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Seneste anmeldelser af SpandexBandit

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Viser 1-10 af 13 forekomster
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I don't have time to write a thorough review, but ♥♥♥♥ me, mate. Just play it.
Skrevet: 30. januar 2024.
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I don't hate this game. I think there's just a lot missing. I'm hopeful it'll improve and I'll probably check back later.

First, I played a mountain of Fight Night 3/4 as a kid and I had high hopes that Undisputed would have similarities, and while there's certain similarities, it's also 15 years later. I feel like Undisputed should be blowing those older titles away in advancements. It's plainly not.

In FNR3/4, I used to enjoy pot-shotting at range because the mechanics really allowed you to stick and move.
The movement and transition between punching and moving is a lot less fluid in Undisputed. The combinations are a lot slower too and it overall just feels less complete.

There's some things, like career, creator and corner work between rounds, that I imagine may be implemented with future updates (we are a year on from release though, tbh).
One thing that is blatantly missing though, and I really can't look past, is the overpowered effectiveness of body shots.
When you catch a guy to the body, he'll be hesitant to relax his core and diaphragm for a little while, effecting his breathing substantially. When you land consistently to the body, you essentially begin to suffocate the opponent, which is absolutely debilitating throughout the later rounds.

In undisputed, you've got head damage and body damage. Body shots really need to drain the opponent's stamina bar.

Being behind in areas that were nailed by other games 15-20 years ago, just doesn't scream brilliance.
Skrevet: 30. januar 2024.
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Edit, some 240 hours later: It's improved in all aspects. Beginning to look like what it aimed to be.

Warband was a great game, so all Bannerlord needs to be is a polished version with some deeper features and functions. That's exactly what the aim seems to be. I see it, and I have high hopes for it.

As of right now though, the game is essentially unplayable for me, due to extreme FPS spikes and constant jittery movement when playing in campaign mode (I have no issue with custom battles, no matter how many troops I spawn). I didn't check the reqs, but I imagine a GTX 1070ti build should be ok - it's not.

I'm aware this is an 'early access' release, but it's also a release from an established developer, so I think it's fair to expect better at launch. I'll come back periodically and hopefully it'll be resolved. I'm still holding high hopes!
Skrevet: 31. marts 2020. Sidst redigeret: 17. august 2022.
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Don't support this company. This game is essentially a scam. CodeHatch is NOT a Nigerian prince. Don't believe their lies. Don't send them your money.

Takes around 15-20 minutes to load the game, followed by another 10 minutes to join a server. Crashes within minutes of starting character customisation. For the few minutes I was able to play, during my two attempts, graphical freezes were common. This is garbage, even for an early-access title.
If we were talking about a new company, or one with a reasonable record, I'd maintain hope. CodeHatch has had at least two grab-money-and-abandon titles on Steam before, so seeing Heat in this state is a red flag.

EDIT:
I'm really entertained by these comments from hurt fanboys defending their favourite game.
I had no idea Codehatch was an EA-owned company. I don't have some kind of hatred just because it's EA, or whatever you short-limbed kids are reaching for. If I hated EA, I wouldn't have bought their game.

I gave a bad review because I bought the game and genuinely can't play it. It crashes minutes into character creation every time I try.

For that kid suggesting maybe my PC is just bad, and the one sarcastically calling poor optimisation a scandal;
If a 1070ti build can't play it, the issue is deeper than optimisation.

Damn, kids. If you love your game so much, why aren't you playing it? Quit QQing the reviews.
Skrevet: 31. januar 2019. Sidst redigeret: 16. februar 2019.
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This game was fun for the first few rounds. Pretty quickly though, it became tedious. My best results came in my first two games, where I opted to hide and sneak my way through the game, avoiding other players at all costs. Each time, I came 2nd and 4th without ever using a weapon. That got boring fast though. I wanted action. So I opted for landing near other players. 8 of every 10 of my deaths occurred shortly after I'd landed, while I was trying to find a weapon and some other player popped me because he happened to land closer to a shotgun than I did. The RNG in this game really made it feel like a coin toss as to whether you'd do well or poorly.

Playing this game, it seems your options are either to play hide and seek boring yourself to death in the process, or to land in an area with other players and play what seems a standard FPS shooter, but some players do and some players don't have guns.

I think I'd enjoy this game more if there were some kind of account progression system, where you could level up and buy weapons that you'd always start with. You'd get good with your chosen gear, but it wouldn't be quite as strong as what can be picked up on field. That way, looting better gear would still give you an advantage, but luck wouldn't also be the distinguishing factor in so many games. It's not fun to spend every second game running around, picking up baseball caps and khakis, while there's 3 guys chasing you with m16s, all because you landed on the RNG's bad rooftop.
Skrevet: 30. marts 2018.
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I'm enjoying this game, but as a fresh release, it has some really troubling issues.

First, the save game limitations are cool, and stop us from just saving/loading repeatedly to alleviate risk, adding realism to the game, but regularly saving also means when the game crashes (which it does) you don't lose all of your progress.

Second, the stealth/thieving system seems broken. There's good profit to be made in raiding locked chests in the middle of the night! But, the reward of making a stealthy escape is lost, when even if nobody sees you, the people you stole from still hate you and you lose reputation for the offence.

