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Recent reviews by 낙제

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5 people found this review helpful
1 person found this review funny
7.4 hrs on record (6.1 hrs at review time)
Edit: Now That I've Beaten It Faster Than Expected Edition

Disclaimer - Get this when it's on a good sale.

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VALA is a slick dual-stick shooter that comes as advertised, and the goofy we're-idiot-college-roommates humor works fine on the side considering all your gametime is almost solely invested in murdering entire small countries worth of llamas. Really the sort of thing I haven't played since Smash TV back when most people reading this review weren't even born or were busy filling diapers.

I have no doubt this would be amazing couch co-op for we're-idiot-college-roommates, but for god's sake I got this on Steam and it'd be really swell if I could give the creators more of my paycheck and tax return money by shilling out gift copies for friends who will never play this with me anyway if it had online multiplayer. Just saying.

TL;DR - I didn't mean to go past 2 hours of played time so I could refund it but here we are.
Posted 27 February, 2018. Last edited 28 February, 2018.
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1 person found this review helpful
1 person found this review funny
0.2 hrs on record
Everyone hyped the hell out of this around me, demanded I play it. Couldn't make it past the first few minutes, watched a playthrough instead. 7/10

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Your Reality gave me an odd sense of closure from something many years ago. Thanks.
Posted 19 January, 2018.
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1 person found this review helpful
22.1 hrs on record (18.9 hrs at review time)
TL;DR - Like the other games NiS has been porting, it's a fun ride...but wait for a sale before purchasing due to lack of mileage and replayability.
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Y:MS is a sequel to the previous game, developed for the PS4 rather than the Vita. To reitterate upon the above, this does not make excuses for the price. With more space for exploration (and indoor areas) and a more involved postgame, it simply drags the title closer to what they ask you to pay.

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The fresh coat of paint they chose to apply to the game to differentiate it from the previous one is jump scares (and a few memes). Fortunately there is no reliance on these to give the game its identity, and like before, the game remains a quiet romp through the town at night as a little girl (what are her parents doing?) where spirits roam the streets, threatening to murder you should you be caught. The atmosphere and ambience of the game is a repeat performance, with no actual music and just the sounds of the city and nature to keep you company. Once again the top down view and artstyle helps prevent the game from living up to the horror tag, so if that's what you came for it might be a bit disappointing.

As in the case of htol:♥♥♥ to A Rose in the Twilight, the developers chose to drop the difficulty of the game to make it flow better and make it have less frustrating cliffs to scale*. There are still a few areas of the game where if you die, the nearest save point is obnoxiously far away, and you will have to repeat sequences. On the flipside, this still leaves the old trick of suicide running to a random area to snag a collectible only to die and still have it collected.

*(The main antagonist they chose to introduce to the game is unfortunately the frustrating price you pay for an overall better game, as his hitbox is questionable and most of the areas you encounter him will leave you screwed solely by RNG when he chooses to teleport near you.)
Posted 31 October, 2017. Last edited 31 October, 2017.
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8 people found this review helpful
1 person found this review funny
18.8 hrs on record (11.8 hrs at review time)
Rose represents an attempt by NiS to address concerns and fix miscues from their go around with Htol#♥♥♥. The resulting experience is a mixed bag that balances out to being roughly the same, which might leave some feeling a bit put-off given it's a later game with a higher price tag.

Important things to note:
-You directly control the two protagonists, rather than try to guide a little girl AI through death and despair.
-While the game's pace is still indeed slow, the controls are responsive and precise, rather than a floating mess.
-There is actual story to read, which leads to a different type of immersion than Htol.
-Same foreboding atmosphere and music as before.
-Physically speaking the game is larger, but the time required to clear, explore, and find secrets is still roughly the same.
-Difficulty was tuned down a few degrees, which leads to...
-Game mechanics get introduced and more often than not never resurface (or amazingly infrequently), becoming red herrings later on that can convince a player they should be doing rocket science when it's basic addition/subtraction.
-No maze.

