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A 1 persona le pareció útil esta reseña
191.8 h registradas (101.9 h cuando escribió la reseña)
102 hours in and I completed my first playthrough. I went in completely blind, hadn't watched almost no trailers for the game. And what I had seen, I forgot having dismissed it as not my cup of tea.

As I started this game I felt somewhat betrayed by the end product, how it felt like the devs had a vision but lacked the skills to make it happen. Best example of this is the NC itself, seemingly full on life, trauma teams recovering victims of accidents, police arresting people etc. But nothing happens, iterating the fact that devs didn't have the knowledge required for the sheer scale of the game.

The progression and skill trees were desinged poorly for this type of game, they were more mmo-esque.
Other somewhat sad fact is the limitations of the sandbox, as if humanity had stopped to invent ways to kill each other. The entire game had 3 sniper rifles, maybe 7 assault rifles and some pistols. A noble state of being sure, but out of character for the society the game depicts.

Having traversed nearly all of NC's roads, I got an increasing level of notion that I'm ''driving'' Roach with absolute bare bones understanding of over steer.

I personally found it sad that the game is full of badass looking armours and costumes, yet V is bound to be wrapped in tinfoil, where as npc next to me was rocking full Simon Riley cosplay, blueballing me to high hell and back.

CDPR also somewhat failed in the difficulty, having played this on hard mostly, it never truly felt fair, difficulty was made with increasing enemies damage while reducing your damage. This did bring about some sighs of frustration as it did not help the overall immersion or fairness.

Penultimately is the fact that I don't think I had even one glitch-free play sessions, all of them visual bugs, but still. Except one, I use an external audio card which mean I use 24- bit 192 000hz frequency, but that causes wild crackling in game audio to a point it's unbearable. Last patch was 4 months ago, and with resent rumors of CDPR personnel changing, I can't see situation mending itself.
At least the game ran well enough on 2060 super with rtx on with some help from dlss.

And then the game began in earnest.
I found joy in driving around the city and its outskirts, listening to one the best selections of radio soundtracks in games I have played. Taking in the vista blessed with Ray traced lightning. Meandering from place to place, quest to quest, just being V.
At maybe 40hrs, most of the more noteworthy npcs had gotten under my skin, having them near talking was nice. Tho Jackie still haunted in the back of my mind. Voice actors did phenomenal work most of the time, maybe couple voice lines had bad blending into the game.

Character stories were the absolute highlight in my opinion, especially River's quest was excellent, and will surely stick with for a while. Yes I had accidental almost bromance with him but eh.
The way the situation with Silverhand progressed was an absolute gem for me. At first I presented pure hostility towards him, yet getting to ''know'' the bastard. Starting to respect him and tried working for the common goal.
The different identities of the gangs was nice variety, tho all died the same, with a bullet to head, but different apparel kept it reasonably fresh. No effect on anything of course, we are talking Cyberpunk here after all.
Not surprising, but everything CDPR knows, they delivered for me.

This enjoyment continued for a good while until I had done every gig, every side quest, grinded the millions of eddies and bought all vehicles in the game, I had only OP55N1 remaining. And I set for it with dread as I had gotten used to the game in such extent that ending it was something I wasn't sure I was ready for.

And what a ride it was, writing was good, glitches non-existent, characters got a few smiles out of me, and manged to instill a sense of let's go in me. The quest had a certain point which gave immense payoff, yet sadness, CDPR at is't strongest in the entire game.
In the end, when dust had settled I visited the graveyard in-game and found the memorials for all the in-game characters who I had dealt with who later died, it was a real punch in the emotions.
Completing the game instilled feelings in me, which not many games can boast about, namely exhaustion, sadness, doubt, but primarily pride and respect.

In the end Cyberpunk 2077 is a game CDPR knew what they wanted it to be, but lacked the know-how to make. They obviously lacked in AI, as it is completely lacking. Even RadiantAI from Skyrim or heck, even New Vegas would have helped.
Obviously not what was promised, and despicable marketing in hindsight, massive blow to the amount of good will in gaming industry.
But everything this game has in common with Witcher 3, they nailed it to a T. That being the story content and the world.
Still damn well worth the 30€ I paid for this, and I will return in maybe four years when expansions have come out for sure.
Publicada el 22 de enero de 2022. Última edición: 22 de enero de 2022.
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7.5 h registradas (7.2 h cuando escribió la reseña)
Yes, after 3 years and 75% discount I finally bought this...

