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1-10/16개 항목을 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 2.4시간
At the moment I can't recommend purchasing this game unless you have a beefy pc. Even though I have slightly over the recommended system requirements, I'm barely reaching 40 fps in the city portion of the game with graphical settings set to low. Honestly, CD Projekt Red should raise the system requirements substantially. I plan to revise the review and return in a few months once the game gets post launch updates.

Side Note: I did downloaded the Nvidia game ready drivers.
2020년 12월 11일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 91.0시간 (평가 당시 84.1시간)
• Fun Factor
Darkest Dungeon is a unique take on the rogue-like genre involving turn base combat, which is not seen very often in other rogue like titles. You are set out to manage a group of hand-picked mercenaries to complete missions in different locations around the Hamlet, the main town in Darkest Dungeon. When you are managing your mercenaries, you grow attached to them, it makes it more heart breaking when you lose them. This is part of why Darkest Dungeon is so fun to play, it immensely adds to the intensity of each battle not knowing if you are going to come out alive.

• Learning Curve
Darkest Dungeon is throwing you straight on the burner, leaving you with little knowledge of what is to come. It leaves you in the dark on what to expect from different dungeon types, enemies, and the interactable objects within. The learning curve extends outside the dungeon as well. Deciding what would be a successful party composition, out of the 15 different base game mercenaries, could be a bit overwhelming to newer players. Learning your characters stats such as accuracy, dodge, critics, protection, speed, etcetera could be a bit confusing at first. Trinkets, essential equip able stat modifiers, could also be daunting not knowing if the trinket will negatively or positively affect your mercenary. Darkest Dungeon will give you the tools to be successful, but it is up to you to learn from previous failures to find a playstyle that works for you.

• Graphics
Darkest Dungeon’s art style is heavily inspired off the writings of H.P Lovecraft. You see the inspiration with the dark gothic style of the world and the fiction horror seen in the creatures. The game has a 2D, side scroller, parallax looks to it. Parallax meaning there is a foreground and a background image as the player moves through the dungeon. The whole game has smooth digitally drawn artwork, like other modern indie games such as Hollow Knight, Binding of Isaac, and Forgotten Anne. Although it looks similar, Darkest Dungeon has a grimmer feeling, almost like everything lacks joy.

• Audio
The audio is probably one of my favorite qualities of Darkest Dungeon. To start off, the music in each dungeon perfectly fits the game’s atmosphere. As you are traversing the hallways from room to room you feel on edge. The ambient sound/music gives you this constant sense of danger, the feeling that any moment you could be thrown into a possibly deadly confrontation. Then once you are met with that battle the music picks up, adding on to the intensity. Something that Darkest Dungeon does that many other games do not, is changing the complexity or theme, as your situation changes. For example, once you run out of light from your torch the percussion and the volume of the music picks up, with the addition of different instruments slowly being added on to the composition. The last detail I want to discuss is the narration done in Darkest Dungeon. The first thing that will come to mind when you mention Darkest Dungeon, would be one of the many lines spoken by the narrator. The surreal and archaic writing voiced by Wayne June really helps create memorable lines.

• Controls
The controls are easy to learn, if you wanted, you could play this game with only a mouse. Optionally, you can use the keyboard for moving your team or interacting with objects by using the A, W, and D keys. However, I find it easier to just use the mouse while using your other hand to wipe away tears after your team gets killed. The tutorial has little to no need, controls are easy to figure out especially with its simple graphical user interface. Overall, very easy to use controls, the game does a good job making it all feel natural.

• Story
The story starts with a cutscene of you receiving a letter from a relative, that you are rightful inheritance of his estate. Your ancestors, prior to the letter, were looking for long lost treasures beneath his manner. In the process, they opened the gates to other dark dimensions, releasing evil creatures across the surrounding land. After your ancestor takes his own life, he tasks you to save the land and the people within by hiring mercenaries, adventures, and heroes to cleanse the dungeons.

• Characters
You play as the unnamed relative of the ancestor, tasked with undoing all his mistakes. The ancestor at the beginning of the game seemed to be a decent person. As you play through the game, you slowly learn through dialog of all the terrible things he has done, in their pursuit of knowledge and power. This can be seen with many of the lore behind many of the bosses you face. For example, the Prophet, (one of the bosses), somehow gains knowledge of the Ancestor’s goals, and in return tries to silence him with torture and assassination attempts. Here’s a quote from the game, “This raving creature had to be silenced. But doing so proved maddeningly impossible. How had he survived the stockades, the icy waters, and the knives I delivered so enthusiastically into his back? How had he returned, time and time again, to rouse the townsfolk with his wild speculations and prophecies?” Something else that I feel is worth mentioning is that every mercenary class in Darkest Dungeon have their own mini back story told through the dialog of the narrator and short story comics outside the game.

