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Recent reviews by Giga Hussar

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Showing 1-10 of 16 entries
No one has rated this review as helpful yet
32.6 hrs on record
Best $3 you can spend on Steam
Posted 2 December.
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2 people found this review helpful
1 person found this review funny
5.1 hrs on record (4.9 hrs at review time)
Early Access Review
Listen here, mook. If the aesthetic grabs you, and you like the idea of knockin' a goon's teeth out with a baseball bat, this is the game for you. So put down the gabagool, crack your knuckles, and remember to bring your smokes. The mystery isn't gonna solve itself.
Posted 18 September.
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No one has rated this review as helpful yet
103.8 hrs on record (84.7 hrs at review time)
Black sheep of the Arkham family, but it's still a rock solid game with memorable boss encounters.
Posted 4 January.
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No one has rated this review as helpful yet
4.9 hrs on record
Even if you have no interest in a video game novella, or the anime girls dating type game, you owe it to yourself to give it a shot. It's a slow burn, but once it gets past the first turn, it's a wild, amazing ride.

Monika did nothing wrong.
Posted 7 December, 2017.
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413 people found this review helpful
8 people found this review funny
119.7 hrs on record (112.3 hrs at review time)
For a long time I've been a huge Bethesda fan. From my first time tripping through Vvardenfall in Morrowind, to most recently, playing around the Commonwealth, I can say that the trajectory has been somewhat downward. And I dont mean in terms of the creation club, which is it's own bundle of problems.

I enjoyed Fallout 3, though New Vegas was much more what I expected out of a Fallout game. Fallout 4 is a disappointment. It's very pretty, but it seems to get more things wrong than it should. Power Armor is a godmode should you have fusion cells, which isn't necessarily a bad thing, except that it hands you a suit 20 minutes into the game, and makes a gratuitious display of power with it by allowing you to dispatch a dreaded Deathclaw with ease and simplicity, and stockpiling fusion cells is surprisingly easy, making the game very easy.

Instead of being thrust into a horrific world that the few survivors fight over, Fallout 4's world is surprisingly pleasant for the most part. The tone of the game is completely wrong. The story removes player agency, because you cannot really choose to be a lunatic who doesn't care about your missing son. Your character will always act as if the lost son is the first, primary, and only priority on their mind, even as you just slum around, sleeping with whatever follower you decide to, and always avoide looking for Shaun.

The focus on this game was torn between telling a very personal story that was wanting to rush you headlong through the plot, and being a high poly minecraft clone as you are supposed to spend much of your time building and customizing safe haven settlements instead of roaming the hostile wasteland. It produced an unhealthy dichotomy in tone, and neither was really what most players wanted it to be when it came out. Previous games thrust you into the wasteland with some things you can do, if you choose, but there was always the option to not care at all about the main plot. The best part about New Vegas was that you could go find Benny and kill him, or you could spare him, or whatever. The game gives you circumstances, you choose the events and outcomes, writing your story.

This is not to say that the game doesn't have it's high points. Many of the sidequests are incredibly good, the crafting and settlement building systems are robust, and most of the textures are fantastic. Humans look weird, still. But the game feels shallow. Mechanics across the board have been toned way down from previous installments, especially in terms of dialogue.
Skill checks used in dialogue are no longer a hard skill check, they are all chance based, which somewhat invalidates the necessity of skills being raised beyond a certain point.

One of the major downsides to the game is the decision by Bethesda that eveyrthing the main character says is voice acted, which inherently isn't a bad thing, but there is no difference in dialogue options between different players. In each previous fallout game, having an incredibly low intelligence score meant that you were barely able to communicate, or talk. For F4, Bethesda decided that wasn't something they were willing to explore, as it would have significantly increased the amount of work put into the dialogue system. It would have undermined the seriousness of the main story's drive to find Shaun, as the protagonist becomes somewhat farsical. But that's the fun of previous Fallouts.

Ultimately, I don't suggest Fallout 4 because it's a mile wide, and an inch deep. It's pretty, and 3rd party modding is amazing (don't bother with the Creation Club, it's mostly things that you can buy that are already free elsewhere), but Fallout New Vegas is a better "Fallout" experience.

The worst thing about Fallout 4 is that it makes me actively wary about Bethesda's future. Skyrim was fun, albeit watered down RPG. Now with Bethesda's focus on re-releasing Skyrim every few months to a new platform, and the creation club, and the puddle deep gameplay of Fallout 4, I'm worried that their following games will be half hearted projects to fuel creation club purchases.
Posted 15 November, 2017.
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No one has rated this review as helpful yet
6.4 hrs on record (6.1 hrs at review time)
Early Access Review
Despite being in an early release state, the game feels quite polished already. Imagine Dark Souls and Rogue Legacy had a baby, and that baby was well polished and given a visual style similar to Mark of the Ninja. That's Dead Cells in a nutshell, but that's not necessarily a bad thing, especially when it's this done well. It gets the feel of the story and world from Dark Souls, and the gameplay from Rogue Legacy.

In many the gameplay is a clone of Rogue Legacy, but I feel it's a bit more forgiving, while at the same time offers more options for attacks beyond the basic few spells and single sword that you get in Rogue Legacy. Giving different weapons, secondary weapons, and the ability to bring two special skills along really allow for a diversity of gameplay. Also there are fewer "skill based" trap areas, though this is still early release.

Though where Rogue Legacy is about building up the strength of your successors despite their myriad of flaws, in Dead Cells you respawn the exact same way every time, though leveling up items will improve them, there are no permanent health bonuses.

It's still incomplete, but through just 2 hours I can say I really like what Motion Twin has done with this game, and am very hopeful for the future. They've produced a very solid base.

Game is good, get it while you can.

The game suggests a controller is used, and I do as well. I'm sure it can work fine using keys, but I felt very comfortable and natural playing with a controller.
Posted 19 June, 2017. Last edited 19 June, 2017.
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2 people found this review helpful
2,531.3 hrs on record (827.1 hrs at review time)
You'll get addicted.
Posted 17 June, 2017.
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1 person found this review helpful
1 person found this review funny
0.0 hrs on record
I would say that the expansion packs put other expansion packs to shame with how much wonderful content they have.

It would be more accurate to say that the expansion packs put other games to shame with the amount of content available.

If you had any fun with Witcher 3, there's no reason to skip out on getting the expansion pass.
Posted 23 August, 2016.
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1 person found this review helpful
1.2 hrs on record
Game is magic incarnate.

Cruel, vicious, brutal, unforgiving, but totally worth it if you don't give up on it or accidentally kill yourself.
Posted 31 January, 2016.
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No one has rated this review as helpful yet
370.4 hrs on record (258.4 hrs at review time)
Mod it until it breaks.
Posted 29 August, 2015.
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Showing 1-10 of 16 entries