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Mostrando 11-20 de 57 aportaciones
Nadie ha calificado este análisis como útil todavía
122.8 h registradas (44.8 h cuando escribió la reseña)
Not as hard as everyone says, just not a good game to play only an hour at a time unless you're a meticulous notetaker or don't mind a walkthrough.
Publicada el 12 de abril de 2022.
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Nadie ha calificado este análisis como útil todavía
91.2 h registradas (29.9 h cuando escribió la reseña)
One of them "go in blind" type games, you know the drill. The people have decided it's A Good Game, they're right.

Card game mechanics, so you should go in expecting a card game, but I have friends who have no card game background who loved the mechanics of this one and caught on real fast.
Publicada el 4 de enero de 2022.
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Nadie ha calificado este análisis como útil todavía
75.0 h registradas (7.8 h cuando escribió la reseña)
Use Mod Organizer 3, it sorted my mods properly, and with Anti-Crash and Anti-Stutter the game finally runs!
Publicada el 20 de noviembre de 2021. Última edición: 29 de noviembre de 2021.
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Nadie ha calificado este análisis como útil todavía
12.9 h registradas
Solid mod with engaging and interesting puzzles that use the addition of a time portal very well. As a time travel nerd the version of causality they used was a little nonsensical and took a bit to figure out, but several puzzles rely on that specific version being what it is and the game uses it well mechanically.

Don't expect a story/writing on par with the Portal games. I mean, don't expect that for *any* game, but here in particular think of it just as a series of puzzles with a *very* loose connection to the main story with no real storyline.
Publicada el 21 de octubre de 2021.
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6.5 h registradas
This game tests your memory, thinking speed, mouse targeting, short-term digit retention, *and* moral judgement on your feet. The tight squeeze to have enough credits to keep your family alive makes every mistake feel like a gut punch, and also puts your feet to the fire to process as many people as you can. The writing has a tonne of character, and while it's not *exactly* story-rich even for a 6-hour game (I mean that's 4 movies, some games accomplish a lot in that time), it still succeeds gloriously in marrying theme, gameplay, and story decisions/outcomes in the way you make choices and those choices' consequences.

I won't be replaying or playing endless, and it's not my top game ever, but this is a solid recommend for me.
Publicada el 9 de octubre de 2021.
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2 personas han encontrado divertida esta reseña
6.5 h registradas
It was free. It successfully hooked me into the story and got me interested in the gameplay, and got me to buy the full game. If it doesn't do that for you, then you lose up to 2 hours and no money. If you found your way here, it's probably worth a try.

Note that most of my logged time is because I had the game idle while I cooked and ate dinner then watched a movie... oops.
Publicada el 8 de octubre de 2021.
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A 8 personas les pareció útil esta reseña
12.6 h registradas
This game is the epitome of "more is less." Some people like that, so if that's you, listen to the positive reviews more, but I hope you'll take the time to consider what I mean and if that really is you.

There is a *tonne* of stuff to do! Read: the vast majority of this game is not the best work of the people working on it, and doesn't really come across that well. Writing and encounters are almost entirely filler by volume.

There is a *huge* number of character options with no practical limits on who can use what skill! Read: there are so many skills, it was inevitable there would be a few must-have skills for every character/party, and you end up using them in the same combination every fight because they're that good. Ignore fextralife, there are no "builds" in this game. You just need to intentionally play suboptimally to have fun.

There are hundreds of hours you can get out of this game! Read: if you want to get to the enjoyable parts, you need to invest the time it would take you to play 3 excellent games first. 200 hours of this will impact you not substantially more than 20 hours of Undertale, likely far less.

I'll admit there's a lot else here I don't personally like that may be biasing me: the surfaces system is tiresome and makes it so annoying to navigate everything, everyone is so mobile positioning feels unimportant, the skill book purchasing system runs the worst of both worlds between absolute freedom and the chore of playing a broken economic system, and the goofy forced-humour tone is grating. Nonetheless, I feel that I could look past this for a tight enough game, and I feel justified saying the game's *fatal* flaw is the more-is-less-ness present in so many huge CRPGs being present more than I've seen in this one.
Publicada el 7 de octubre de 2021.
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Nadie ha calificado este análisis como útil todavía
66.2 h registradas (28.4 h cuando escribió la reseña)
Excellent visual novel that makes me feel like my choices matter a lot. I was instantly pulled in and stayed invested for 28 hours, and I'm immediately looking to play again, which is not something I usually say about this genre, love it though I do.

I think we've been waiting for this game for a long time. A game with no special "combat" rules, that uses its skill system *entirely* for conversation, and focuses on branching out the story and ways to progress through dialogue as much as possible. The way the skills all have their own personality and aren't delineated at all how other RPGs would do it adds a tonne to this.

I didn't care for the art style in trailers, but it grew on me quickly in-game. The sound design is probably a big part of that, it makes the game feel really good overall in a way that doesn't come through in the trailer.

The writing is top-notch. The story surprised me in places, and the themes are very interesting. There's a lot to get out of this.

Overall 10/10 game, hopefully it has a big influence on future games.
Publicada el 3 de octubre de 2021.
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Nadie ha calificado este análisis como útil todavía
113.5 h registradas (24.2 h cuando escribió la reseña)
The Banner Saga series is a brilliantly-written "choices matter" RPG built around board game-like combat.

Its negative reviews mostly focus on the initiative system not feeling realistic, which entirely misses the mark of what the game is trying to do. You are playing a two-player board game against the AI, with the pieces being characters who grow in power as you progress. It is not intended to be a direct combat simulator, and "the initiative system" makes perfect sense for a strategy board game, which is where this game's mechanical lineage is drawn from. Look past the "unrealistic" initiative, see it as a strategy game with its own quirks, and the mechanics quickly become deep, diverse, and engaging.

On the side of positives, this is the best-written crack at "choices matter" I've ever seen, and I seek that out pretty heavily. Most of the time games try to check off "choices matter" as a buzzword by having 2 outcomes for most major quests with a clear connection between choice and outcome, but contained within that quest. In Banner Saga, every choice you make will have some bearing on the final chapter of game 3, and sometimes will have some kind of ripple effect like a real-life choice that may come up multiple times beforehand. Yes, they have immediately apparent outcomes too, and some of the most important seem obviously so, but you will frequently be surprised that one choice that you were right on the fence about has completely shaped your playthrough. As well, the choices are rarely obvious or clear-cut. I was frequently challenged to dig deep on what I thought the right thing to do was, and agonized over several of the "less important" choices. I am writing this right before attempting a second playthrough on the game's harder difficulty to experience the setbacks I expect from losing the odd fight for once, and to experience the differences made if I had done 3 specific choices I can recall differently, as well as winning two fights I lost, and I will likely make some other different choices incidentally. I am very excited for this playthrough, and I anticipate doing more in the future.

More broadly, I found the art style and music to work very well for the world and tone of the story, the characters were incredible, gameplay manages to stay fresh and engaging even on normal, and the setting is fascinating and presented at the perfect pace. On the other hand, there were odd low-impact bugs throughout the series, a lot of the game's runtime is spent watching the same animation of people walking (mitigated by the fact that during almost all of this time I was ruminating on what was happening), and, worst of all, Dytch is sometimes speaking.
Publicada el 15 de agosto de 2021.
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Nadie ha calificado este análisis como útil todavía
123.9 h registradas (17.1 h cuando escribió la reseña)
Why are you looking at reviews for number 2 of a story-based series lmao go look at BS 1, and buy the sequels if you like it.
Publicada el 15 de agosto de 2021.
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Mostrando 11-20 de 57 aportaciones