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After muddling up your first go at maintaining economic stability and accordingly perishing in the unforgiving freeze of Nordic winter, it's actually quite easy to achieve victory. I picked up on the simple dynamics of the game fairly quick as its not a very complex game to begin with. Given that the game is still in development and I haven't yet the chance to play multiplayer or campaign mode, I'll cut it some slack, but there is much more that I would like to see -- perhaps a warrior veteran system that is different from a tool upgrade? (tne one-step-upgrade system that is possible with buildings, warriors, and laborers is quite lame), warrior variation (unless it is truly proper to drag my hunters and gathers into battle as auxillary units), warchief/hero specialization (Is my warchief a bow-wielding lad who commands from the back, an akimbo ax murderer?), perhaps adding different shrines to the Nordic gods that we can offer to and reap bonuses from? It would be a shame for the game to remain as simple as it is in its current state. I want extremely multi-dimensional play from a game that has a simple and cartoon-like aesthetic.
Pubblicata in data 16 aprile 2017.
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