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Последние обзоры Mindworm

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31–40 из 43
Пользователей, посчитавших обзор полезным: 5
1 пользователь посчитал этот обзор забавным
93.4 ч. всего (34.7 ч. в момент написания)
If Tales of Vesperia isn't the greatest entry in the "Tales of" series, it's easily in the Top 3. Skills open up amazing combo options, the bloomy cell-shading gives it a real "you're playing an anime" feel. All in all, it's an astoundingly fun game.

That said, I've got some issues with it. In particular the new voiced content can be a little jarring as some of the voice actors had to be replaced, and the new skits are of noticeably lower sound quality, and the bonus costumes aren't compatable with any accessories. it's disappointing, but not a deal breaker.

would still highly recommend.
Опубликовано 14 января 2019 г..
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1 пользователь посчитал этот обзор полезным
118.5 ч. всего (57.0 ч. в момент написания)
The game starts out rough, with some overtuned encounters and poorly made companions, with options to replace them being tough on your funds

as the game goes farther it gets much better
Опубликовано 30 сентября 2018 г..
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Пользователей, посчитавших обзор полезным: 20
1 пользователь посчитал этот обзор забавным
47.6 ч. всего (12.6 ч. в момент написания)
Ok gameplay, but lack of any significant feeling of progression due to abilities being frontloaded, passives not having significant effects on gameplay, and scaling enemies.

Combine that with a terrifying Ala Carte presentation of gameplay (to the point that even using the Dungeon Finder is in a $20 piece of DLC). What most MMO's (both Free and Subscription) would provide as free content patches, this game charges you $15-$25 a pop for.

The only reason I got as much playtime as I did was because it made Morrowind look Beautiful, and Morrowind is probably my favorite fantasy setting ever, but that only goes so far.
Опубликовано 30 ноября 2017 г..
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1 пользователь посчитал этот обзор забавным
48.5 ч. всего (25.7 ч. в момент написания)
an amusing look at the perceived culture of early MMO's, run by a company so morally bankrupt they make EA look like saints. You get a good performance by JYB and a fantastically flamouyant Liam O'Brien to balance out all the Yuri Lowenthal screaming. There's a pretty alright game, but as far as .Hack stories go, it's a little too "POWER OF FRIENDSHIP" as opposed to "What the **** is going on with this video game" (though the latter is still present). If you want to see some of the Origin of SAO, check it out, but unless you're already a fan of .Hack, I'd give it a pass.

I still love it, so I'm giving it a recommendation
Опубликовано 16 ноября 2017 г..
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Пользователей, посчитавших обзор полезным: 35
1.9 ч. всего (1.9 ч. в момент написания)
A worthy successor to the quirky cult hit, with all the charm of the first.

Different Boulders have different statistics and build times, as well as some special effects like a double jump or making the ground under it temporarily unbuildable. Units are more diverse and not just basic upgrades of the same basic types. The nearly unusable castle catapult has been replaced with a farther reaching lightning bolt.

So you can deploy hot air balloons dangling lions that grab and scratch enemy boulders, holding them in place while your cannons blow it apart, or use fans to blow the enemy boulder in to a springboard trap flinging them into range of your whale, that sucks them up and spits them out, and all the while they're being peppered by row of trebuchets, or deploy a few heards of trusty sticky cows near your castle gate, guaranteed to wreck havoc on the enemies momentum before they can batter down your gate. There's a lot of different strategies to make use of the unique options this game presents, and navigating them is just as much of a thrill as the devious glee of setting them up.

buy this game
Опубликовано 30 августа 2017 г..
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Пользователей, посчитавших обзор полезным: 11
1 пользователь посчитал этот обзор забавным
19.7 ч. всего (6.3 ч. в момент написания)
I flip-flopped for a while on whether or not to recommend this game. It's a solid game, if you're a fan of dungeon crawling RPG's in the vein of Class of Heroes, Etrian Odyssey, Wizardry, or the old Might and Magic games, This game definately scratches that itch.

The short version: This game would have no trouble earning a recommendation if it weren't so damn expensive. Buy it at 50% off or don't buy it at all. $40 or $30 is overpaying.

The premise is ok: You were on a flight that got sucked through a dimentional portal to an alternate world, where you are known as a "Stranger". The lower gravity makes you much stronger than normal (though why you might suddenly be able to do magic is completely ignored. Suffice to day, strangers are just better). Turns out you're also a "Chosen One", capable of destroying "Lineage Monsters", stronger than average monsters that normally revive after being killed. So, you, along with other Strangers (your own customizable party and it's many alternates) are charged with running around killing Lineage monsters.

It's a dungeon crawler! That's really all there is to say about it. Fight Monsters, gain levels, get loot!

The things that set it apart are the Ambush system, which sounds like it was supposed to be a way to get rarer items, but in the end, it's the only way to get equipment from enemies. On the plus side you are guarenteed to gain equipment from these encounters, and its not like the fighting is boring (unless maybe you've been at it for a long time).

There's also the Life Point system. Every time a character is KO'd in battle, they lose a life point. If a character reaches 0 life points (Or maybe dies with 0 life points? The game isn't clear) they're dead for good and can't be revived. To counter this, giving characters additional rest and recovery time lets them recover Life Points. The problem is this takes an extremely long time, like, I half expected a mobile game pop-up to ask me if I wanted to spend money to have the people in question instantly recover.

The game could be great, but the things that are supposed to set it apart hold it back as much as they make the experience more unique. In the end Stranger of Sword City is still solid, and it's worth owning, but it's by no means worth more than $25 at the absolute most.
Опубликовано 8 июня 2016 г.. Отредактировано 8 июня 2016 г..
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47.0 ч. всего
The combat gets pretty samey after a while, but it's still fun and visually satisfying. No idea why there aren't beam struggles though. Seems like a no brainer for a game in the series that practically invented the trope
Опубликовано 14 сентября 2015 г..
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1 пользователь посчитал этот обзор полезным
7.2 ч. всего (6.0 ч. в момент написания)
While I'm not terribly invested in Metal Gear Solid's grand story, Platinum Games' action expertise shines in delivering their now trademark style of challenging, deep, visually stimulating combat.
Опубликовано 9 января 2014 г..
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7.0 ч. всего (5.6 ч. в момент написания)
simple yet fun and visually satisfying combat combined with decent platforming and an ok story. somewhat short though.
Опубликовано 28 мая 2013 г..
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11.9 ч. всего
Highly recommended. a good teamwork based steampunk airship combat sim. Good community, fun game.
Опубликовано 14 декабря 2012 г..
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31–40 из 43