Third, game-breaking bugs. Before work, I spent three or four hours raiding an entire town and made stacks in loot, then fenced it. Saved game with around 3k gold, which is good considering im still in starting area. I could buy any weapon available to me, 10 times over. Come back after work, and on all my save files, my progress is there, but my gold has reset to 0, both in inventory and my storage chest. It's all just vanished in every save file. It's ♥♥♥♥♥♥ as.

I'll change my reccomendation in future, if these issues are addressed. The game has huge potential and is still a lot of fun. Just as it is, I can't tell somebody it's justifiable to drop $60usd on it.
Skrevet: 17. februar 2018.
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The best and most telling thing about Kenshi is that it's absolutely terrible. It's so horrifically unpolished, with so many bugs and does so many things wrong, yet due to its unique gameplay and mechanics, it's great because it doesn't feel like the same ♥♥♥♥ you've played a million times before, as most games tend to.

If you could do a line of the most pure coke a thousand times, eventually, the high would get boring. If you then tried meth, even though you know it's filthy and terrible, it would still rock you in ways that coke never could. That's Kenshi. It's absolute ♥♥♥♥, but it's so good that you won't want to believe it's ♥♥♥♥. You'll never admit that Kenshi is bad and you'll never blame Kenshi for ruining your life.

10/10 Would smoke Kenshi.
Skrevet: 6. august 2017.
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'Expeditions: Viking' is a fun and reasonably well polished game. The strategy elements are hit and miss as they're definitely a factor in the gameplay and they're not too complicated, but with their simplicity and the general ease at which you can mop the floor with every opponent, they begin to feel repetitive and boring. This would be my only real criticism of the game. I didn't complete the story of this title because none of the battles are particularly challenging. Most are mind-numblingly easy. A three stage boss fight isn't challenging and exhilarating so much as it is a minor inconvenience blocking showing your progression. For me, this made the game too boring to continue paying, despite the decent plot it follows. For others, it may well still be very enjoyable.
$30 isn't an unfair price, but it is pushing the upper limits. I'd suggest waiting for a sale.
Skrevet: 6. august 2017.
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Yeah, granted only a few days old, I can't pretend I've played this game too deeply, but at this point, the game is the hella bomb.
Frustrating as hell at times, as you're dropped on a team with a whole bunch of strangers who often show very questionable strategies. At times you'll be running with a couple of guys who understand basic cover tactics and carry medkits. You'll dig into a small barricade and more down wave after wave of pugs, making quick sprints into no man's land to pick up ammo from your dead enemies, to use on your soon to be dead enemies. You and your couple of friends will feel invincible.
Then, your buddies will log off and you'll go find a new group to run with. A crowd of 20-30 guys will be on your front line, heroicly charging into battle, getting gunned down by the single NPC-manned bunker on the enemy's side. When you arrive with your medkit, you'll be swarmed by wounded soldiers, thanking you. You'll spend 5 or 10 minutes running around the field healing newly wounded players and now with your powers of vitality, your team will begin to make ground. As you move through the sea of loot laying on the ground, you'll see your team scrambling for weapons and ammo. Cool - the war must go on! Although, you'll soon realise none of them are picking up medkits. You start picking them up, dropping them at the feet of other players, with a friendly "hey guys! Carry these. We need to stay alive!".
The battle goes on and a small group of your allies charge into the field running and gunning. They all fall, and while you're attempting to revive them, you're caught in the crossfire. Not to worry. You're alive and you managed to save these 4 other guys. Surely they'll be able to patch you up. Nope. No medkits.
No worries. A quick sprint to the back line will get it done. "Oh, sorry. We're not medics". "Yeah, cool.. but there's a medkit on the ground next to you. Can you pick it up and heal me?"... Turns out, you're the only person on your 30 person team who carries a medkit. You bleed out, then by the time you get back to the front line, these ♥♥♥♥♥♥♥♥, without you healing them, all died and lost every bit of ground your took together.

Tldr; if you have a group of friends to play with and you're not retarded, this game will be amazing. If not, it will be a mind-numbingly frustrated ♥♥♥♥♥♥♥♥.

P.s. this game has no classes. "I'm not a medic" isn't a good excuse for not having a medkit. Everybody can carry and use a medkit and if you don't have a medkit, every single shot one of your teammates takes is a death on your team. Carry a ♥♥♥♥♥♥♥ medkit.
Skrevet: 31. juli 2017.
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I rate this game hella dope.

Usually, F2P comes with a catch. Something along the lines of a restricted free version, a ♥♥♥♥♥♥ game, or some kid who flogged his mum's credit card one-shotting you with a kit of OP gear off the P2W store.
PoE has none of that. It's an excellent dungeon grinder with infinite replayability owed to its in-depth playstyle customisation elements.

This game squats directly over the heads of Diablo 3 and Torchlight 2, then downs half a pack of super strength, fast acting, prescription laxatives.
Plenty of D3/TL2 plebs will surely argue that with only 23~ hours played, I can't make that call, but hey.. I paid $0 for PoE, loved it, and will surely go back and give it another run when I have more time. D3 and TL2, I paid money for, rushed through once, quit and never went back. So in the sense of pleasure/$ spent, PoE has been an infinitely better experience.
Skrevet: 8. april 2017.
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