6
Products
reviewed
188
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Recent reviews by RoundShades

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
3.8 hrs on record (1.1 hrs at review time)
Bit of latency, but controller support and savestates are implemented, could be better but definitely playable.
Posted 22 July, 2022.
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No one has rated this review as helpful yet
5.2 hrs on record
it's similar to Push The Button, Town of Salem, Among Us, ect.
Posted 30 August, 2020.
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8 people found this review helpful
5.4 hrs on record
The game is rather good and has very few bugs or design flaws. I'd still recommend it.

Flaws:
1) Dashing is really the style of gameplay it was designed for.
2) Some things aren't obvious, like down-dashing, the final boss's projectiles not disappearing when hit by blade but still becoming harmless, ect.
3) Some enemies can be assimilated by dashing anywhere on screen, but also isn't obvious, or for the final boss final form which doesn't work so it's common to take contact damage.
4) Goofy things giving contact damage. Truly is a megaman platformer.
5) Some things that can instakill are sometimes close to screen entrance.
Posted 30 August, 2018.
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17 people found this review helpful
2 people found this review funny
36.9 hrs on record (16.9 hrs at review time)
This is Planetary Annihilation, both this and original get engine bugfix and updates, this expansion just adds some things the community asked for in PA development but were turned down originally, such as Experimentals (Titan class units), a Tutorial, ect.
Posted 30 October, 2015.
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No one has rated this review as helpful yet
6.6 hrs on record (1.1 hrs at review time)
A fun internet phenomenon. Really more of a horror themed RTS than a horror game. Would have liked more custom modes at end, in that merit FNAF2 was longer in play value.
Posted 9 March, 2015.
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2 people found this review helpful
2.6 hrs on record
UPDATED REVIEW: 2/10/15 A NEW YEAR A NEW REVIEW FOR A NEW GAME, BASED ON MY HUNDREDS OF HOURS OF PLAYTIME AND MODDING EXPERIENCE OFF-STEAM VIA STANDALONE LAUNCHER:

Since release, this game has had many updates. The game currently boasts:
-Interesting gameplay based on "macro" scale (very rarely does 1 unit do anything maybe raid, 4 to 20 to 50 to 200 unit armies are what you use to accomplish a small battle, and nukes don't destroy a base, they destroy large areas while bases sprawl across entire planets)
-A lot of user command tools to give large based commands, reducing clicking micro. Reduces, as in it still exists, and a lot of it is still effective, but you don't have to do it to arrange armies or give large chains of commands, just to fine-control units in-combat like the bot-units.
-Earth, Ice, Moon, Lava, Metal, ect. Plants, made of Tropical, Forest, Desert, Mountain, Ice, Moon, Lava, Metal, Ocean biomes.
-Metal biome has 5 charging stations to arm and fire a laser capable of destroying planet after planet in fairly short time.
-Galactic War Singleplayer, no storyline, just procedural, must collect technology to use, like tank tech, bot tech, as well as tank armor and damage upgrade, upgrades found randomly after matches.
-Competent AI that plays on vast-scale (expands with huge bases and hundred unit armies), can be rushed but still competent.
-1v1 matchmaking with ranking system of bronze, silver, gold, platinum, and Uber. Played on one of a handful or so of handmade balanced symmetrical maps.
-10 man matches on official servers, local games can be modified to run 40-80 player games, and then also modified to be findable in the game list (you need to download mods though)
-Randomly generated planet systems. Custom generated planet systems. Hand-made planets as well via editor. Easy symmetry option and such.
-Cool units like snipers, missiles, antimissiles, orbitals, nukes, amphibious, submarines, Unit-launching Cannon, Teleporters, heavyarmor, space lasers, space-plane fighter-jets, ect.
-Replay system, where every game is saved per game tick, where the engine can simulate any moment of it, mid-battle you can watch in realtime what happened 30 seconds ago or 15 minutes ago (from your view), and after-battle you can watch every team's view what happened every moment of the battle.
-Great community and modification support, such as a forum, a mod manager that automatically lists mods and can download them for you and place them right where they need to be.

Cons:
-No mid-match save feature, in development expected in end February. It has not been developed as of 2/10/15 because of the difficulty of making it. It will be made as a "loadup" from the "game replay". So, you watch up to a moment of a game, then load the game from that moment, and that is the "save-load" feature.
-various small things I can't think of at the moment lol. Could use auto reclaim on some fabricators, really complicated to program quality-of-life stuff like that.
Posted 6 September, 2014. Last edited 10 February, 2015.
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Showing 1-6 of 6 entries