As with the other 'mystery(?)' titles NiS has ported, while they provide a brief and entertaining/frustrating journey in their own style, it's best to wait for this game to go on sale before purchasing.
Posted 13 April, 2017.
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7 people found this review helpful
0.7 hrs on record
This game is an expansion pack for QP Shooting - Dangerous!! without the expansion part. The game itself is exactly the same, just the player character is minimally resprited from a doge to a bunny (even the character's hair was redesigned shorter so they wouldn't have to resprite that part) while featuring some new music and slightly different boss fights.

If you're a fan of schmups then go ahead and buy this when it's on discount.
Posted 16 December, 2016.
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80 people found this review helpful
1 person found this review funny
11.8 hrs on record
Highly Recommended That You Wait For This Game To Go On Sale

TL;DR - This is a short puzzle game (even with a bit of exploration on my end it only took a little over 6 hours to complete), and the strategy tag is a mislabel. Still a fun play, but not for $20.

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Coming on the heels of Firely Diaries, and considering it was a handheld game, I didn't expect a long trip. The overall atmosphere is self-explanatory - a quiet town in the dead of night. No music to intensify or interfere with the experience. Just silence and ambient noises.

Since the game is played top down, it's less of a horror game (cute tag is of notable detriment) and far more of a puzzle adventure. The strategy tag really has no place up top, considering it's pretty basic what you can do: hide, run, and die. There is a tiptoe option for movement, but I never found a use for it. Almost all the enemies are triggered by proximity, and distracting them with objects tended to only work on a few of the basic ones. Knowing when and how to hustle is your best (and later on only) friend.

The difficulty is fairly casual, in that items you pick up are still in your log/inventory even after death. While this means some puzzles can be entirely negated by suicide running them, the intent was to soften the blow when confronted with the larger stretches of the game where save points are infrequent or don't exist. This is worthwhile in several scenarios beginning around the third chapter.
Posted 26 October, 2016.
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3 people found this review helpful
9.1 hrs on record
A very pretty and simplistic game with fantastic ambient music and more questions than answers that you don't seem to run into often these days. The length of the game is moderately questionable for the $15 price tag, and the controls are sometimes a little counter-intuitive in some parts, such as disengaging from boxes or hazardous things.

It came with a few challenge moments as most puzzle games usually have, with the only real obnoxious part being the sudden fairy maze puzzle in chapter 4 that was almost enough for me to just quit when the end of the game was literally around the horrendously frustrating and unnecessary corner. I doubt many will disagree there.

Worth getting if on a sale.
Posted 15 June, 2016.
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4 people found this review helpful
2 people found this review funny
331.7 hrs on record (223.2 hrs at review time)
In honor of the release of Star Breaker: The Force Awakens, directed by J.J. Abrams, I will be reviewing the entire Star Wars franchise.

Now the original movies were nothing particularly 'new', but George Lucas brought something to the sci-fi concept that no one had before - anime style graphics and a predominantly female cast that would run around a board bonking eachother for resources that tallied up towards victory. These characters had personality - they had something they were good at, yet with all their flaws they felt very human. Couple that with bad decision making and you had a space opera in which anyone could win, even Jabba the Hutt. All of this meshed together into a franchise that would win the hearts of millions for decades to come.

Some odd decade and a half ago, George Lucas decided to unleash movies 1-3 to predate the struggles of Mark Hamill and Harrison Ford in the form of DLC. While these DLCs featured better visual effects and 'different' characters, the need to make the game children friendly meant that most of the RNG was thrown out the window and what you had were just upgraded analogues of previously seen characters, spread across different DLC as to trick you into thinking it was something new when it really wasn't. The story was pretty cut and dry, Liam Neeson failed to kill anyone within the first 3 seconds of the first movie, and everything was pretty two dimensional in an obvious attempt to rake in the money.

The worst displays of this came with the two recent superhero movies Ryan Reynolds did - the Green Lantern and Deadpool. DC has always been a failure in the box office, and QP Dangerous was just that: it was an unoriginal and groan-worthy game tapping into an overdone genre, overwhelmingly outclassed by the superior Disney produced Touhou films. Reynolds felt pretty uncomfortable in the role of QP (Dangerous), and the game was a failure as it failed to sell to 100% OJ fans based on getting this new character who was just absolutely terrible.

