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I tried to like this game. I really did. While it is technically true the game is filled with customization options, story, branching choices, etc. it quickly overwhelms and loses the player. The game basically diahreas features all over the player for the first few hours of play time. At this point you may be wondering to yourself, this game sounds great what is this idiot complaining about? Aren't gamers always complaining about linearity and lack of features in RPGs? The problem with Divinity: Original Sin 2 is one of quantity over quality. Despite the truly impressive amount of features in the game, I could not escape the feeling that they were all undeveloped and paper thin. It is hard to notice because the game is just so vast but it merely hides its complete lack of depth and structure with its sheer volume of things to do. Also, the writing is bad. Like, really, really bad. 75% of it sounds like it was written by a DnD rookie trying too hard to be a dungeon master. I felt a mix of embarrassment and insult at certain dialogue trees which you will quickly find for yourself. The game just could not grab me in the first critical 10 hours of the game. Worth mentioning is the multiplayer feature which is actually kinda cool. If you have a group of (patient, open minded) friends that like playing DnD type games, this game is for you. That being said, my friends and I tried it and lasted only an hour before we broke the game out of impatience and frustration to progress quicker.

I could not get into this game at all. It slogs along, compensates for meaningful depth with a plethora of skin-deep content, and the first few hours of the game are so slow, so ungripping, I lost all interest. Maybe you think the lack of structure and hand holding is a good thing. Maybe the concept of a game stuffed with as many ridiculous features you could think of appeals to you. Maybe the game is better if you can get further in, but you'd be a much more forgiving man than I.
Publicada em 30 de maio de 2018. Última edição em 30 de maio de 2018.
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6.8 horas registradas
An impressive game but still a noticeable step down from the first. The game is almost as scary as Dark Descent, effectively recapturing the magic, lightning in a bottle that was the first game. The story is very good and has a bit more of a message than the previous game had, but its still a toss up as to which game's story is superior depending on your preference. There's much more mystery adding to the horror in the previous game but the story here is much more fleshed out. The story is much different from the first but features some key common elements which easily identifies the game as part of the Amnesia universe.

However, veterans of the series will experience a nagging feeling they just can not escape due to some truly puzzling design choices. Machine for Pigs is conspicuously missing the vast interactivity that blessed the previous game. Players will be frustrated to find that many objects you would have been able to pick up and interact with in the previous game are now static objects - you are limited to interacting mostly with key objects for progressing in the story. The inventory system is also seriously stripped down. These moments are very noticeable and dissapointing to previous players - so much so that it frequently took me out of the experience. It is also far less open than Dark Descent, basically devolving into a haunted house where things pop out and "boo!" you on your predetermined linear path. The game is also very short. I finished it in less than 7 hours and I am a big baby that probably hid for an hour of that time. There is also no custom story feature! If you find that you simply could not have enough of the story in Amnesia, or you just want to support a great indie studio which consistently produces quality games made with love, buy it. The first is technically far superior and filled with much more content. However, despite mysteriously missing features that were staples of Dark Descent its still very capable of delivering scares and thrills.
Publicada em 30 de maio de 2018. Última edição em 6 de junho de 2018.
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15.7 horas registradas (10.7 horas no momento da análise)
I was fully prepared to give this game a negative review based on the first half but thankfully it is greatly redeemed by a strong second half. Outlast 2 mostly does things by the book but comes through in the last part of the game with genuine scares and there are a few very well made moments that will unsettle even veterans of the genre. The developers are obviously capable of delivering a scare but seem stuck on the idea of bombarding you with the same enemies over and over until you get more angry than scared, or just going for the shock and gore value. For example, once I passed by the fifth pit of dead babies it was safe to say that the thrill was officially gone.