• Level Design
When you boil down the level design of Darkest Dungeon, the game is mostly made up of corridors and rooms. However, considering that each level is randomly generated, it helps keeping you alert and focused. The different variety in encounters and interactables, makes every level feel different enough not to get to repetitive. Preplanning supplies, to bring with and deciding the optimal route, also complements how each level plays. As you progress through the game, the difficulty of the dungeons increases. Despite that, I feel like the story of the game does not progresses enough between boss battles.

• Changes
What would I change about Darkest Dungeon? I would like to see more details presented on certain stats and how they affect your characters. For example, the speed stat decides how quickly your character attacks during battles. Seeing a turn order before entering a dungeon could make a massive difference on how your crew performs. It would also save the player time looking through each of their mercenaries’ stats. Something else I would like to see is more uniqueness to each of your mercenaries, and to elaborate, different skins for your mercenaries other than changing colors. The look of your character’s changing depending on the trinkets or skills that are equipped. Changing your characters stance based on the positioning (front of the battle or in the back?); and if a character were to face a negative or phobia trait, it gives the chance of making that trait worse or better.

• Recommendation?
I would recommend this game to anyone who is into rogue-like genres or turn based combat games. Darkest Dungeon is also one of those games where you could play it in short succession and serves as a great time filler. For me personally this serves as a good introduction to turn based combat, before darkest dungeon I have not really played any other turns-based combat games other than XCOM. Lastly anyone who enjoys fictional horror story telling, Darkest Dungeon takes heavy inspiration from writers such as H.P Lovecraft.
2020년 6월 14일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
22명이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
기록상 0.8시간
• Fun Factor –
Half-Life is a fast paced first person shooter where you, Gordan Freeman, is tasked to escape the Black Mesa Facility, after conducting a failed science experiment, involving teleportation and intergalactic alien species. Half-Life captures the sense of danger, as the facility around you crumbles. You tread carefully through the rooms, and long hallways, never knowing what will confront you next. The only thing protecting you from various threats, is your hazardous environment suite, and the various weapons in your arsenal. If the story and setting was not enough to capture your attention, then fast paced action will.

• Learning Curve –
Those that are experienced with first person shooters on PC will find themselves very familiar with Half-Life’s systems. The game slowly introduces the player to the mechanics and weapons, with tasks and puzzles within the facility. For example, crouching to crawl through a hole in a locked door, or jumping across an electrical pit filled with water. It will even introduce you to enemies from a safe distance, to observe how they attack, before facing them yourself. With the different levels of difficulty, (Easy, Normal, and Hard), it serves as an excellent introduction to someone who is new to the first-person shooter genre, or to the veteran players, who are looking for a challenge.

• Graphics –
Considering that Half-Life is nearing its 22nd birthday from its release back in 1998, its graphics are excellent for its time. It is easy to identify objects and materials in an environment. For example, there is a clear contrast between barrels and crates, or metal from wood. Intractable objects such as buttons, levers, and explosive barrels/crates are easily identifiable from the scenery. The setting is often decorated with lights, pillars, beams, and plenty of interactable objects. Enemies feel dangerous with zombies having long sharp claws, or the underside of a head-crab, (alien type within Half Life), having extensive detail on parts of the body that are not very visible to the player. Each area in the game has a unique setting that graphically looks different from others, which keeps the game feeling fresh.

• Audio –
The game was paired with an upbeat techno soundtrack, that blends well with the fast-paced action. During the creepier horror segments, the game switches tone to a darker ambient chilling soundtrack. Metal, concrete, and wood have different sound effects, when the player hits or walks on the material. Enemies in the game will react with certain sounds or voice lines when attacking you. Zombies or aliens will give off a high-pitched sound, while the human enemies you face later in the game will announce their actions based on what is happening in the environment. For example, if they throw a grenade then they yell, “Grenade”! Other small details such as the enemy taunting when the player hides are also a nice addition. My one gripe about Half Life is that they use the same voice actor for each of the scientists in the facility, making it hard to have a deeper connection towards any of the characters you meet on your adventure. Overall, the game has a very well thought out audio.

• Controls –
The controls in Half-Life are very easy to understand, especially if you are familiar with any first-person shooters on pc. Early on, the game teaches you all the movement controls during a lengthy introduction sequence, and later teaches you basic interactive and HUD controls, to progress in the story. The game is very flexible when it comes to editing controls, through the options menu if needed. A helpful addition that Half-Life adds that I wish more games would integrate, is alternative key binds for your controls. For example, if I wanted to bind the C-KEY and the spacebar both cause my character to jump. To sum up, Half-Life has very simple and easy to learn controls that coincide to other games of its genre.

