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Reseñas recientes de Unknown Error

Mostrando 1-5 de 5 aportaciones
Nadie ha calificado esta reseña como útil todavía
14.2 h registradas (14.0 h cuando escribió la reseña)
This game has more bugs than bugs you can kill in-game. Also, this game can brick your SSD.
Publicada el 28 de marzo de 2024.
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A 4 personas les pareció útil esta reseña
211.4 h registradas (75.7 h cuando escribió la reseña)
Reseña de acceso anticipado
In its current development state, I cannot recommend it.

There are jarring issues with how the game manages people who disconnect/kicked during gameplay. This requires the host to restart the hosting session to get replacement players.

The developer has transitioned into "large" but slow releases so if there are any glaring issues that should be fixed, they won't be fixed promptly.

This is a great zen game and has great potential.

Publicada el 26 de febrero de 2024.
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A 1 persona le pareció útil esta reseña
1 persona encontró divertida esta reseña
0.0 h registradas
This DLC is unbalanced to the point it just outright gives you the middle finger. This DLC will bring in patients that will require intimidate surgery and a CT scan otherwise they will quickly need ICU and die. And patients will die a lot with this DLC. I have had a situation where a patient died soon after entering TC from the ambulance.

The developer has had a massive oversight. Patients in Traumatology, the doctors do not automatically issue Emergency Care treatment which would otherwise would make the patient more stable and live long enough for them to receive surgery after treating a medium hazard. This apparent 'simulation' leaves stab wounds and gunshot wounds left untreated.
Publicada el 11 de enero de 2022. Última edición: 11 de enero de 2022.
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A 22 personas les pareció útil esta reseña
8 personas encontraron divertida esta reseña
25.8 h registradas (5.9 h cuando escribió la reseña)
This is the greatest film that I have watched. I made Mac 'n' cheese in microwave and a cup of tea, ate the Mac 'n' cheese and drunk my tea but I still didn't have to touch neither my keyboard or my mouse.

The gameplay has almost reached a singularity of brilliance by dispensing with any gimmicky gameplay and by replacing it..With nothing. They saved money during the development phase by not having any sort of real game play which meant they could focus on the melodrama.

If you're just like me, you like Life is Strange 1 and you're just killing time between cradle and grave then I'd have to recommend this game to brought once it’s in the bargain bin or if you have the patience, Humble Monthly.

Now if you excuse me, I'm having to work overtime for the money that I threw in the furnace.
Publicada el 26 de septiembre de 2018.
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A 1 persona le pareció útil esta reseña
18.8 h registradas (16.3 h cuando escribió la reseña)
I would like to start off by saying that Imperium Galactica II: Alliances is the best 4X that I've ever played. It was a game that I played when I was young and even though I was incompetent and still am incompetent I still very much enjoy it. The game wasn't that great, the artistic design uninspiring, and the intro/cinematic was plagued with that 90s feel, it's unstable. It’s clunky, it's repetitive and it only had three playable races.

This game, Stellaris is the closest thing to be what I believe to be sequel a to Imperium Galactica 2 however by comparing these two games I'm asking myself how Paradox could've done worse than a game that was made in the year 2000, 16 years ago by some obscure Hungarian developer.

There are a number of improvements that can be added to this game to make it more in-depth;
- Espionage
- Ship formations
- Ship systems targeting, no control over combat other than retreating.
- A single player campaign, because right now you can only do what it seems to be like skirmishes.

This game can be better mechanically. For them, it’s too much to ask for as a free update but it’s too much to for me to expect it to be in a expansion. I just cannot recommend it at this price.
Publicada el 12 de mayo de 2016. Última edición: 12 de mayo de 2016.
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Mostrando 1-5 de 5 aportaciones