The Good:
-Achieves a tense if not frightening atmosphere most of the time
-Dream sequences are integrated unbelievably well into the adventure. You'll be wandering through one then be back in the real world without even realizing it, and the developers capitalize on all the potential implied from this concept
-Incredible sound and music. Some areas' music is so oppressive you won't even want to enter, even when theres no threats
-Moments of genuine unique genius I have not yet seen in other horror games
-Fun to play and explore, stealth elements very well done
-Dream sequences were very creepy and hard to play in a good way. Piecing together their bizarre events was half the fun of the game
-A few well designed baddies (Marta and the dream monster)
-A very real, personal kind of horror

The Bad:
-Overused enemies become more irritating than scary after awhile
-Basically a haunted house on rails which still manages to be confusing about where to go at times
-Relies heavily on chase sequences which quickly overstay their welcome - one in particular lasted almost 15 minutes
-While dream sequences are cool, this subplot is never connected in a meaningful way to the main narrative at all
-Very short, can be completed under 4 hours with little replay value. Hard to justify spending more than $20 on
-Not a huge departure from the first game. Despite a few minor additions to the camera aspect, this could have been released as an expansion to Outlast
-Despite being marketed as being in the same universe as the first game, I did not see a single reference to it
-Frustrating linear gameplay which unexpectedly progresses you without a chance to fully explore an area. This happens often and with no warning at all. Infinitely infuriating for completionists compounded by a prehistoric save system which only saves in a single slot so you can not go even a few minutes back
-Many, many moments of rage fuel and I did not even play on the hardest setting
-Cliched plot
-The zealous hillbilles you encounter for most of the game are about as scary as they sound
-Awful, cringey protagonist with zero redeeming qualities. Not everyone's a super hero I know but come on man. He takes the "average person in a terrible situation" trope to dizzying heights. If he has a backbone at all its not apparent except for one admitedly badass moment involving a cross. I felt nothing at all for him until his past is sufficiently unveiled in the last 20 minutes of the game

Not the greatest or scariest horror game ever, but if you are an enthusiast, looking for thrills, or just enjoyed the first Outlast it is worth a buy. You may want to wait for a discount or reduction in price.
Publicada em 22 de março de 2018. Última edição em 22 de março de 2018.
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23.8 horas registradas (5.5 horas no momento da análise)
Outlast is a game which suffers horribly from common horror tropes but redeems itself in its smooth, pretty gameplay, interesting environments, and occasional creeps. To be sure, it is an experience, and one you will not want to miss out on if you enjoy horror/mystery/adventure. It is a good adventure game in its own right, with mystery elements that you piece together by recording certain events with your camera, taking notes, finding documents et cetera. Where the game falls apart is its horror aspect. Surprisingly, Outlast does not rely on jump scares to "get you". Most of the time it relies on Amnesia-style horror where you have to run and hide, or navigate very creepy areas with even creepier music completely unarmed. It does this well. However it reuses some of its scares so much to the point that it gets annoying. One of the characters was so overused that I began to sigh in frustration everytime his entrance music would play (I literally ran into him five different times in the course of three hours). The innmates of the asylum are also so overdone that they are sadly comical. I found myself laughing at them or examining them more closely instead of fearing them. One thing the game does right though is that there is no way of knowing whether an inmate is a homicidal maniac or completely harmless. The game suffers in its second half where it feels as if the player is being strung along on the same mission to find the same person for over three hours. The objectives would literally change from "Find Father Martin outside", to "Find Father Martin in the Female Ward" to "Find Father Martin in the Admistrative Building" to finally "Find Father Martin on the third floor" in the last two hours of the game. Father Martin was quite an illusive man. The game is also very short; it took me a little under 7 hours to finish it and I by no means sped through the game. So while the game is burdened by overusing certain horror tropes, by stringing you along the last three hours, and with its somewhat weird and whacky ending - it does redeem itself through its gameplay, moments of horror, and the uniqueness of the camera aspect / piecing the story together yourself. 7/10
Publicada em 7 de janeiro de 2014.
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129.4 horas registradas (100.6 horas no momento da análise)
A comprehensive zombie game. Set in the tired scene of a mall infested by the living dead, Dead Rising 2 is a virtual playground for those who enjoy slaughtering zombies and the occasional shopping trip. Zombies are Romero-esque, meaning they are slow and weak but their primary strength is overwhelming numbers. Customizing weapons provides endless hours of creative zombie smashing. The plot too is pretty amazing for a zombie game, and theres something like 6-8 different endings depending on how well you complete the objectives (or fail them). Plenty of twists to keep you on edge. Online play is weak, and it kinda sucks that you have to use Windows Live to play at all. Has lots of replay value as well as the world is pretty big and fun to explore, and the plot can be reset at any time (and after completion) for endless playthroughs. If you like zombies, you'll like this game; you'll probably like it even if you aren't a zombie fanatic. 9/10
Publicada em 6 de outubro de 2011.
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A brilliant idea that is poorly executed and tragically limited by its gameplay and many bugs. "Combat" all occurs within the character's mind, which involves them basically overcoming depression and personal demons. The "combat" system is very much like that of Final Fantasy Tactics. Its not boring, but its slow, different, and plagued by bugs. Once you get past its flaws however, the game itself is... enthralling. Honestly, some of the writing and dialogue is so good here I wouldn't be surprised to find it in a literary classic. The game is slow, but its worth enduring for the atmosphere and intriguing story. Its a bit of a slog though cause its incredibly depressing. If you are looking for a good game here, look elsewhere; if you are looking for a story, for something new, and are willing to endure a few headaches and overlook some glaring flaws, look no further. 6/10
Publicada em 6 de outubro de 2011.
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Pretty thrilling. Its best described as "Borderlands with zombies", with less guns and more melee. The combat is pretty intense and fun. The RPG aspects are alright, its neat to be able to choose skills and specializations, especially for a zombie game. To be honest though, I haven't seen much of a distinction between the characters. Theres not much story, but theres enough to keep some interest. Character expressions are poorly done and dont communicate emotion well. The main characters are heavily stereotyped: the men of fading glory and the women trying to make it in "a man's world". The online aspect is kind of weak honestly, I suspect playing with friends would be more fun. Its got a surprising amount of replay value, but its really got nothing on L4D2 in that regard. Its got some kinks and bugs as a PC port. Its fun to explore, but beyond that and the combat - there's not much else there. All around, its worth its price tag if only for its combat and immersive value. 8/10
Publicada em 6 de outubro de 2011.
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107.7 horas registradas (61.7 horas no momento da análise)
A classic RPG. This game is great, even for a "Star Wars" title. Its basically got the same mechanics as DnD but with graphics, plot, and dialogue options. Don't let this scare you though. Combat might be a little boring for some that are used to the adrenaline of FPS games, but to be truly effective one has to customize their character well and think about what to do next, instead of just pointing and shooting. The story is a cut above, with a twist that has gone down in video game history (dont spoil it for yourself if you don't know). I've played through this game at least eight different times on the Xbox, and still haven't experienced everything the game has to offer. The PC port seems to work well, and the easily downloaded mods are a plus. Theres also an MMO being made as a "sequel" to this game. KOTOR is well worth the money, and if you have some free time, $10, and a taste for RPGs, you can't go wrong here. 10/10