TLDR: Massive downgrade from Fallout 4, with the worst parts of skyrim and monetization of 2018. poorly fabricated experience all around 4/10.

Thought to myself, I enjoyed Fallout 4, and this is just a re-skin of that, and the game is only 10€, I'll try this.
How wrong I was, the game feels more like skyrim than fallout 4, they don't use the camera system fallout 4 had, instead they use what skyrim has, also scrolling doesn't change the distance of 3rd person camera, it opens the equipment hotwheel, yay.
Also the game is monetized to high hell with the fact that carrying capacity is extremely limited and fridge is a pay-to-use feature.
The gameplay feels extremely uninspired and soulless. The world lacks any sort of meaning. No drive was found, just chasing the next map marker for a bit, gets boring real fast.
But the worst part is the gunplay, firstly the weapons are stuffed halfway into your face, then hits take a fraction of a second to register, and then you realize you are bound to the firing zoom-in until rechamber is done, they still insist that every weapon is left handed when characters are right handed. I honestly prefer even new vegas over this mess.

Next are some random irritating tid-bits
The game runs poorly, yet refuses to use my graphics card at all.
Everything feels it has to check on a manual on what to do next.
Everything uses caps.
Map is removed from pip boy
Battlepass
Responders
Events that finish themselves mid-way.


Publicada el 20 de octubre de 2021. Última edición: 20 de octubre de 2021.
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Coming from war thunder it feels so good having actual traction when going uphill.
I also enjoy flipping my tanks on its roof and having no means of turning it back.

10/10
Publicada el 10 de febrero de 2021.
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Nadie ha calificado esta reseña como útil todavía
36.2 h registradas (7.0 h cuando escribió la reseña)
Yea...

I cannot recommend this to anybody if not in steep sale. Luckily this game is on sale rather often.
This game has one of the most dedicated dev-teams I've ever seen. They are really passionate for what they do.

Only if the base game would offer a bit more of the content that is available currently. It is nice how often sales happen, and when it happens they are priced really reasonably, except for the yak-9t.

Without the tank clash dlc it is really weak. Obtaining the dlc gives access to some fancy tanks, with full interiors.
Basic selection of planes is really narrow, but includes the most notorious warbirds of the war.
Has some weird little bugs, most serious bugs can be avoided by using semi up-to-date hardware.




Publicada el 31 de agosto de 2020. Última edición: 15 de febrero de 2021.
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569.1 h registradas (250.5 h cuando escribió la reseña)
This games future looks worse than World of Tanks, and that's saying something.
As of 29. of January my opinion is yet to improve. In fact it feels like the game has slid deeper into the rabbit hole that is an extremely poor experience.

Having reached 9.0 and having played there for fair amount now. For starters, the supposed endgame doesn't sport enough players to even fill up matches and thus most are played at half-strength teams resulting in extremely short and unfun games. Gaijin also has introduced more and more modern tech, smart bombs and other guided munitions in attempt to mask the games problems. Their two latest maps have been absolutely atrocious, extremely easy to begin spawn camping, flat and ugly.

Probably the least enjoyable end-game I can recall, you spend your sanity (100's of hours) grinding to the endgame with constantly worsening game play loop, and are rewarded with extremely poorly performing and barely working call of duty with tanks. And then the sanity leeching starts in earnest as you play with 7 single-life players against players with 3 or 4 spawns.

The game still suffers from unreliable hit registration, and audio bugs have returned with some vehicles being utterly silent and others sound like being next to you when they are in fact maybe 100+ meters away.

One fun fact was Gaijin hosting an Q&A where they straight up said that players don't know what they want, but they do, then they gave us more methods for aircraft to gank tanks in a mode that is still named Ground battles.

Also seal clubbing has not gone anywhere, with the introduction of battlepass it has indeed gotten worse in my opinion.

