9
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reviewed
116
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Recent reviews by Dr. Redfield

Showing 1-9 of 9 entries
5 people found this review helpful
8.0 hrs on record
Keepers of the Dark is more of a standalone DLC than a sequel to DreadOut and it's a missing episode that you never knew existed. More ghost snapping in various locations, a hub area to feel a sense of freedom, a journal with objectives that are actually useful this time around, a small light shed on the story that won't make sense as usual, hilarious English grammar mistakes, 2 missable achievements that won't make you replay the whole thing again and you're in for ~6 hours of fun. Feels even better than the main game for some odd reason. Treat this as a DLC, and you're going to love it!
Posted 6 January, 2018. Last edited 6 January, 2018.
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7 people found this review helpful
17.9 hrs on record (17.4 hrs at review time)
DreadOut is an interesting attempt to revive the classic survival horror genre with a little twist: your weapon is your camera (a la "Fatal Frame"). It implements the classic SH formula and does many things right: atmosphere, exploration, dark locations, ghost town, slow paced, bone-chilling music, weak protagonist, grotesque monsters, your-flashlight-is-your-best-friend, to name a few. But it ultimately falls short of delivering a true survival horror experience and manages to be an average game only. So why things go south?

First of all, it's short. But it's not really the length that hurts the game, but the few locations it offers. Without spoiling much, the game starts off very strong and the first area that you explore is done superbly, but then things kind of start to die down. By the time it tries to pick up the pace again, the game ends.

Secondly, the puzzles. They are non-existent pretty much. The very few that it has ranges from "find this key to open that door" to "snap a photo of this room to find a hidden object". No riddles to solve. Most of the puzzles are the boss fights themselves, in figuring out how to beat them. There are couple of good ones, but they're just too few and far between.

Lastly, enemies and bosses. There are some creative boss fights, but most of the enemies are uninspiring. The most annoying thing, however, is that the game spawns you right back where you died next to whoever killed you, which means they get free 1 or 2 hits on you even before you're able to move. And some can kill you in 3 hits. Rage inducing at times, quite frankly. Be ready to scream at your monitor, it's part of the experience.

In conclusion, it's a 6/10 classic horror game, which is not too bad, considering that it's a small indie game, that sometimes even manages to feel like it takes place in a town of Silent Hill. If you're a fan of good old classic horror games, like I am, you might want to give this one a try.
Posted 6 January, 2018. Last edited 6 January, 2018.
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85 people found this review helpful
4 people found this review funny
72.9 hrs on record (71.2 hrs at review time)
It's not an easy task to review this game. The biggest reason is that It absolutely shines in one area, but then fails to deliver an on par experience in other. It's not a bad game by any stretch of the imagination, but it has some not-so-minor flaws.
First of all, it's a 3D point-and-click adventure game, which heavily depends on dialogues and choices. This is the 3rd and final entry in The Longest Journey/Dreamfall Saga. It's highly recommended to play the first two games before playing this one. Most of the questions are finally answered and the story nicely wraps up in the end. Dreamfall Chapters has quite a lot of fan service: many returning characters, dialogues that hint to events of previous games, familiar locations, few easter eggs, etc.
Unfortunately, the game suffers from the same problem most of other games with multiple playable characters suffer: consistency. Without telling too much, you'll be playing as two characters: Zoë and Kian. While Zoë's story is mostly well-thought and consistent, Kian's leaves much to be desired. Thankfully, the game brings out few surprises throughout the story and absolutely nails the ending. Despite the choice-and-consequence structure of the game, there is really only one ending, but slightly different paths to get there, so playing at least twice is necessary to get the full picture. In the very beginning of the game we are introduced to Zoë's powers, such as slowing down time, illuminating the environment and reading minds, but as soon as we're awake, all of those powers are gone. Such a missed opportunity, the game would've been twice as good if they left her powers intact and gave us space to toy with it. But we got what we got.
Dreamfall Chapters is commonly compared with "Life is Strange", and rightfully so. Both are point-and-click adventure games, are heavily based on dialogues, are episodic, have the choice-and-consequence structure, have female leads, etc. But the main difference, however, is the consistency and brilliant writing of "Life is Strange" that Dreamfall Chapters simply lacks, which is a shame, since the first game "The Longest Journey" had the same brilliant writing as well. Sometimes it's a 10/10 and you can't wait to watch the rest of the story unfold, but then things start to fall apart. Fortunately, the final chapters more than make up for that.
So should I recommend playing this game? Yes I should! Fans of the "The Longest Journey" would want to pick it up anyway, since this is where you'll get all your answers and a little bit on top of that as well. Environments, character design and voice acting are superb and some of the "smaller characters" absolutely bring the joy and the spirit of the first game. And the actual final scene of the game... well, you're in for a treat, I can tell you that much.