EDIT: Having actually played this version through, I would revise my rating to 6/10. The base game is still amazing of course, but there are a ton of bugs some of which are game breaking at least on Windows 10. Most of the time after combat you are unable to move your character at all which forces you to reload the game which is very, very annoying. Cut scenes minimize the window the game is in and more. There are also several areas where saving your game at the wrong time can break your game and you will be forced to reload an older save if you even have one. I lost around 5 hours of gameplay having to reload older saves. Perhaps the greatest sin: there is no workshop feature for this game but there is for KOTOR 2. Honestly, KOTOR 2 is a much better and mostly bug-free experience on Steam without the headache which also conveniently includes the workshop (AKA you are able to install mods through Steam).

If you are deadset on playing KOTOR through Steam bugs and all, you will probably only enjoy the experience if you played a less buggy version years ago like I did. I would recommend looking into the Solomon's Revenge mod as it actually adds a lot to the original story in a believable way. Otherwise, just pick up KOTOR 2. It was always the superior game and is now even more so that it is relatively bug free on this platform.
Publicada em 5 de julho de 2011. Última edição em 22 de agosto de 2019.
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TL;DR: I recently replayed this game, a bit begrudingly. I wanted to replay ME2, but my OCD demanded I play this game again first after almost 10 years. Although I approached the game reluctantly and remember not enjoying it nearly as much as 2 and 3, I was very pleasantly surprised with how well this game held up and how fun it still is. While the game has its issues with pacing and general affect, it still stands as an exemplar of action RPGs with some interesting mechanics many of which the sequels abandon, for better and worse. Mass Effect is still a game worthy of your time.

The Good:

Game mechanics: the game is genuinely fun to play all around. Combat is fast paced, and integrated well with the RPG system. It lacks the clunky, bullet sponge feeling of other action RPGs and mostly avoids common pitfalls from those games.

