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Teapot Possum 님이 최근에 작성한 평가

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1-10/47개 항목을 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 412.4시간 (평가 당시 412.2시간)
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The endgame is in an awful state right now. You will lose more XP from dying in a map than you gain unless you are well geared from trading, currency is really hard to farm unless you got in early and made a lot of currency early, and people are so desperate to make money that they will swap items during trades to scam you out of what little currency you do have.

Was fun until the endgame, but I don't recommend this game. Most people play games like this long-term, and that's just not a fun experience right now. Maybe after early access you can try it for free, but they already made a lot of money from this launch, and I would say if you've waited this far, you should probably just wait some more.
2024년 12월 7일에 게시되었습니다. 2024년 12월 29일에 마지막으로 수정했습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 16.3시간 (평가 당시 12.0시간)
Mfw we really do have Slay the Spire II at home.


Jokes aside, this is a gem. It isn't as long lived as StS, esp without the workshop, but it has a LOT of variety in the 6 different decks, and I very much enjoyed beating the game on each character.

I absolutely recommend this game to anyone who likes Slay the Spire, or deck builders in general.
2024년 11월 17일에 게시되었습니다. 2024년 11월 24일에 마지막으로 수정했습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 141.9시간 (평가 당시 116.4시간)
Very fun game. Community can be hit or miss, and could use a little more speed leveling for 2nd, 3rd, & 4th characters imo, but some people only play for the grind I guess, so I get it. I really love the game, and would absolutely pay for a mechanicus class, or an expansion pack if it had a reasonably large number of levels. If you're going to get into it, bring your friends!
2024년 10월 30일에 게시되었습니다. 2024년 11월 24일에 마지막으로 수정했습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 17.7시간 (평가 당시 12.0시간)
FOR THE GLORY OF ULTRAMAR!!!
2024년 10월 23일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 0.0시간
This DLC is like buying Dark Souls 1, interconnected world and all, and stitching it onto Elden Ring by adding the ability to teleport to firelink shrine. It's huge for a DLC, it captures the same feeling of wonder that the base game had, and it's far more dense with almost all the fat trimmed. The swift slash ash is more busted in PvP than peak Rivers of Blood combined with Moon Veil, and it's not even close, but that aside I think everything added is a net benefit to the game. Yes, the throwing weapons could use a range extension in some cases, especially the thrown backhand blade, and yes poison perfume would be nice to be able to change the weapon art of, but it doesn't change that they are still net positive additions.

The boss fights here but many of those in the main game to shame they are so good, especially the Bayle fight (especially if you summon Igon), and though the legacy dungeons are few, they are incredibly well done. My only regrets are that we did not get more large legacy dungeons in place some of the smaller caves and "mini" legacy dungeons, and that this will be the only expansion to the game. I get, dev time of two years, and the amount of content added in this single one are both good reasons to move on, but god do I wish we could get another one or two of these to make the world even larger.

If you like Fromsoft games, get this. This is the best Fromsoft content they've ever made. And if you use seamless co-op, the experience is incredibly smooth too.
2024년 7월 2일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 134.8시간 (평가 당시 16.8시간)
This is one of the best co-op games I've ever played with random people. A lot of games are good with friends, this game is good with strangers too.

Earn your Citizenship today, join the Helldivers!
2024년 2월 15일에 게시되었습니다.
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5명이 이 평가가 유용하다고 함
기록상 5.2시간 (평가 당시 4.1시간)
Was great, but mid session I started to have massive lag spikes. Thought maybe my connection was bad. Tried offline solo, same thing. I ran as admin, tried alt tabbing, windowed mode, updating my drivers, adding different launch params, reinstalled, moved it off my SSD to an HDD, moved it back, tried launching as an admin, setting priority to high, etc.

None of it helped. I have no idea why this happened after a perfectly fine run, and as soon as we wash back up at shore it started to lag and wouldn't stop. I have a RTX 3070, 32GBs of RAM, and a Ryzen 5 3600. None of my hardware should be having a single issue with this game, and in fact it didn't have a single issue for the first 3 hours of play, and ran at least 90fps if not higher. I built this PC to be overkill for the kinds of games I wanted to play, because being poor growing up I had to constantly troubleshoot the ♥♥♥♥♥♥ laptop I had for years. It wasn't a big deal having to do that all the time, but it was still draining to constantly deal with. I have had next to zero issues with anything else I play that couldn't be fixed with a simple driver update. I just wanted a smooth experience, that's all. Afterburner didn't even come up with ANY hardware being pushed past ~50% usage. I'm at such a loss right now.

