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0.0 ч. за последние две недели / 171.3 ч. всего (95.2 ч. в момент написания)
Опубликовано: 26 дек. 2014 г. в 10:40
Обновлено: 23 ноя. 2016 г. в 10:39

General info

~Genre: Survival horror (first person view)
~Number of players: 1
~Downloadable content: available
~Achievements: available
~Completion time: 15-25 hours

Strong points

+True to the principles of Alien universe (films, video games, H.R. Giger's Art)

+Breath taking exterior locations (space walking, orbiting gas giants, etc.)

+Interesting characters (meet Amanda Ripley, Company executives and, of course, androids)

+Survival of the fittest (sharpen your senses to avoid death, adapt in a harsh environment or die)

+Ambience (malfunctioning engines, agonizing people, lurking monsters and that distant bass)

+High replay value (ingredients/items change spawn location with each new playthrough)

+Rewarding exploration (Collect ingredients and craft devices to heal yourself, distract enemies, etc.)

+Danger on every turn (hack doors, open locks, craft objects while being exposed and defenceless)

+Price justifiable when compared to the quality of the final product (including voice acting, level design, study of H.R. Giger's artistic aesthetics)

Weaknesses

-Minor bugs (none of them fatal to gameplay)

-Lip motion not always synchronized with sound

-Minimal support from the developers concerning various bugs and performance issues

Neutral ground

±DLCs of minor value (mainly for time attack mode fans)

±A scenario based on already utilized formulae (in Alien films)

My rating
4.5/5

A game which rewards persistence, demands adaptability and punishes recklessness. The submarginal technical support from the developers is Isolation's only flaw.
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