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Análises recentes de MrPineapple

A apresentar 1-3 de 3 entradas
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33.3 hrs em registo (18.6 horas no momento da análise)
Great game, fun characters and all the slime you can want!

Fast paced brawler style combat with an integrated hockey system. Goalie and two Strikers on each team so it's 3v3 currently.

Games are usually only a few minutes long, doesn't take much to run so you can pick up and drop the game at any time! Great to play in between other games or if you're busy and on the go!

Ps SLIME lady is hot asf.
Publicado a 18 de Setembro de 2022.
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561.8 hrs em registo (40.1 horas no momento da análise)
Análise de Acesso Antecipado
So, I'd like to share this to all the "negative" viewers. I'd also like to remind them, that this is an early access game. Optimization takes time, and yes, it was on the back burner till now. So here's some news for you guys from June 3rd showing what they're doing about what you guys have said. Enjoy!

This is one of the key issues that has been often raised all over the discussion boards and different social media platform. We can say that optimisation is the top priority for us, initially during the development phase most of our time was spent on content and game systems, giving players the opportunity to have things to do when they play the game. Now that there’s a solid amount of unique content in the game, hundreds of hours or more, we’re going to shift that technical focus onto optimisation. We have a team of very skilled and equipped engineers ready to perform their necessary updates and changes to ensure that we’re able to get the most FPS and PERFORMANCE out of all your hardware!

Through the coming days and weeks ahead you will all see a steady improvement in how well your computer is performing when running ARK: performance will go up, memory will go down. Also we have DirectX 12 to look forward to which will further increase the amount of performance in game by an approximate 25-30%, and on top of that with the introduction of DX12 and Windows 10 we plan to create functioning SLI which will make full use of your blinged-out gaming rigs.

The game isn’t capped at 30FPS. We want players to get as high as they want, it just hadn’t been optimized and this is what we’re tackling now. You’ll also see steady improvements made to the visual scaling employed by the lower graphical settings -- the high-end will look even-better as we integrate new rendering techniques, and so will the low-end!
Publicado a 4 de Junho de 2015.
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44.8 hrs em registo (8.7 horas no momento da análise)
Only two words for you guys.

Bloody brilliant.
Publicado a 20 de Junho de 2014.
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A apresentar 1-3 de 3 entradas