This was reversed with the release of Deadpool. In it, Reynolds was far more comfortable in his role as Sora (M), destroying everything in his path like the complete ♥♥♥♥♥♥♥ he is. It was a box office success, raking in plenty of dough as Sora was a far more original game than QP Dangerous, and everyone loved the character Reynolds breathed life into.

And now, keeping that in mind, the much delayed Star Breaker: The Force Awaken DLC has arrived.

J.J. Abrams decided to tap into what made the original 100% OJ good, and update it for a new generation. Learning from what the old DLC had done, he introduced characters descended from others - Starbreaker from Yuki and Tomomo, and Sweetbreaker from QP and Peat. While somewhat fresh, it still went along a dangerous precedent of nothing really new while removing the flaws of the previous characters, ensuring that you were obligated to buy into these new ones or risk being left behind.

Up for debate is the storyline, which paralleled the original completely. Once again, it was nothing new, but designed to drag in a new generation of fans and their money. Because of the addition of a campaign mode for either character you are paying $1 extra compared to the other DLC, but this is laughably diminished by the inclusion of a fourth difficulty even lower than easy, so that you can just hold the skip button for five minutes and get to a dialogue sequence shorter than this review. This is on par with the spinoff card set DLC, which added in cards that no one really plays because they were awful.

Long story short, everyone is allowed to enjoy the original game, especially when it's on sale at 70% off or something comparable. It is well worth the laughs, the tears, the curses, and gets you good mileage in a simplistic format.

Just stay away from all the sequels. Even the ones with Liam Neeson.
Posted 7 June, 2016.
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3 people found this review helpful
2 people found this review funny
9,693.2 hrs on record (258.8 hrs at review time)
I could write a proper, lengthy review of the things this game does or doesn't do right, but the lag from the global shout channel that nobody really wants or needs won't let me.
Posted 31 March, 2016.
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37 people found this review helpful
108 people found this review funny
125.9 hrs on record (46.6 hrs at review time)
Rabi-Ribi is an imaginative re-telling of Samus Returns, in which Sonic does battle with the forces of Dr. Wahwee within the confines of Castle Frankenberry. Liam Neeson guest stars as Kevin Mask for the final showdown with Mantaro Kinniku (played by Christian Bale) for the heart of Gotham City.

Pros:
-Samus wears a bunny costume like in Castlevania 1 without needing a cheat code.
-Your R-Type's force device is now a fairy.
-You do not need to change R-Types to use different forces - the fairy does it all.
-About 5 hours into the game and I haven't already beaten it (take that Metal Gear Solid 3!).
-Multiple patterns per health percentage on bosses so the AI has a chance to mix things up on you slightly, unlike the more static Toehoe.
-Men only exist in some god awful evil dimension where life can't be solved by violence with a hammer.
-Damage numbers do not reach beyond two digits like in Vanilla WoW. Pandaland fans, sorry.

Tradeoffs:
-The cast of enemies is goofy and rated E for Everyone, but this is balanced out by the usage of scantily clad females as bosses.
-Adam's storytelling disrupts immersion, but it can be skipped thank god.

Cons:
-Upgrade/skill design is somewhere on a Megaman 3 level when we're already playing Megaman 12.
-If you're not a fan of dodging bullet spam, you might want to buy a different game.
-15 cards per badge, really? I don't care how cute they are.
-No sign of Dobkeratops and I'm already four hours into the game.
-Due to budget constraints the 15.7-bit graphics of Super Metroid were downgraded to 8-bit for this game.
-I'm 15 minutes into trying to write a review and Liam Neeson still hasn't killed anyone.
-Kevin Mask Jr. wins that fight in the manga.

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TL;DR - It's a fun game reminiscient of all the good times platformers gave you in the NES~SNES days. The pricetag might seem a bit hefty, but it's done well enough to justify it.

That and I paid how much for 1.8 hours played in Skyrim?
Posted 29 January, 2016.
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Showing 1-10 of 11 entries