- Still no tanks only mode, have fun getting ground pounded in every match above 3.0.
Everything above 6.3 is painfully stupid and a chore to play in my opinion. Maps just are not suitable for anything newer than 6.7. Stabilizers, cheat-fs, atgms, breech shooting makes short work from any fun you might have had.

Yes this game has modern stuff, is it fun? No. Will you get there? No. This game is literally so grindy that most of the content is beyond casual player.
Publicada el 11 de agosto de 2019. Última edición: 29 de enero de 2022.
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A 6 personas les pareció útil esta reseña
0.9 h registradas
All those jokes of this being "The best refund simulator 2017" are true, not because I wouldn't like this, no no, it's much deeper.

As a start: The game's idea is great, animations are smooth, models are good and so on, and against all odds, the optimization is almost sufficent, playing on i7 4720HQ, 8 Gb ram and GTX 960m, and performance is acceptable frame wise, if the game would've ran smoothly, I'd be a happy camper.

Managed to play three games, good loot, then die when you engage in a fight and repeat, the gameplay is good. At first glance.

But when we get the game itself up and running, it's a completely different story.

-UI scaling issues, first 15min went in fixing it.

-Massive rubberbanding, I'm strugling to find a game that had more rubber banding than this.

-Hit detection is way off. Good luck trying to connect a hit,target shoots at floor and it counts as a hit, I punch that bugger in the face and nothing.

-Stuttering like there's no tomorrow.

-Non-existant region lock, enjoy chinese players, in EU.

-Loot boxes.

2/5. I would advise to steer clear of this one.

First negative and first refund in five years.
Publicada el 16 de noviembre de 2017. Última edición: 19 de septiembre de 2019.
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Short version.
Wasteland workshop, the Marmite of dlcs. Content wise the closest dlc to this is the infamous
horse armor dlc, but WW managed to insert itself in to my hearth.

Long version
Reviewing wasteland workshop is a difficult task. I almost adore this but at the same time this feels like cash grab. I would like to give this thumbs up, but I struggle to find any real reason to do so, this simply is not worth 5€/$. Maybe if this was like Gun runners arsenal today (about 1€). If so this would've been a suberb piece of dlc atleast for me.

I do like it since it does add some new items to my arsenal ( haven't used mods at all). And I got season pass (win-win situation) so I don't feel like I would've been scammed, but I do understand why most players feel like it, this is basically a mod but without the normal mod drawbacks.

Okay, capturing animals, nothing special, but it is fun to examine deathclaw up close and personal.

Arena, the biggest letdown, everything it does is it reveals how limited AI is in fallout 4, settlers are like goldfishes, can't remember past 6 seconds. Trying to organize a fight is just like that. You, blue, go there and wait. You, red, go here and wait, piece of cake right? Nope six seconds and they return to their normal aimless roaming, orders are thrown out of the window, simply not possible. I actually d othink that modders can and will do this better at some point.

I did manage to organise a fight between Jun and Codsworth, fight lasted for 3 seconds adn ended when Codsworth spun his saw and cut Jun, gave me unparalled satisfaction.
High frustration/reward ratio in my opinion.

All in all, this is not worth purchasing separately, but if this is on sale for like 1€, ther is no reason not to get this. I would say that WW's biggest strongpoint is the modding assets it introduces in some form.

With all these flaws, this is not the greatest dlc, but for me the pros outweight the cons (season pass lowered my expectations quite a bit) that's why I give this thumbs up, not because of logic, by that I should give this thumbs down, but because this dlc managed to win my hearth.


This is my OPINION, no reason to get mad.

Edit #1
Ok, apparently this review is a bit bad, I tried to fix it, hope it helps.
Publicada el 17 de abril de 2016. Última edición: 19 de abril de 2016.
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Is this worth it? Hell yeah!
Story wise this doesn't have much to offer, but that is not what I was expecting, I expected something like '' Oh here's your dlc, have fun.'' Instead we got a story which is about 7/10.

Robot customization is absolute blast, allthough a bit bloated since every mod is visible at the same time.
And you can customize Codsworth and Curie.

