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Recent reviews by Corvax

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No one has rated this review as helpful yet
316.2 hrs on record (71.7 hrs at review time)
What the hell will I play once I finish DS3?!?

Really tired of all the sandbox games with their side quests' broken and boring dialogues i have to click through. No time for all of that nonsense. I dreamt of sandbox RPG's when i was a kid, playing games on my C64, then Amiga. I always thought i could discover some new path or something in every game, until i was older and understood how it all works.
While sandbox games of today look like they are so big and open, there is no magic and imagination is stunted with it's precreated world. A sandbox game has to be perfect to the point of an almost perfect simulation of life and it's impossible.
Anyway, DS3 has nothing to do with sandbox, or RPG's for that matter. It's a super-satisfying dungeaon crawler/arcade/fight simulator with great combat and gameplay mechanics and a subtle story that leaves most to the imagination. No saves whenever you want, no reload of autosaves, no going back on choices you have made throughout the game, so you better take care in what you do. They nailed that part better than 'real' RPG's that claim how much your choices influence the outcome. Trust me, in this game, you will care about your every move.
Another thing they nailed better than most 'RPG's' is the continuity of the world. As you plough along, you will feel the world as one, coherent whole.
What i am trying to say is that DS beats today's RPG's, even while not trying to be one.
It beats today's shooters with the level of challenge it gives you and the sense of accomplishment when you manage to move on after getting stuck and dying countless tmes. No annoying difficulty slider you can tweak in mid-game, that so many games of today suffer from and no difficulty choice at all for that matter.
It beats all because it has a target you have to reach and doesn't distract you with uninportant fillers on your way to that target.
Speaking from the point of view of mine from my love of RPG's, again, not because the game is Role Playing, mostly because of the dark fantasy setting - If you want to wander around some 'amazing' sanbox world, talking to mentally challenged NPC's, have encounters that you can always beat by exploiting some terrain feature, or glitch that will mess with your enemy's AI mind and call that an RPG, this is not for you. Until those games have proper AI, they have nothing to offer, no matter how far you push the difficulty slider.
If you want an extremely satisfying gaming experience, in a smaller world that looks and feels great to traverse, with no silly distractions and micromanagement, with revolutionary gameplay when it comes to continuity, choices and (no)saves - try it.
All 3 parts are excellent, get DS1 Prepare to Die first as to me that was the best in the series in terms of content.
Posted 30 September, 2016.
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No one has rated this review as helpful yet
37.8 hrs on record (5.8 hrs at review time)
Wow, finally a worthy successor to Operation Flashpoint!
Played Operation Flashpoint and mods till i was having fashes from the game in my daily life as i looked to a hill, or driving and watching the rolling plains with bushes and trees early in the morning - it was so captivating, including AI, mechanics, graphics, everything.
Played Arma 1 and 2, they just coudn't hold me and i thought my appetite for such games was lost.
Arma 3 brought it all back while playing the campaign. Soon after a couple of missions i switched to veteran difficulty and I was back in the good old days of Operation Flashpoint fun, where you really appreciate no scripting in a game and the power and danger of every enemy soldier. Your squad mates might all get taken out in a mission, then after a reload, situation could be completely reversed, depending on who sighted who first, who was where, who hit, who missed, who decided to go prone, what orders were issued, what you did to help.
For new players, after you play for a while, you will notice subtle things that shine through, such as radio comms. You will notice that squad members may not report they brought someone down because target is far and they are unsure, so they will call 'clear' after a while only and no target movement. You will notice how 'man down' is only called if squad member went down in front of someone, or they don't report status when asked. You will understand how well the whole visibility of the situation actually works and how much all these radio comms actually help.
I could go on for a while, so i will just say Arma 3 is what Arma 1 should have been after OpFlashpoint.

Buy, invest time in it, play on veteran, which allows you only one save per mission and feel the realism and danger and how you care about your every move.


Posted 30 September, 2016.
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Showing 1-2 of 2 entries