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Recensioni recenti di Pool Time with Swim Allen

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11 persone hanno trovato utile questa recensione
1 persona ha trovato questa recensione divertente
204.6 ore in totale (134.4 ore al momento della recensione)
If you are nine months pregnant and have no energy for hobbies, you will still be able to enjoy this game. Seriously though, it is short, simple, and cute.
Pubblicata in data 23 marzo 2024.
Questa recensione ti è stata utile? No Divertente Premio
1 persona ha trovato utile questa recensione
1 persona ha trovato questa recensione divertente
43.2 ore in totale (21.2 ore al momento della recensione)
I've played 20 hours and I'm level 8. Great game with a psychotic progression slower than a paraplegic snail
Pubblicata in data 10 dicembre 2022.
Questa recensione ti è stata utile? No Divertente Premio
Nessuno ha ancora trovato utile questa recensione
10.5 ore in totale (4.2 ore al momento della recensione)
Side note: Ted Cruz filmed himself killing and eating my dog and sold the video as an NFT.

>>>EDIT BASED ON FEEDBACK I HAVE RECEIVED<<<
-----
Actually, no one has talked to me much about this review which is just as well, because I am not soliciting feedback at this time.
Nevertheless certain comments were communicated to me which implied a great deal of judgement and I DIDN't appreciate them. So allow me to respond in passive aggressive fashion based on my priors as to what they might have said if I had allowed them to finish their thoughts.

There is an important fact of enjoyment that all critics and critics of critique must keep in mind first and foremost: The Law of Conservation of Bad Vibes.

This is to say that, the emotions a player experiences while attempting to enjoy their videogame are objective fact. You can not, through rhetorical or analytical argument, convince a person who played a game and did not enjoy the experience, that in fact they were secretly having fun, or that they ought to have had fun. We can't changed that Bad Vibes were produced. The the game, through some act of the devil, produced the evil neurotransmitters in the player's brain.

If the record of Bad Vibes cannot be erased, then the critic of critique must *transfer* the Bad Vibes onto something, or somewhere else.

There are some plausible strategies to pursue from this point. They could argue:

* The player may have had Bad Vibes, but maybe if we cite an abundance of different things that are good, the player might forget they had a bad time?
* The player may have thought they were upset about one thing, but actually a different element of the game was the proximate cause of distress.
* The player may have thought they were having a bad time, but actually these perceived short comings are totally excusable. The Bad Vibes should be set aside in the spirit of fairness.
* The player may have thought that the game was upsetting them, but actually its some error or deficiency on the player's end producing the Bad Vibes. If only the player was better in some sense, then Bad Vibes wouldn't have coincided with playing the game.

I shall shadowbox these arguments in reverse order.

The last is the most offensive. While it is surely true on occasion, only a fascist would make such a bigoted presumption. Critics of critique attempting to employ this type of argument would do well to reconsider, lest the specter of Goebbels anoint them in Nazi imagery for their efforts.

Here in the third argument we have the germ of an idea, but unfortunately I find it unmotivating. Sympathy for the difficulty of creation, or even a more rational argument based on the allocation of scare game making resources are not my primary concern. Even if it were shown to me that there were no Pareto efficient changes the developers could have made while creating the game that I would have derived more enjoyment from, I would not be persuaded to set aside my Bad Vibes.
I don't dismiss this type of argument as manifestly bad. However, my critique isn't meant to take that sort of thing into consideration. When I play a game, it's me, the software, and the computer.

The second argument is by far the most plausible. Here the critic of critique simply has to make the player doubt their own perceptions. Perhaps a contradiction can be exposed in the player's account of their experience. Or pyschological trickery could be used to warp the player's recollection.

Either way, this is unlikely to succeed with me. I did actually stop and think about why I was upset before I wrote my initial review. While there were many possible elements of the game that could have pointed to, I made an effort to narrow it down to just the elements that hurt my brain the most. (For example, I died in B4B, a lot. I could have said the game was too hard, or unbalanced. But I don't think I have enough experience with the game to say something like that for certain. Anyways, it wasn't the dying itself that bothered me. Just the repeated annoyances leading up to death, and the miserable experience afterwards that led me to blow my top and write this review.)

First saved for last, this would just an attempt to do an end run around the Law of Conservation of Bad Vibes. Dismissed.

So, in conclusion: ♥♥♥♥ you, I'm Right, 9/11 was an inside job, Tax the Unimproved Value of Land, Ted Cruz killed an at my dog.
-----

kinda sucks ngl

* Level design is pretty confusing. It's not well made and fails to draw your attention to the objectives or the exit. When you're destroying nests you can follow the orange roots. That's great. In a hectic game like this, that isn't about exploration, everything needed to be a least as good as that. Sadly B4B basically never does this. If you can't be bothered to use light and color to funnel the players naturally, then embrace waypoints for godsake.

* Flashlights. The game is too dark. In broad daylight you can't see in front of your face if there is a hint of shadow. I checked online to see if I was crazy, but sure enough there are tons of people saying the exact same thing. People begging, BEGGING, for OVER A YEAR, for a manual flashlight. What the hell is wrong with the devs, just add it.

* It doesn't help that your teammates look exactly the same as Ridden. We are all covered in gore just like zombies + punishing friendly fire + dark confusing levels = Bad.

* Visual glitches. There is just an inexcusable amount of visual tearing for a game that costs this much. On a modern PC the game should not look like VHS that's been degraded to hell.

* Menus. Also glitchy. Not a dealbreaker, just annoying that the menus are still glitched out. Sub menus will disappear. Irrelevant notifications will spam you over and over again in fort hope. The menu design is overall not well thought out.

* Cosmetics. These are some of my favorite looking cosmetics. Too bad I will not be playing long enough to get them.

* Cards. Cool idea. Doesn't really add or take away much IMO.

* Playing with friends. The only reason to get this game. You can suffer though the above and still have a decent time. But playing with randos is the absolute worst in this game. Just a terrible experience with nothing to compensate for it.
Pubblicata in data 4 dicembre 2021. Ultima modifica in data 30 settembre 2022.
Questa recensione ti è stata utile? No Divertente Premio
Nessuno ha ancora trovato utile questa recensione
0.2 ore in totale
lame
Pubblicata in data 4 settembre 2017.
Questa recensione ti è stata utile? No Divertente Premio
7 persone hanno trovato utile questa recensione
0.4 ore in totale
This game is pretty bad. It's interesting visual style is unfortunatly, the only good thing about it. It's puzzles are both abritrary, because this surrealistic world has no logic to it or clearly defined puzzle pieces, and boring, becuase they ammount to clicking prompts as they appear.

I love me some surrealism, but this game concept was a bad fit for this artstyle.
Pubblicata in data 12 dicembre 2016.
Questa recensione ti è stata utile? No Divertente Premio
3 persone hanno trovato utile questa recensione
10.5 ore in totale (3.3 ore al momento della recensione)
Recensione della versione in accesso anticipato
A certain kind of person will love this game, but make no mistake, Factorio is super tedious ♥♥♥♥♥♥♥♥. It is not releaxing. It is not intuitive. It's mostly annoying.
Pubblicata in data 27 luglio 2016.
Questa recensione ti è stata utile? No Divertente Premio
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