15
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231
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Recent reviews by 1337Cammy

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No one has rated this review as helpful yet
75.1 hrs on record (20.4 hrs at review time)
Bad first impressions but alot of potential.

Hit reg with server tikrate and lag compensation can soak up 1/3 of your bullets without dealing damage depending on the lobby you are connected to.
Only 3 maps of which 2 are chokepointfests aka. metro spamming 8v8 endless nades on each of the only 3 doors you can get to the point.

Weapons feel absolutely horrible.
Shooting feels bad because of said hitreg already, but a weird random-recoil compensation that you can't turn off paired with an odd spread and lack of feedback while shooting that makes the weapons feel uncontrolable despite having low recoil, ruins the entire feeling for me.
They feel like broken toys to me, absolutely all of them except bolt action rifles, exactly because of this uncontrollability pattern.

On top of that an anti-cheat that is kernel level once again, while the game is already absolutely filled with Microtransactions, cheesy hero character lines that force 'hip voicelines' and cosmetics onto you.
The heros in their abilities could've easily transitioned into generic classes with soldierskins aka. Bad Company 2 but sadly we have to do an "overwatch -> We are all cool and have fun on this hip battlefield" mood again.

Occasional bugs and tons of hackers won't make it easier for the game either.
The menu and layouts are once again, as in all modern popular shooters in the past 8 or so years, absolutely horrible.
Oh an colourblind mode isn't a thing, making it quite hard with all this red/brown/green/khaki tones on some eyes, especially when colourblind.

Some good things are an absolutely dream of a weapontinkering factory and the quick in and out jumping of the shooting range (best I have seen in any game so far).
Overall interesting and strong concept with good audio and visuals.

A big game that aims for alot but sadly is increadibly rough and frustratingly unfinished from a technical point of view.
Posted 11 December, 2024. Last edited 13 December, 2024.
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1 person found this review helpful
1 person found this review funny
9.7 hrs on record (1.0 hrs at review time)
Early Access Review
Simply unfinished.

Lack of sound and feeling of any impact.

The gameplay is still increadibly one dimensional, to a point at which units don't really have deeper mechanics but the base "meele, faster low range attacker, slow high range attacker".

Nothing really has changed in comparison to the alpha in this regard.

The graphics look quite sterile and lack any detail with relatively rough animations.

Between Stronghold castle building, Starcraft sped up micro/macro gameplay or Warcrafts Hero focussed low unit micro gameplay, I have no idea which type of RTS player this game tries to address.

It genuinely feels like a slower but worse Starcraft 2 with Warcraft elements right now.
Worse graphics, less depth, worse monetization, and unfinished on top due to the lack of quality animations and sound.

Really got disappointed in this one :(
Wish it would be different, I really believed in the project.
Posted 14 August, 2024.
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4 people found this review helpful
1 person found this review funny
108.0 hrs on record (85.9 hrs at review time)
Too many bugs and crashes to be considered playable.

This is a Beta stage early access title.
Not 60 minutes in this game can pass without the game either crashing away or your main objective or extracting bugging out (which makes the mission unable to get completed, forcing you to leave the game after 30-40 minutes of effort).

On top of that the optimization is quite bad.
(To be able to play on Textures and Ground details high (basically medium-low settings except the two), I have to turn all post processing and anti aliasing off, while reducing my image quality from native to quality, and reducing all fog and weather effects to low, while keeping the rest on medium)[Got 24GB RAM, Ryzen7 5700x and an RTX 3060 TI).

Lovely game that needs high priority on bugfixing, stabilization and optimization.
If crashes and objective bugs become the exception instead of the norm, this review will 100% switch to recommended.
Posted 5 April, 2024. Last edited 5 April, 2024.
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2 people found this review helpful
21.7 hrs on record (16.6 hrs at review time)
Good old Stronghold, but you get what you pay for.

While the name is quite missleading by calling it a "Definitive Edition", and therefore putting it in line with other games such as the Age of Empires: Definitive Editions, there is actually very little done to make the game a full fledged new multiplayer title.

What you get here is basically the old Stronghold in new coating with barebones integrated multiplayer.
Multiplayer AIs, mapsize increase, ranked queue or profiles/profilestats are straight up not going to be implemented (actually confirmed by Firefly in the steam discussion forums), since it wasn't in the original Stronghold and would be work to implement.