Edit: The review was written before "The Final Cut Edition" update. After playing the updated version, I can say that the game is mostly the same. A couple of new NPCs have been added, as well as some characters have gotten a visual upgrade, for better or for worse. Also, a stealth quest has been moved from the main game to the playable "deleted scenes" section, although in the game the events of the said quest are still mentioned. And an in-game map has been added for easier navigation. All in all it's still the same game. If you want to play the old version (or if the game keeps crashing during cutscenes) just untick the update in your game page, as it appears as a DLC and not as a regular update.
Posted 21 July, 2017. Last edited 31 July, 2017.
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2 people found this review helpful
33.7 hrs on record (32.0 hrs at review time)
A little backstory. Since the release, I wanted to try this game, but because of college and stuff alike didn't have much time to. Then one day I saw that episode 1 became free and got super pumped! Even though I had school projects to do, I downloaded it and played it that night. I felt instantly attached to the characters, it was like magic. The menu theme would play in my head when I would go outside, especially in college. Then, not too long after came winter, which meant 2 things: winter holidays and steam sales. And then the real magic began.
I don't even know where to start, as all the game's elements work in a perfect harmony. From music to characters, from gameplay to story, the world of Life is Strange creates a familiar yet exciting atmosphere that anyone can relate to (especially people who are or were in college, like me). The game is heavily based on dialogues and the choices you make will make a big impact on your experience. Don't like the option you picked? This is where the rewind feature comes in. Just rewind it and try something else. A lot of characters can be interacted with and Max will gradually fill her diary depending on the things you did or was afraid to do. It is a classic yet refreshing point-and-click adventure with believable characters, familiar and unfamiliar situations, soothing music and a captivating story, that will make you laugh and cry and go through all kinds of emotions. Without entering the spoiler territory too much, if you like these type of games, you should give it a try, especially since episode 1 is free.
In conclusion, this game is a 10/10, an absolute masterpiece and will be undoubtedly joining my top 10 games of all time.
Posted 11 February, 2017. Last edited 22 July, 2017.
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No one has rated this review as helpful yet
4.8 hrs on record
This game will test how much your left and right brain hemispheres can cooperate.
Or you can play it with someone else... I wouldn't recommend it though, play it alone and feel the feels.
Note to self: if you see a cute girl throwing aerials left and right, stay cautious and use your left brain instead...

7/10 - would do brain training again.
Posted 16 January, 2016.
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3 people found this review helpful
24.0 hrs on record
I was intrigued by this game back when it was announced at PlayStation conference. The music and the art style got me. Well, I wasn't wrong. It's a fantastic game. A bit short, but sweet. Soundtrack is a blast. It reminded me of old Silent Hill days when some of the tracks were vocalized and performed by Mary Elizabeth McGlynn. I really liked it then and same thing applies here as well. "We all become" is easily something I can listen many times a day. Gameplay is a lot of fun. 4-5 hours in, and you can already make almost godly builds and breeze through the game. Too easy? Install limiters and test your build for the exchange of xp. The game does a very good job at describing what each skill does and how to mix them. Achievements are quite simple and straightforward as well. If you're into these kind of things, it should be a cinch. Story's good too. A little touching, I'd say. The only cons are that it's a little short and endgame isn't very exciting. I played roughly for 20 hours, loved it, but don't see myself going back to it for now.

9/10 - would hum along again.
Posted 9 January, 2016. Last edited 26 January, 2016.
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1 person found this review helpful
10.5 hrs on record
The Stanley Parable isn't a game. Period. It's a walking simulator at best. I'm not gonna lie, it could have been a bit better by having a bit more diverse environments or being a bit more randomized, but it does what it's set out to do: it messes with your head, in a good way of course. It's one of those games where it's self-aware of the player and it's brilliant! However you might be disappointed at first when you start the game, like I was, but don't be discouraged. It'll grow on you and keep you coming back for more "Stanley, Stanley, Stanley"... Just don't treat it as a generic run-of-the-mill first person walking game okay?

427/10 would hear "all of his co-workers were gone" again.

I give it 8/10.

If you get your relatives/friends to play this game it's easily 9/10!
Posted 1 January, 2016. Last edited 6 January, 2018.
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2 people found this review helpful
219.0 hrs on record (210.1 hrs at review time)
"When you call a game "fun", you're looking at a game strictly as a toy, and if we're going to look at games as art, we have to stop using the word fun, we have to think about the word engaging" - Walt Williams, the lead writer of Spec Ops: The Line.

And I can't agree with him more. This is a very, VERY unique shooter. it's the Silent Hill of shooters. I can't recommend this game enough, even if what you're looking for is just "fun".
Posted 24 December, 2012. Last edited 26 November, 2013.
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2 people found this review helpful
58.4 hrs on record (46.4 hrs at review time)
This is VALVe... Making a great sequel yet again. Not only singleplayer is amazing and fresh, with a very strong story, but the co-op is one of the best co-op games out there. And with the steam workshop and community maps for both singleplayer and co-op, it's literally an endless fun! VALVe at it's best, this game is perfect!
Posted 9 September, 2012.
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Showing 1-9 of 9 entries