy this game I think it has great potential to become something amazing. I bought this game simply because i've always enjoyed just about any game that adult swim games has produced. The permanit death is the only reason why I love this game. The constant thought of "oh man if I mess this up I gotta' start over again" playing in the back of my mind as I flawlessly kill boss after boss is what I love about this game. I hope they never change the perma-death conecpt and never add check points, if you want check points or pats on the back for achieving nothing then go play Candy Crush. I wish they would add more enemy types, bosses, and levels. Also remove some of the OP enchantments like heavy armour/ invinciblity roll. I wish they'd add the ability to look down further, just so I could see if I as jumping in lava or safely on ground. I've had more deaths by lava then bosses.

Dark Souls comparison.
While yes the idea of collecting powerful souls for X to achive X is the story, and the controls are similar. They are not the same in gameplay. Dark Souls doesn't enforce perma-death. It also has checkpoints aka bonfires. Difficulty is not what comes to my mind with both games. Its more of a test of what you learned. Do you repeat the same strategy the same time over and over and expecting something to change? Or do you flex your tactics to succeed.? Both games stress that concept which many are so rejective towards. Oblitus also gives you "perks" that makes your journey even easier. This is based on your luck of the draw, but with one run I two shotted the smith. They snowball so drastically that you can almost litrally become unkillable. Dark souls does not have "perks" that you can grab to greatly effect your gameplay but a set of skills you can gradually improve.

"Should I buy"?
If your afraid of dieing then don't. You will have to repeat the game over and over until you beat all bosses or give up compeltely. There are no checkpoints or game saves. If you quit the game or die you have to start over. If you don't mind learning the controls and willing change tactics towards how you play the game, then by all means I would suggest it.
Publicada em 1 de março de 2015. Última edição em 1 de março de 2015.
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