Basically:
The price is so cheap for a reason.
It's the same old game with a new coating and some custom campaign and very basic multiplayer implemented.
No profiles, no ranked, no Multiplayer AI, not even a colourpicker or selecting starting position function.
You get what you pay for: a relaunch of the old Stronghold in new coating with slight QoL improvement in hotkeys.
Posted 11 November, 2023.
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1 person found this review helpful
1,126.7 hrs on record (1,007.5 hrs at review time)
Can't recommend the game in the current state the game is developing towards in the past year.

YuGiOh was always really explosive, but it starts to get utterly out of hand this year.
Decks consist at least 3-4 engines at this point, in which a single cardeffect going through easily ends up in at least 4 interactions + whatever you have in hand as potential handtraps.

This results in all decks becoming wild 1 card combo engine piles

The game is way too explosive and needs a really heavy hit on onecard combos aka diabellstar/snake eyes, yubel, heck even ragnaraika (a single seed + discard with something negated on the board ends on strenna + bangolancer bounce + pop 2 with sovereign + princess negate in grave into sacred tree beawst omni + draw 2 for potential handtraps).

A single 1 card combo easily brings as many interactions on the field as you have cards on hand.

At this point they have to revert about a year or more of carddesign and absolutely cleanse the company when it comes to these types of game- and productdesigners.

Done with the game, and it only gets worse from here anyway.
Without me.
Posted 26 July, 2023. Last edited 25 September, 2024.
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10 people found this review helpful
175.5 hrs on record (13.2 hrs at review time)
Never really liked the game, but the ingame economy is unique in its' predatory nature.

Paying for repair and ammo, so you have a muted or even negative progression by playing the game, screams "we want payers not players".

There is no reason why every single time you unlock a new tank, you have to unlock the same mandatory necessary modules over in over again, so you can hit something, actually move around or have rounds that penetrate.
Everything here screams "we purposly make this an absolute terrible experience for players over and over so they want to throw money at us to not go through it".

There are alot of monetization concepts, in which players and publishers interest go hand in hand (unique tanks, skins, emotes, profile stuff), but the way this game conducts itself is just to the core anti-player.

So far the worst tank game that I know (not like WoT is much better with their economy and progression, but not as bad as War Thunder).

If you are interested in tank games, check out literally anything else out there before this game.
It could be such a nice game, but the developers desperatly try to make it a terrible experience for everyone on every corner of the game.
Posted 18 June, 2023. Last edited 3 July, 2023.
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3 people found this review helpful
0.0 hrs on record
Coming from AoE1:DE, and I can't recommend it in the state it's in right now.

Lobby settings are bugged, the campaign is very slim, there is no quickmatch and there are unnecessary filters applied in the lobby screen.
Mapgen is really terrible for AoE2:RoR mode and the balance is quite alot worse.

That there is no shared exploration in ranked mode and forces you to type and pray that your allies read it and communicate sharply with text is a thing that was fixed in AoE1:DE years ago.
Why we take steps back in these settings and some balance, I can't understand.
Posted 19 May, 2023. Last edited 19 May, 2023.
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12 people found this review helpful
2
21
373.2 hrs on record (6.8 hrs at review time)
It's definitely closer to CoH1 than 2.
I personally would rate this game a 5-6/10, depending what you expected from it.
But this is just not it.

The gameplay overall is okay and launches with 4 factions in normal quickmatch, custom games, some simple coop missions from the campaign and a rather heavy focus on badly narrated and quite disconnected singleplayer.

Compared to CoH2 launch, you have twice the amount of factions ingame but you neither have replays, nor a progression system or stuff to do with your profile, no unlocks such as profile borders, basic camos for your vehicles or 1-2 additional commanders (meaning there aren't any commanders but the 3 default ones in thnere yet).
There's no ranked mode in place yet and there are no theatre of war singleplayer/coop challenges

So everything around the base ingame fights feels increadibly thin and rushed.

1. Unfinished
Furthermore it feels very unfinished and unclean.
After match stats numbers are super buggy (if they show up at all) with numbers that don't tell anything (army value just goes up, no matter if you lose units or not, kills are always ~10 and losses always around 0 no matter what is happening).

There are several placeholders for units and ability icons just copy pasted from coh2, e.g. motorcycle squad is CoH2 Kübel and M3 Grant icon is a CoH2 sherman.

//Edit:
As a sidenote: there are only english VOs(voice over) in the game, no matter the language setting.