Great value to content ratio in my opinion.
Publicada el 26 de marzo de 2016.
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1,020.9 h registradas (241.9 h cuando escribió la reseña)
I'm reviewing this game as a game. I am not a fanboy.

Personally, I found this game to be extremely fun and all in all very well made game. No big bugs or glitches or crashes, until now the game has crashed only three times and all of them were because I had tinkered with graphical settings.

You may argue that Fallout 4 is a terrible Fallout game, and I respect that, and it is true in some aspects, as a classical Fallout this is not the best example, but as a game this is the best Fallout I've ever played, just because this just works as a game. My opinion has formed into this after playing the game for 300+ hrs and surfing in community hub. I do value variation within Fallout franchise, you don't get the same stuff from a different point of view, like some Fallout fans wanted.

Pros:
Character customization. Finally YOU are in full control of your characters appearance and basically every character is a major improvement from previous tittles.

Pip- Boy is now nice to look at, it is settled in nice spot on the screen, it is easy to use since you can use WASD to navigate it's different menus and it is animated, that is a huge plus, New Vegas is a prime example of bad pip- boy to me.

Controls are smooth, directional pad (things with those arrow symbols) can be used to control almost every menu, now you are not forced to click with a mouse on a symbol that requires luck 10 to hit reliably (New vegas)

Gunplay has taken a massive step forward as now you can shoot by yourself and are not forced to use VATS (which was disgusting in previous Fallout tittles).

Crafting is just awesome, it is smooth and economical.

Settlements are a massive boon to the games entertaiment value, atleast for me. (To this date I've spent 6hrs in Red Rocket truckstop in one go.)

Voiced protagonist, this is also a con. I hadn't realized how important it is for me to hear my character actually makes some other noices than HIIYUUAAGH! Or HNGH! Saints Row styled menu for choosing protagonists voice would've been good.

World is also pretty graphically and geometrically, things to be done in every direction.
The game looks perfectly fine even in lower settings.

Followers that I found actually likeable, finally there are reasons to get them (perks) and they are a bit more than meatshields, or atleast I've experienced them that way.

Power armor is just superb! It's actually a vehicle-ish state like it's supposed to be. (New Vegas got it wrong, can't say about FO3 cuz didn't get that far in to the game due to horrible gameplay)

Animations, they are fluid and quite natural looking compared to previous Fallout tittles.

Music is almost spot-on.

BoS in now more than xp source to me (tradition from NV) and I find myself joining it almost every time. And they got vertibird cabs/taxis.

Cons:

Preston Garvey can get absolutely hidious: Go there, kill things across the map, turn in, repeat as necessary. easily avoidable by sending Preston into some settlement you rarely drop by (Somewheresville is a good one).

Some people find the Protagonists backstory as bad. I do think that it is perfectly fine. Mostly since it reflects my favourite backstory quite well.

Main questline also recived it's share of shaitstorm, to me it is a major improvement from skyrim's and NV's equivalent.
The institute ending actually made me depressed for the rest of the evening.

Lack of RPG elements, again I do agree in some parts, for example: Lack of Karma system, I never quite got what purpose it served so it is not that big of a loss, now you can steal anything you want.
But removal of weapon and armor conditions is a double edged sword, I do enjoy that I don't have to worry about it anymore but I'm also kin a sad that it isn't there looming around.


Settlement building, I simply can't understand why it received so bad comments, it works smoothly and quite sophisticated, and it is quite versatile, especially since the last patch. For example the snap 'n' build function is a bit random at first but it is easy to manipulate in a way you like it.

Lack of depth, Finally a claim I agree with. There are pretty big void reserved for misc quests, but hey, room for DLC's, right?

To cut the long story short Fallout 4 has many aspects that I, and I'm sure few other people found enjoyable.
It may not be the game of the year for some, but still Fallout 4 takes the cake for me (and it did).
And a tip for Hype Train passengers, do as I do: Accept the fact that it won't be mind blowing but a good game all around.

2.3.2016 or 3.2.2016 edit #1
Fixed some typos and expanded.
Publicada el 10 de febrero de 2016. Última edición: 2 de marzo de 2016.
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Mostrando 1-9 de 9 aportaciones