24
Produtos
analisados
83
Produtos
na conta

Análises recentes de Ambitious Minnow

< 1  2  3 >
Exibindo entradas 1–10 de 24
Ninguém achou esta análise útil até agora
151.8 horas registradas (16.8 horas no momento da análise)
Análise de acesso antecipado
Convince a friend who will be similar strength to you to play this game before you get too far in.

Destroy each other in many back and forth games for hours, the winner of every match a surprise. Many turnabouts.

Profit.

Edit: Serious Review

This game is really a lot of fun. When I was watching some videos before purchase, i wondered if the units staying where they are placed combined with them running on autopilot would produce low-strategy basic matches. I couldn't have been more wrong. There is a terrific amount of strategy involved in every decision every step of the way.

I have now had many, many matches that went back and forth where it was unclear who the winner would be until the end. Many times I have been in a bad spot, made a strong tactical decision, and turned entire battles in my favor. The reverse has happened just as many times. You can sandbag and lay traps. There really is quite a lot going on here, and the snowballing element is present but minimized, makes the game feel really good.

A lot of great design choices were made by the devs. Good times.
Publicada em 22 de agosto. Última edição em 24 de agosto.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
296.5 horas registradas (12.0 horas no momento da análise)
Solid AF.

Basically, they made a PoE style game, but listened to a lot of the complaints/requests for changes that PoE hasn't listened to over the years. To be clear, I'm not knocking PoE; It's a great game, none of the game design decisions are ever driven by financial profit. It's just PoE is extra punishing sometimes because it gives you real options that can ruin you. LE has removed a lot of this pain, while still letting you customize successfully.

PoE will get my money again when it comes out, but I must say LE is a lot better than I hoped, me and a friend put in like a full 20 hours on our first day playing. If you enjoy PoE, original Baldur's Gate, hack and slash, this will definitely work for you.
Publicada em 27 de março.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
96.0 horas registradas (35.2 horas no momento da análise)
Epic.
Publicada em 22 de agosto de 2023.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
20.2 horas registradas (7.8 horas no momento da análise)
Dude, this is pretty fabulous.

Good job.
Publicada em 27 de maio de 2023.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
183.5 horas registradas (170.8 horas no momento da análise)
Análise de acesso antecipado
Got 100+ hours just in sub editor. Fun times. Soon will play with actual friends!
Publicada em 10 de maio de 2022.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
3.4 horas registradas (2.7 horas no momento da análise)
20+ Levels:
I enjoyed it. It was a fun sleak idea, well presented and executed. Short, but cheap accordingly. Exactly what it should be, 10/10.
Publicada em 28 de abril de 2022. Última edição em 28 de abril de 2022.
Você achou esta análise útil? Sim Não Engraçada Premiar
4 pessoas acharam esta análise útil
144.0 horas registradas (6.0 horas no momento da análise)
From Software insists on keeping the invasion mechanic not-optional.

Every single page in the discussions forum contains people and titles complaining about just wanting to turn this mechanic off and be able to enjoy the game with friends.

Some of us are grown adults with jobs that just want to enjoy our downtime in a coop fantasy RPG. The choice to keep this mechanic literally makes no sense. If many players want it, then you can make it optional and there are more than enough people to support the system. If there aren't many players that want the system, vio la, it's a poor mechanic. There is literally zero reason to make this 'feature' mandatory.
Publicada em 6 de março de 2022.
Você achou esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
322.7 horas registradas (93.0 horas no momento da análise)
Deserving of the critical acclaim. I heard this was an excellent board game ported to digital. It is probably ideal in digital, I imagine it would be a lot to manage physically.

I'm doing a two player campaign, it's a lot of fun, and VERY challenging, even on easy mode, and I play some challenging games. Each small and large victory (completing scenarios or even scoring extra perk points) feels very satisfying.

Could use some polish for multiplayer, there are disconnects on occasion and we have to finish the scenario from the host computer. It seems like the Devs are active, I have faith this will be resolved.

All in all a very solid game experience, and likely will be around for 10 or more years.
Publicada em 21 de dezembro de 2021.
Você achou esta análise útil? Sim Não Engraçada Premiar
2 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
98.4 horas registradas (45.6 horas no momento da análise)
A big thank you and congratulations to Nine Dots and Deep Silver.

You can play this game multiplayer WITH ONE GAMING UNIT, ON PC OR CONSOLE. You read that right, ONE UNIT.

I have been looking for a fun game of this nature to play with my girlfriend. She has no interest in buying a thousand dollar gaming pc like I did, she just isn't that into it, so why bother? Finding a fun game that can run on the laptop she has has been up and down.

Enter Outward. Outward will allow two player splitscreen, even on a PC! My computer has had no problems running two players on two separate screens. You can go ridiculous distances apart with no problem, the game is very 2 player functional.

A little jujitsu is required to put each player on a separate screen entirely. You basically use your videocard options to 'span' your display across two screens and vio la, you're good to go. You may want a couple basic mods to re-position some menus and things like the map.

Because both players are operating from the same pc, there is zero lag between players and game update events.

The game itself is an enjoyable and challenging survival game with some classic fantasy touches. Playing solo can be difficult, it really does seem to be designed to play with a second person.

Co-op from the same PC is so rare I focused the review on that, hope you the reader and a friend/significant other find some joy in Outward.

Final Note: It turns out my girlfriend is much better than me at survival games. The majority of our enemies die by way of Great Axe-to-the-face. Good times!
Publicada em 19 de dezembro de 2020.
Você achou esta análise útil? Sim Não Engraçada Premiar
< 1  2  3 >
Exibindo entradas 1–10 de 24