2. Bugs
Plane and tank animations are just nonexistend and they just float in the sky/on the ground, audio is increadibly clippy and imbalanced. Some stuff is super quiet while some mortar offscreen can be super loud as if you are getting artillery shelled on your screen.
I had multiple occasions in 2v2 in which my teammate was fighting on the other part of the map and I thought I get flanked or something cause it literally sounds like everything is happening behind me or on my screen.

And classic CoH1 bugs that still haven't ironed out in the engine over the past 20 years, meaning rightclick drag is wonky and places itself differently than showing you from time to time, units starting to jump out of cover when tank fires at them from time to time, tanks just circling around randomly after simple rightclick or sometimes just cause they feel like it.
Ah and sometimes your weapon squad or tanks tend to get locked onto a target and decide to walk in on their own without you having given any order.

I am not exaggurating when I tell you that every single infantery fight is absolutely plagued by sluggishness and full of bugs.
Vehicles driving outside of your track ability, abilities needing 3 seconds to animationwind cast it (if they cast it at all), weapon squads building themselfs up only so they must disassemble again (even if you clicked retreat in the first place), weaponsquads randomly building themselfs up and down in an endless loop, units bugging out on retreat by getting stuck or circling around other players units obstacles (infantery/tanks) cause they can't seem to find a way around it.
Every single engagement is so full of bugs stupid AI behaviour that it's just rage inducing.

3. Feedback
Then there is the overall general negative feedback about bad storytelling for singleplayer, increadibly stupid and bad AI for singleplayer and PvE, lack of clarity and kind of cheesy looking artstyle.
I'm not a fan of these more vertical maps either in it's current design.
It's really hard to see if anyone is actually in a building and what can engage what, overall very unclear and unintuitive.

Verdict:
The base game itself is okay, and if you can look over some clippy animation or occasional stupid unit behaviour, there's definitely fun to be had here.
Just look at some gameplay videos and check if you like what you see and how it plays.
Don't let anyone else here that got disappointed, tell you what you should like or not.
That beeing said, I personally feel like it's closer to an unfinished 40€ title, and the fact that they are going to put alot of microtransactions in form of soldier/tank/building/capzone skins into the game, can scare some ppl off to buy it for full price (60 or even 80€) as well.

I would've even recommended the game overall, if the consistently bad unit behaviour since CoH1 days would've finally gotten adressed.
Units consistently circling around and doing stupid stuff ultimately makes me feel like having to push around a bunch of toddlers on my screen again.
Waiting 20 seconds for your zooksquad that is in range to start shooting or throw an ability you activated 15 seconds ago are bugs that are present for nearly 20 years, but just don't seem to get adressed.
This is ultimately the reason why I just can't recommend the game overall.

If the game fights you to be played, then why play it?
Overall, if you can mentally deal with the stress of said situations, you can have some fun here.
Beware: if you take the games you play serious in the slightest way possible:
!STAY AWAY FROM THIS ONE!
Posted 24 February, 2023. Last edited 4 March, 2023.
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1 person found this review helpful
1 person found this review funny
0.8 hrs on record (0.2 hrs at review time)
Unskippable cutscenes at the start that are just annoying and don't add anything.
Way too much explanation given and necessary for menus and GUI.
Getting bombarded with battlepass and micro transaction sht before even getting into the menu.
Logged in after 15 minute of struggle with the wrong account, and no function in this awfully designed menu to log out, to log into a different account: new steam account necessary with game reinstallation.

NO THANK YOU.
I'm didn't even enter the actual game and get bombarded with garbage and nonexistent features that are absolute BASIC.
Posted 16 December, 2022.
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1 person found this review helpful
1 person found this review funny
3.5 hrs on record
Played it for 3 hours, instant refund.

While I had quite the positive memory of Insurgency in my mind, I finally bought myself into this game on a 50% sale.
Quite mixed first impressions with funny voicechats and really immersive design but absolute horrible pacing, bad map designs and overfilled rooms for the map size/design.

A conquest mode with 40 players on a 12 player map with FFA type FIXED spawns... This mode overall just doesn't work at all.
Most of the maps you have 3 lanes max to play, most of the time 2 corridors or a single streethead to come from in a 40 player lobby...
The maps are just too small and too badly designed for the amount of players in the room, that I can't really have fun with the game overall.

I've not checked out everything in this game yet, but the 3-4 hours I played were so full of negative experiences, just because of this bad pacing, map design and size, that I instantly asked steam for a refund and deinstalled the game.
Sorry but, big pass on this one.
Posted 15 March, 2022.
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Showing 1-10 of 15 entries