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Recent reviews by S20G Treble

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
7.0 hrs on record (2.9 hrs at review time)
Early Access Review
I want to like this game a lot more than I currently do. I like the idea, the premise, the style, I want this kind of tactical do I do or do I not do the thing. But god is it ♥♥♥ frustrating atm. If you pull the trigger you will get dunked on, it will just spawn enemies that know exactly where you are and just merc you. Enemies can be fighting each other and if you let off 1 round they will stop just to dunk on you. Everything that is you sized is faster than you, and everything bigger than you is equipped with a PC eraser 5000. IDK why they even give you bullets, its a trap, seriously. I haven't run into the frustrating of hitting 0 water and your whole base getting reset, but I can't even beat the 3rd mission because SO many enemies and the despawn rate on the downed enemies is actually kinda short. I think this game is just gonna piss you off more than anything until at least the end of the year, but I'm gonna stick with it, and hopefully turn this into a thumbs up in the future. Dear FUN-dog.... please make this experience.... fun.
Posted 27 September, 2024.
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7 people found this review helpful
2 people found this review funny
1,126.3 hrs on record (469.3 hrs at review time)
Early Access Review
Palworld is fun enough but the hype really falls off kinda hard. There is still currently no real endgame content. The raid they introduced is frankly bad. You have to almost sacrifice one of your potential 3 bases to do the raids with any consistency, and raid boss is just gonna blow up half of whatever you build when it doom lasers everything. Then the drops are laughable at best. The construction system still struggles, and they recently somehow managed to make it worse. It's better than Nightingale, but that isn't really a hard bar to jump over.
I also don't know how big of a struggle it is for anyone else, but for me, community servers are an absolute pain in the a**. I can try to log into one that has a ping under 50 and I was able to connect to one 2 times in a week, and couldn't even stay connected for an hour either time. Maybe here in a year or so Pocketpair will have given a enough of a sh*t about their server accessibility, and maybe they will have worthwhile content.
A lot of the game is fun at first and it really is more of a goofy game with some really good dark humor elements, but I frankly feel like I've put in too much time to the game already.
Posted 26 May, 2024.
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No one has rated this review as helpful yet
150.0 hrs on record (113.7 hrs at review time)
This game is pretty intense and fun, when the game isn't randomly disconnecting you, or yeeting you across the GD map randomly. Oh and the constant weapon nerfs are fun, especially when the weapons are bonkers good in a premium warbond so people buy it then get nerfed because "whoopsie, to good". Doesn't seem like predatory sales tactics at all, not a bit. This game is a roller coaster of ups and downs, and frankly, I hope Arrowhead gets their ♥♥♥♥ together soon. Taking a break from this until at least July, we'll see what kind of game environment it has then, if its popularity doesn't die out from all the BS.
Posted 24 April, 2024. Last edited 24 May, 2024.
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No one has rated this review as helpful yet
269.7 hrs on record (7.1 hrs at review time)
Early Access Review
So Grim clicker is a graphically simple and kind of nostalgic throwback, but unfortunately, it doesn't really deliver on the promise of versatility that it advertises at the moment. It has a very linear build that is optimal for progression, and so far from what I've seen if you deviate from that it will take you tons of time longer to get any progress done in the game.

The idea of the masks is ok, however having only 1 available is trash. I recommend this get modified to either A) Making all the mask abilities tethered within their attribute, so you can have a Strength mask, or Dexterity Mask, or Wisdom mask, and then each mask ability makes the mask better. Or B) Allowing a personal mask, and the character can have up to three slots for lack of a better word, that makes their personal mask more unique. Some skills would conflict, so you wouldn't want to combo them, but others might actually compliment each other quite nicely.

Charms- Charms need to offer bonuses that skills don't offer. I have never had a problem with energy or mana management to the point where loading items up with regeneration charms has effectively saved me skill points. Any charm that doesn't improve damage or reduce upgrade costs are terrible, smelt them immediately, they are a waste of space.

Accessories - These are redundant, terribly so, again they don't offer bonuses big enough to really compensate you for not having a weapon in that slot. So either they need their own slot or they need a massive improvement in their maximum ranks compared to their quality level. Most rings are terrible, and voodoo dolls are worthless. Because the voodoo doll randomizes bonuses, it really needs to have something better, like a number of random bonuses equal to it's quality level. Those things are god awful.

Chests - Chests really need to provide loot tables that reflect how expensive the chest is, and how infrequently you can access them, and how many gems they cost. I got the celestial chest from the achievements, which you get at a significantly lower rate than Grim chests from spending wax, and I use mostly Grim chest gear, because the celestial chest gear has consistently been worse. It's pointless, and at this point if you ever spend gems on a chest I feel so sorry for you.

Skills need to have an accessible tooltip even when they haven't been unlocked. It is so frustrating to not be able to know what the hell the next skill does in any game, and then having to memorize the skill is even worse, because once you reset, you can't preview it again until you get your attribute to that point.

The Wisdom tree past rank 4 at this point is reserved for people who really loathe the ability to progress in the game. The initial skill is worthless without 2 other skills complimenting it, one of which makes the same since it makes it somehow makes it better and worse (whoever thought of that, it probably sounded better than it has actually been applied, as Flash is just a terrible skill that should be retooled immediately.) The only potential for effectiveness in Wisdom is to get the first mask, blizzard, and march, and then just make sure you have the mana regen to keep both activated, which is a headache for the following reason.

Skills and abilities need to persist in offline mode. There is no point in investing in skills that have durations or have auto refresh skills if they do not persist when you are offline, you are just penalizing players who try to see if that's a viable build, unless they minimize it and never actually exit the game.

Item quality in the shop needs to improve as you spend more on it. You need iron to unlock the last slots, you need to disassemble items to get iron, but the sheer randomness of spending wax to get hunks of garbage that are inconsistent is a poorly executed loot system. It should also refresh every hour or two hours, at least the wax purchase item, so people can spend their bagillion wax without having to actually do a ritual if they don't want to.

I may come up with more later, feel free to digest this below, I have enabled comments, unlike my previous incarnation of this review, so feedback on this is now an option.
Posted 28 May, 2020. Last edited 13 June, 2020.
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Showing 1-4 of 4 entries