The lag is HORRIBLE, and skips me around 2 body lengths in whatever direction the lag started in, and happens every 0.5-2,5 seconds. Sometimes I'm lucky, and it stops when I start a mission, but sometimes it doesn't. It always happens at the beach you spawn in at new games from, and makes getting the right upgrade excruciating. I love this game aside from that, but I cannot in good faith recommend a great game that I can hardly play half the time.
2023년 12월 10일에 게시되었습니다. 2023년 12월 10일에 마지막으로 수정했습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 9.1시간 (평가 당시 8.3시간)
For the number of mistakes it takes to die, I've encountered far too many bugs. Punishing me for my mistakes is fine, punishing me for the game's mistakes is annoying.

That aside, some of the enemies are more frustrating than challenging. The "Flying Bell People" and "Book Throwing Librarians", as I call them, are some of the most obnoxious enemies I've fought in any souls game.

I can see why many people would like this game and rate it positively, but I post reviews based on the experience I'm personally having at the time, and update my review as that changes. Right now I'm annoyed by bugs, bells, and books, so right now my impression is bad.

For those of you undeterred from getting the game by this review (most of you, I'm sure) I know many also dislike the wall statues. If this is you, and you recall this review while playing, you can handle them early on with attack then block at first, then 3 attacks and a block repeatedly until they die. I hope that helps, as I found them to be fine once I found a rhythm by throwing myself at them.

The game is good fun when the only thing your mind is focused on is the challenge of increasing your skill at overcoming the game's many obstacles, but there are many 2D Souls-like MetroidVanias out there, and many in my library. So, personally, I find it hard to play through this one with others waiting when I'd be having a better experience with another similar title. I'll likely come back to this game and update this review.
2023년 12월 6일에 게시되었습니다.
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4명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 0.0시간
One of the best DLC I've ever played. The world is well made, there are a surprising number of new items added, the dungeons and puzzles have all felt great so far, the new Archetype and items make for some great and interesting build crafting. The new enemies are really, really fun to fight once you get used to them. I did my first run of the "one-shot" adventure mode on Apocalypse difficulty, and wow was the world boss hard as nails, yet it felt fair.

Honestly I can understand why some people are upset with the new enemies, the ones that spread pollen and the shotgun dran especially, but I think it's not so bad if you have a thought out build and play around the actual mechanics of the enemies. The Hellfire and Enigma are great for the pollen enemies, esp in tight spaces, and if you use misty step with Fitness, Feedback Loop, and Dark Fluid, they're actually kind of trivial most of the time outside of their pollen spit attack they do while on a wall, and even that is manageable below Apoc. The Shotgun enemies you just have to learn to zone by standing further back and cut off their line of sight until you can target them. They definitely ask more of you than the vanilla enemies, but it's not unreasonable. If you're having issues against them on survivor or vet, I recommend you just take a second and reconsider either your build or how you're playing, because if it isn't either of those it probably just means you aren't really geared or leveled enough to deal with them, and should probably fully level a couple classes in the vanilla areas first.

This is better than I expected out of their first DLC, and probably one of the best additions to a game I already love that I've gotten from a DLC in general. I can only hope that the other two DLCs match this quality, and they keep pumping out the really enjoyable free updates. I'm also glad to see that it's likely we'll get more DLC after these 3. The more layers they add to this game, the deeper and more replayable it feels. I'd especially shell out if we could get a couple more worlds to join Yaesha, N'erud, and Losomn, as the other two worlds felt kind of underwhelming by comparison.

I look forward to spending the next week or two wrinkling my face trying to figure out where the last couple DLC items I'll undoubtedly still be missing are hiding.
2023년 11월 15일에 게시되었습니다.
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6명이 이 평가가 유용하다고 함
기록상 35.0시간
The worst BGS game I've played. Unmodded Skyrim at least has enemy variety. I can steal the heart right out of an angry plant-man's chest in that game. I can find shoe hording vampires that bat-cloud all over the place. This game? Some animals in out of the way places, one failed attempt at this game's Death Claws, and humanoid enemies that all feel pretttttty much identical (yes I'm including the robots in that). If, for ♥♥♥♥♥ and giggles, you're fine with this like I am because you can craft an in-game drug at your outposts and become an in-game drug lord that sells to shop owners for the barely pocket-change they keep in the register, sure you'll have fun. But this is a real step backwards for this company. I'm going to enjoy spawning in 5000 watermelons into a small room like the world's most lagged out ball pit while my friends watch me stream and question my sanity, but honestly I can't say most people would want to spend a crisp $60 on that.
2023년 10월 6일에 게시되었습니다. 2023년 10월 6일에 마지막으로 수정했습니다.
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1-10/47개 항목을 표시 중