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Recensioni recenti di Yung Simba

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Nessuno ha ancora trovato utile questa recensione
9.0 ore in totale (8.9 ore al momento della recensione)
Recensione della versione in accesso anticipato
The goal of this game is simple: make a functional 8-bit computer and run some programs on it with assembly code. The game is streamlined for people who aren't super into computer science in a few ways (ex. 8 bit numbers being represented by one wire) to simplify a lot of schematic busywork. Other than things like that, this game is a challenge, just like all of digital electronics is. Because of that, I'm throwing the usual things I score games on (graphics/aesthetics, gameplay, story, etc.) out the window. The game is functional, it does what it needs to & doesn't worry about having all your usual bells and whistles. Stage by stage you're going to be making more complex logic gates, going from just the universal components to half & full adders, negative numbers in binary, assembly code, etc. For just that I'd say this is an easy win for anybody who wants to get into digital electronics and feel the sense of accomplishment that comes with it. My only (minor) gripe is that sometimes the prompts for the early levels are somewhat ambiguous or even misleading. When a new component is introduced, the game doesn't hold your hand & tell you that you'll need it for the next level or when you complete a level, it doesn't tell you whether or not your schematic is optimized. I often looked to outside resources or even lectures on youtube to get the clarity I needed for explanations on why my schematics didn't work or even why they did. As time went on I actually considered it a benefit that the game practically requires you to look for outside resources to learn things that weren't taught in the game; in computer science that's basically half the job. Whether Turing Complete is going to have continued support or not, it's a damn good game as is.
Pubblicata in data 25 febbraio.
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69.2 ore in totale
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS

---{ Gameplay }---
☐ Very good
☐ Good
☐ It's just gameplay
☑ Mehh
☐ Watch paint dry instead
☐ Just don't

---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf

---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma

---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer

---{ Game Size }---
☐ Floppy Disk
☑ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data

---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls

---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☑ You'll need a second life for grinding

---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life

---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond

---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money

---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs

---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☑ 7
☐ 8
☐ 9
☐ 10

Nier Replicant (the third game in the Drakengard series) is a narrative focused Action-RPG focused on an MC who's sister Yonah is suffering from a mysterious disease that may be connected to hostile creatures called "shades" that surround their village. While making journeys from town to town looking for a cure, our humble MC finds that the Black Scrawl (the disease) is much more serious than your common cold.

The setting of Nier Replicant is beautiful & both the music & art direction lend themselves to that. The desert city, canyon city, seafront village & abandoned machine factory all have varied aesthetics & their themes are all memorable- some of those places I almost wish were real so I could visit. Aside from the occasional invisible wall, there's a lot to love about running, jumping & generally roaming around the open world here. What isn't so fun is the lack of a sensical fast-travel system. The first half of the game straight up doesn't have one & in the second half of the game, sometimes it's there & sometimes it's not but the points you can access it at are always so restricted it's not worth it. If you plan to do all the sidequests, you'll likely triple or quadruple (no exaggeration) the amount of time you spend just running in & out of certain areas to get the best possible RNG; here I'm getting ahead of myself but I'll talk more about this when I cover gameplay. As for voice acting- I think think it pretty much meets your standard RPG or Shonen anime levels with all the campiness to make it worth that title but the voice actor for Grimoire Weiss really stands out. Other than that, the swords are swording, the lasers are lasering & the magic is magicing. My only complaint is that at times, the opaque balls of energy that the enemies use as projectiles sometimes block your view. Even though that happens from time to time- the boss fights are an absolutely amazing spectacle with unique music, creative character design & story beats thrown in for good measure. Often bosses with multiple stages will move from place or transform the fighting arena & it's pulled off really well.

The gameplay section is going to be a bit short because there isn't a ton to get into. The MC is given a short sword at the beginning of the game [minor gameplay spoiler] which expands to three weapon classes later on. There's a quick attack, a strong attack, a parry, a dodge, some limited aerial combat & about a dozen kinds of magic- most of which either aren't super fun or useful to use outside of specific boss fights. Despite the 30 some weapons you get in the game- there isn't much variation outside of aesthetics & the limited customization of weapons can be optimized without the players input. The different difficulties of the game also only seem to change the amount of health enemies have & damage they deal so consequently, the only reason to play on a difficulty higher than easy is to make the game longer. Not more rewarding or exciting. Players also have the ability to upgrade their weapons by talking to an NPC at a workshop & bringing him materials dropped from enemies or bought. There is literally no reason to do this. The drop rate for the items required is insanely low even if you have an item drop buff on so you end up going in & out of the same area for hours to respawn the enemies who drop the items you want. The pickup animations also last a lot longer than they probably should & can't be skipped, drawing the experience out even longer. Wash, rinse, repeat. By the end of my fourth playthrough (weapon upgrades carry over to NG+) I had upgraded 3 weapons to level 2. There's some limited platforming & decent boss fights. Taken as a whole the gameplay is kinda middling but passable if you're patient. That's okay though because the game itself isn't about the gameplay.