• Story –
Without spoiling the story for anyone that has not played, you play a scientist tasked, to escape the Black Mesa Facility, after conducting a failed science experiment, involving teleportation and intergalactic alien species. Something I admire about Valves story telling is that they never force you into cutscenes to spoon feed you the story. The story is told with all the actions and conversations that are happening around you. On top of that, the story avoids clichés of typically story telling at the time. Half Life’s story feels unique with its more than meets the eye lore. The world feels plausible, you are just a scientist that works in a secret facility, not a super soldier like most games related to this genre.

• Characters –
The main character of Half Life is Gordan Freeman, a theoretical physicist, MIT graduate that works at the Black Mesa Facility, doing subatomic and nuclear research. Gordan is an interesting character because he spends the entire game as a silent protagonist. As I said before, Valve’s story telling revolves around the people, and environment you interact with. Everything you learn about the main character is told to you externally. This helps you connect to the main character by putting you in his shoes. Another character that I feel is worth mentioning is an older individual that goes by the name G-Man. Although the character seems to be human, he presents himself like a god that can bend space and time at will. Throughout Half Life there is many moments where you can spot the G-Man observing you, as you traverse the Black Mesa Facility.

• Level Design –
Half Life’s Level design is built semi linear, with the occasional puzzles, and secrets mixed in with it. As you explore the Black Mesa Facility you run through many unique looking environments such as labs, sewers, the New Mexico desert, etc. Although all these areas are very different, they still feel like they are small parts of the whole Black Mesa Facility. Within these environments there are parts that are light or shaded and inside or outside the facility. This helps to keep variety within the environment, accompanied with planned enemy placement, and events as you explore. The level design in the game fits well with the story, and is on par, with the learning curve as you progress the narrative.

• Changes –
If I were to make any changes to Half Life, it would be a rework of some of the physics. Puzzles that require pushing boxes feels odd with their directional movement. Ladders feel hard/ridged to get off, sometimes throwing you off in awkward direction. From time to time when you are swimming out of the deep water you will hop out of the water only to be thrown back in. Some other changes I would also like to see is more variety of voice actors for the scientists to make them more unique or personable. Lastly, an improvement I would like to see a rework of certain parts of the game. For example, there is a part early in the game where you are crawling through a labyrinth of air vents that mostly come to a dead end.

• Recommendation –
So, who would I recommend this game to? I would suggest this game to anyone who is interested in the story of Half Life but have not played the older titles. Anyone who is interested in playing a retro first-person shooter game, or maybe if they are curious on how Valve started off. Considering that Half Life is the parent that defined games such as Counter-Strike or Team-Fortress. Another small benefit of Half Life is that it is accessible on any modern computer. If that was not enough Half Life is considered to be a hallmark of a good game and considered a must play for some.









2020년 6월 3일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 191.5시간 (평가 당시 139.0시간)
Need a game to play with friends? Look no further.
Fantastic game, don't sleep on this one.
2020년 5월 13일에 게시되었습니다. 2021년 11월 28일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 16.2시간 (평가 당시 15.0시간)
Short but Sweet
2019년 11월 28일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 763.0시간 (평가 당시 646.9시간)
Scary to think how many hours I put into this game... great game tho!
2019년 1월 6일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 5.7시간
앞서 해보기 평가
If your server goes down all the progress you made during that session will be lost. Just lost 4 hours of progress...
2018년 12월 7일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
5명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 18.3시간 (평가 당시 14.5시간)
앞서 해보기 평가
Knocked out for over 5 mins from starvation. Great game 10/10. I HIGHLY RECOMMEND. Deserves game of the year for 2014-2015-2016 and 2017! Would buy a 100 times if could. <3
2017년 6월 28일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 47.0시간 (평가 당시 18.9시간)
앞서 해보기 평가
I've been a Behemoth fan ever since the release of Castle Crashers on the Xbox 360. Behemoth's games always find a way to create completely hystarocal and mind blowingly comedic games. On top of that they change it up everytime; turnbase, platformer, beat them up action game, and few other genres. My favorite aspect of Pit People is the sound track, fast paced and unique like the game. The game gives you a ton of options on how you would like to play. For example my first team were all using explosive weapons with bandit like apparel. If you find yourself usually not liking turn based games I highly recommend you give this a try. It may just change your opinion. ;)
2017년 1월 21일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
4명이 이 평가가 유용하다고 함
기록상 44.3시간 (평가 당시 12.0시간)
The game was previously unplayable but in the recent beta patch they optimized the game to a way better state. I highly recommend going back to see the massive fps increase. I personally got a decent fps increase from around 30-40 up to 60.

TO GET THE BETA PATCH
- Right click Dishonored 2 in library
-properties
-Betas
-Then select the recent beta patch
2016년 11월 21일에 게시되었습니다. 2016년 11월 23일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
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