CELL
Simon   Greater London, United Kingdom (Great Britain)
 
 
Gaming Enthusiast !
PC Gaming Rig
PC Gaming Rig


Motherboard - Asus Rampage V Extreme X99
CPU - Intel i7-5960X Extreme
RAM Memory - Corsair Vengeance 64GB DDR4 2400Mhz
Graphics Card - GeForce Titan X (PASCAL) 12288MB GDDR5X
Sound Card - Asus ROG Xonar Phoebus Solo 7.1
Storage - Intel 750 Series 1.2TB SSD / WD Red 8TB SATA HDD
Case - Phanteks Enthoo Primo Full Tower - Black/Red
Monitors - 3 x Acer KG271 27inch 144hz Full HD Monitor
Power Supply - Corsair HX1200i 1200W
Optical Drive - LG WH14NS40 Blu-ray Writer
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Peripherals

Keyboard - Razer Blackwidow Chroma Mechanical Gaming Keyboard
Mouse -Razer Mamba Chroma Wireless Professional Gaming Mouse
Headset - SteelSeries Siberia 800 Wireless 7.1 Gaming Headset
Chair - DXRacer King Series Gaming Chair - Black/Red
Camera - Logitech C920 HD Pro USB 1080p Webcam

PlayStation ID

Olorin818
PS1, PS2, PS3, PS4, PS5, PSVR, PSP, PSVR 2
Gioco preferito
1.218
Ore di gioco
285
Achievement
Vetrina delle recensioni
Drova is a unique game that blends 2D open world exploration with RPG elements. It plays like a child of both Gothic and Children of Morta games (which the creators openly say they drew heavy inspirations from). In regular Gothic-like fashion, elements like faction and combat build selection play an integral part. Exploration and going off the beaten path yield great rewards and offer more quests and secrets to uncover.

This is however, where the similarities end. Gothic games were always more than just a series of factions that players joined, painting a more intricate worldbuilding of struggles against each other as well as the wider conflict. In Drova, the worldbuilding is not as developed, and choosing factions seems largely cosmetic, with little attachment established to any particular characters or their convictions. This leads to the game falling short in creating a memorable world and lore.

The 2D art-style also struggles to paint a unique world, with most landscapes feeling rather generic (with exception of Primeval Forest perhaps). Writing is another element that fails to build an engaging narrative and elevate the plot, largely serving as a vehicle for information dumping and a quest-giving tool.
Combat, although solid, offers only limited player freedom in build variations, offering little expansion beyond the weapon type selections. It lacks polish and does not have the snappiness and control you’d see in Children of Morta.

My biggest criticism of the game is its exploration/level design, which because of its 2D limitations and large reliance on vertically, becomes tedious towards the end of the game. The character has no ability to climb/ascend any verticality and you’ll often have to go around obstacles until you find the right path. Even by the end-game, there is no teleportation or even rope ladders, so you’ll be often stuck on shallow waters you can’t cross, or circling large areas of the map trying to reach a hilltop.

With that in mind, do all these shortcomings make Drova a bad game, or one not worth trying out? Absolutely not. Not only is it a good effort in its niche 2D open world genre, but it represents a good effort, which despite its flaws kept me interested until the credits rolled.

Being a lifelong fan of Gothic games, I have very high expectations of what this RPG sub-genre can deliver. Noticing these flaws relating to exploration, writing, and combat builds are definitely a personal standard, and the game still has a lot of potential. I have enjoyed the game despite this, and would recommend it to anyone willing to try. Certainly hoping that any potential sequel would iron out these kinks and deliver a more refined experience.

Vetrina degli screenshot
Dragon's Dogma 2
1
Attività recente
51 ore in totale
Ultimo avvio: 10 dic
Achievement   39 di 196
14,7 ore in totale
Ultimo avvio: 10 dic
58 ore in totale
Ultimo avvio: 6 dic
Achievement   10 di 51
Agent_Vealckowsky 12 set 2022, ore 7:11 
Regarding your question about Prodeus - the current campaign is a bit short, but quite polished. You don't really see any bugs or placeholders. It's a pretty much finished slice of the game. The only unfinished thing I can think of is that co-op feature has to be played from beta branch and you only can play community maps in it at the moment. I think I heard that some update is coming during Realms Deep, so maybe even this weekend :)
Closer 9 apr 2021, ore 1:20 
It never gets old!
Agent_Vealckowsky 7 giu 2018, ore 15:55 
At least we had some good times in KF1 :)
EdgeSide 4 mag 2018, ore 10:37 
TW:Brittania Still working though the game but my initial thoughts are, it's got some good points and some negitive. And one man's pro is another man's con. I like the the new features but they have removed some fun things too. the best review i've seen is https://www.youtube.com/watch?v=UvWL4df2wVI
I play a lot of TW and there looks like there is enough here for me to get my moneys worth. Enyoying a MP head to head with a friend and i think that's the best way to play the game. As depending on how close your factions are, you can both build up to be the mid or late game challange for each other
Gelato 25 mar 2017, ore 12:58 
Cell where is my stickman ?!
K I E R 17 feb 2017, ore 5:47 
Thanks for the add, compliment and comment! :D