The story for Nier Replicant starts off as just a brother who wants to cure his sister & has to travel all over the place to look for a cure. Very quickly in the story he finds that the disease itself- the Black Scrawl, is connected to a supposedly ancient prophcy and it expands from there to places I'm not going in a review to spare you the spoilers. I want to emphasize this as much as possible- the games story IS NOT COMPLETE if you only beat the game once. There are 5 possible endings, each with their own unique takes on who the main character is vs. who he understands himslelf to be & same goes for the enemies. The first ending leaves a lot to be desired precisely for this reason. Luckily, the game itself is short enough after the slow start and subsequent playthroughs start right around the middle-60% through the game so your later playthroughs are significantly shorter. This change is absolutely necessary for the beginning of your fist playthrough to have the dramatic effect that it has in the end. While many of the characters also seem to come from traditional anime archetypes, the later 4 playthroughs also expand on them a lot especially in the lite visual novels that intersperse the action-focused gameplay. Somewhere through my second playthrough I realized that while the characters are certainly their own individuals with their own respective quirks, adittudes & arcs the setting they find themselves in is also genuinely interesting & blows up into a sci-fi/fantasy Yoko Taro universe. There's plenty explained to those who want to do a bit of reading and plenty to speculate on for those who let the game linger on their minds- barring my only negative thing to say about the story... the amount of story-relevant content that isn't found in any of the Drakengard games at all.

Fans of games that were produced outside of their country, especially places like Japan where many IP market models are so heavy on merch sales, are used to missing out on plushies, artbooks, t-shirts & the like from some of their favorite IPs. Lots of us aren't used to story-relevant content being totally inaccessible. Unfortunately that's the case for the Drakengard series as a whole; there are lite novels, comics & audio discs only available (1) in Japanese which wouldn't be the worst issue in the world if it weren't for the fact that they're (2) only available in Japan. Nowadays we have fan sites, subreddits & youtubers to translate for us which is awesome BUT I would've appreciated a deluxe edition or DLC with that stuff in it.
Pubblicata in data 25 febbraio.
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21 persone hanno trovato utile questa recensione
2 persone hanno trovato questa recensione divertente
4.7 ore in totale
I can't stress enough, please do not buy this game. It markets itself as an environmental visual novel (which it is) about a murder/suicide mystery with potential supernatural elements (think Gone Home, SOMA or something similar). While literally speaking the game does follow that formula, the story begs for sympathy for a p3d0ph1le & condemns their spouse (there's some nuance there but that's the gist of it).

That said, it fooled me in the first 4/5ths of the game- the environment was excellent & the puzzles made sense. The dialogue was passable but not great & I was pretty much having a good time with the occasional "what the hell was that noise." It really gets weird somewhere close to the middle when it's clear that there's more to the hotel than meets the eye that the writing just jumps off a bridge & gets into unsavory territory. By the end, especially the end of day 8, it's clear that the writer has a much better understanding of marketing than he does about consent.
Pubblicata in data 10 dicembre 2024.
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Nessuno ha ancora trovato utile questa recensione
33.4 ore in totale (11.2 ore al momento della recensione)
1) Fantastic art & sound design, honestly everything about the presentation is a pleasure
2) Creative puzzles & intuitive game design, it's never too hard but maybe sometimes too easy
3) Cute characters & companions to get attatched to
4) The end of the story is maybe a little contrived, but it's more about the journey than destination

probably one of my fav indie games i've played recently! 9/10
Pubblicata in data 23 marzo 2021.
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39.8 ore in totale (16.9 ore al momento della recensione)
This is easily one of the best games I've ever played. I intend to return to it. This is a game for people who really like big ideas & could easily be played by someone who hasn't played a lot of video games, but the fact that it isn't very challenging doesn't take away from the fantastic story.
Pubblicata in data 17 dicembre 2020.
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38.7 ore in totale (15.0 ore al momento della recensione)
One of the most adorable, funny games I've played. Don't go in with any specific expectations & you're sure to have a good time!
Pubblicata in data 21 novembre 2019.
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83.7 ore in totale (44.7 ore al momento della recensione)
Kidnapped a kid, got drunk, burned a witch, banged 4 vampires 10/10 would recommend.
Pubblicata in data 14 luglio 2014.
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