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108.4 hrs on record (1.8 hrs at review time)
My wife and I really enjoy the initial part of crafting/survival games, and I feel like this game is for us. I have played a lot of titles in this vein in the past, and I like going through the process of starting out and establishing a base. Once farms are all up and running, the base is impenetrable, and I have most of the resources I need to accomplish any particular task, I tend to get distracted by other games. Then, after a few months of updates, I come back and enjoy the process all over again. Some of the best return I've had on my time and money has been with early access games that maintain a good following and developer support, where I can have a new experience with a fresh start.

This game seems to be trying to capture that loop and build on it. I look forward to getting to improve and optimize my starting priorities, and to learning to adapt to the various roadblocks each scenario will present. Maybe I will get tired of scenarios where I spend half my time indoors, spamming the repair hammer on the collapsing roof. Ideally, the devs will look at the data on which scenarios players replay the most in order to expand on the most popular challenges, then tweak the least popular ones in order to keep improving the selection. After some time in beta and a brief start in this, though, I'm certain I'm going to get my money's worth with or without any further support or updates.
Posted 3 December, 2021.
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