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Reseñas recientes de The Wondrous Writer-Man

Mostrando 1-9 de 9 aportaciones
Nadie ha calificado este análisis como útil todavía
9.3 h registradas (7.2 h cuando escribió la reseña)
A fantastic shooter, and ID wasn't cowed by the morally challenged to get rid of the jokes said by the UAC spokes person.

Mad Props.
Publicada el 27 de marzo de 2020.
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Nadie ha calificado este análisis como útil todavía
185.0 h registradas (169.6 h cuando escribió la reseña)
Hard as nail, tension enducing, and actually a challenge. I've yet to beat the game myself, but I love the themes, art style, and atmosphere of the game.

10/10
Publicada el 3 de diciembre de 2017.
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Nadie ha calificado este análisis como útil todavía
873.3 h registradas (585.9 h cuando escribió la reseña)
Terraria is awesome! What other game can you get a sword that shoots Nyancats?
Publicada el 3 de diciembre de 2017.
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Nadie ha calificado este análisis como útil todavía
13.1 h registradas (9.7 h cuando escribió la reseña)
Admittedly my experience with the game has been more with trying to be creative and design buildings, rather than play the actual campaign.

That being said, Planet Coaster is extremely good at what it wants to be, and it is by far one of the best themepark simulator on the market right now.

9/10, would reccomend.
Publicada el 3 de diciembre de 2017.
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Nadie ha calificado este análisis como útil todavía
69.4 h registradas (64.2 h cuando escribió la reseña)
Still hard as nails, sill haven't completed it yet.

But I would recomend it over the first two games.
Publicada el 3 de diciembre de 2017.
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Nadie ha calificado este análisis como útil todavía
5.9 h registradas
I got this game as a gift, so I may be a tad biased.

There's a fair amount of polishing left to do, but I do like this game. It's got some interesting features and some rather fun gameplay. There's just a number of pathfinding and graphical glitches to fix.

7/10, would reccomend.
Publicada el 3 de diciembre de 2017.
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A 1 persona le pareció útil esta reseña
4.7 h registradas
Reseña de Acceso anticipado
Very enjoyable game, and the first VR game that I've played. It's a bit pricy, but its the best way to get immersed into the VR experience.

The music is kickin' as well.
Publicada el 30 de diciembre de 2016.
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Nadie ha calificado este análisis como útil todavía
7.1 h registradas
Reseña de Acceso anticipado
This was the second VR game I had purchased after Space Pirate Simulator, and was one of the better first forays into the RPG adventure side of things (the other one being Spell Fighter, a clunky free vr game)

What did I like:

The art style visually pleasing and doesn't get in your face.

Sword and shield mechanics feel fluid, but with some issues (see below)

Archery was clean, for the most part, but also had some issues (see below)

Most of the environment is interactable. There's a section in game where there were a number of ore clusters around, and I was wondering if I would be able to mind them later on. Sure enough, a few areas later I found a few pickaxes.

Puzzles were challenging, but didn't make me want to take the headset off and quit.


What I didn't like:

Presently in game, there's an auto-pause feature. This may have been more of an issue with my cobbled settup, but I was experiencing the auto-pause going off a lot during combat and exploration, despite me not going out of sight of my base stations. I tried turning it off, but whenever I did go out of range of my base stations I got pwnt by the enemies.

Combat is good for the most part, but hit detection needs a lot of work. I managed to complete both chapters, but not without combat grinding to a halt because of auto-pauses, or constantly having to flail and reposition due to the auto-pause throwing my character out of position, and rendering me unable to hit anything.

Call me a noob, but I was having extreme issues with archery at long range. There's a section where you need to fight a skeleton wizard, a skeleton cleric, and a skeleton juggernaught. Attacking the fire wizard or the juggernaut doesn't work because the cleric heals them. Trying to dodge fireballs and hit the cleric repetedly was almost impossible due to how archery works. I wish there was a proper sight on the bow, or at least something to assist with aim.

Later on in game you have the opertunity to gain a two-handed axe as a weapon. While it deals good damage, I found myself going back to my battleworn sword that was dealing less damage due to the outright clunkyness of the mechanics. Again, this may have been an issue with my settup rather than a game issue.

Inventory management for weapons was something that I almost tore my hair out at. Trying to swap from sword to axe, or vice versa, was a trial in patience, since if you click on the axe with your sword equiped, it causes them to stack rather than swap. I ended up getting hit a lot because I was trying to swap to my sword, and ended up stacking it on top of the axe, leaving my unarmed in my main hand, rather than swapping to the proper weapon.



All in all, Vanishing Realms is a good game, but it does suffer from issues that can be solved with a bit more polish, and a bit more work setting up your play area.
Publicada el 30 de diciembre de 2016.
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A 2 personas les pareció útil esta reseña
113.3 h registradas (23.8 h cuando escribió la reseña)
Don't get me wrong, I like this game. I've played a lot of it. However, there is an extreme flaw that makes the game extremely biased in the favor of the enemies.

There are what are known as Regiments of Renown that you can aquire through the King and the Warlord, and the Grim and the Grave DLCs.

They are instant recruit, slightly better than average units that are both named, and have special models.

However, you require the DLCs to access them. The AI in the campaign, however, has access to them straight off the bat. This gives the AI an almost unfair advantage in both army composition, and army construction.

I've already bought the DLC out of sheer frustration with this feature, but I wish that this could be fixed for those that don't have the DLC
Publicada el 30 de diciembre de 2016.
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Mostrando 1-9 de 9 aportaciones