Continuity with sequels: your decisions not only matter in this game but carry over to the next two games in the series with lasting consequences. This helps immerse the player and makes them feel like an active part of the world.

Morality system: a big step up from the black and white system found in games like KOTOR. You can be a charming good guy paragon, or a more traditional action movie loose cannon renegade. There is actually a lot of overlap between the two, with the main difference being the methods you use to achieve an end. This is in stark contrast with most other RPGs with morality systems where the "evil" choices come off as less developed; being evil is presented as being evil for the sake of being evil. This makes the morality in the game a bit more interesting since its rare you can classify a renegade action as "evil", more often than not it is morally gray. You can also walk a line between the two without the game punishing you for not sticking to one alignment strictly. This leads to a more complex role playing experience with more depth than you may find in other RPGs with good/evil systems.

Exploration: a lot of people list this as a negative, but I found the space exploration/vehicle sections to be engaging. Just do not expect to find really interesting things or rewards on random planets. Its kind of a shame that the sequels moved away from this, it would have been interesting to see where BioWare could have gone with this with some more refinement.

Graphics: they are surprisingly good for a game this old. Animations look good, and faces convey emotion very well.

Lack of technical issues: I remembered having a lot of problems with Mass Effect when I first played it almost ten years ago. It struck me as a poorly done PC port with associated bugs and lazy changes to make it work on PC. However, the experience on a modern system was smooth with few issues. I have actually had more problems with Mass Effect 2 this go around.

Music: I take back what I said about it. The music for this game is awesome, with obvious inspiration from Blade Runner. Its not a traditional soundtrack and has a lot of electronic/synth sounds, but it works really well even if it lacks a lot of percussive bang to drive scenes home to the player. It compliments the exploration and quieter moments of the game very well. The soundtrack is also a joy to listen to outside of the game.

The Bad:

Pacing: particularly in the first half of the game, it really drags. The villain appears in the first few hours, and is not seen again except for briefly 75% of the way through the game, at which point he disappears AGAIN until the very end. With the absence of the main villain for most of the game, the galaxy almost seems not to be in any danger at all, and it feels more like a space exploration game with loosely connected plot lines on each planet you visit. Most of the game has a low energy level with not much to keep player interest, with brief spikes of excitement.

The Ugly:

The story: while it is serviceable it is one of the weakest points of the game, which is surprising for an RPG. It is standard boiler plate, and very derivative of BioWare's own previous work. The structure of the plot unfolds just as it does in Knights of the Old Republic: player visits a planet, villain reveals himself by destroying planet, player travels to galaxy hub, receives special training/privilege and embarks on quest visiting a diverse series of worlds to hunt down and stop villain, complete with twist involving ancient alien civilization. Nothing special, but the Lovecraftian looming threat does make things a bit more interesting.

General affect: its hard to describe exactly why this is, but the game lacks a certain impact. Whether its the understated ambient music, the weak plot, or writing that sometimes delivers and sometimes does not, very few moments in the game leave a lasting impression. It has its moments, but most of the game left me feeling meh. It definitely lacks the epic feeling of its sequels.

Environments: they mostly look the same and lack inspiration. Most missions unfold the same way. For a game set in a vibrant, technologically advanced future, most of the areas you visit in the game are surprisingly flat, gray, and dull, devoid of anything interesting to do other than brief quests. The side quests are especially egregious in this way, all the ship interiors/planets they are on look very similar and lazily procedurally generated.
Publicada em 22 de junho de 2011. Última edição em 31 de maio de 2020.
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A new way to look at the FPS genre. This game requires team work, and lots of it. Unless you have God-like skills, you'll be zombie-meal on your own (even the most hardened player needs his team, trust me). Its a pretty sweet zombie game, even if the basic premise of it is getting from point A to point B. Campaign is really fun with other people, but kind of boring solo. Not much of a story besides the basic outline, though you can pick up more of it from conversations and literal writing on the wall. There are other modes besides campaign, like versus, scavenge, survival, etc, plus custom campaigns that the community produces. Its a serious step up from the first with better weapon variety, more special zombies, more campaigns, different characters, and more game modes. This installment is pretty win, and the innovative AI "Director" makes sure each experience is different, monitoring player skill and stress by spawning zombies and gear accordingly. Hours of fun to be had. 10/10
Publicada em 15 de junho de 2011.
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Exibindo entradas 11–20 de 29