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calinwiz 님이 최근에 작성한 평가

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1-10/20개 항목을 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 9.4시간 (평가 당시 7.2시간)
Fun, quick to learn, difficult to master, an easy gameplay loop that still rewards you for proper time and resource management.
Genuinely a good game!
2024년 6월 5일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 101.3시간 (평가 당시 32.3시간)
FOR MANAGED DEMOCRACY!
2024년 3월 20일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
2명이 이 평가가 유용하다고 함
기록상 73.1시간 (평가 당시 28.9시간)
Do you like Diablo 2, but find it a bit outdated? Do you wish the skill system was WAY more convoluted, but at the same time surprisingly easy to grasp once you've used the wiki? But mostly do you wish that you had a hack-n-slash game with great story-writing and excellent quality-of-life improvements on the already cemented style? Well, here you go. I don't know why I'm writing this, everybody knows PoE. Enjoy!
2023년 5월 2일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 76.2시간 (평가 당시 53.6시간)
It's Stardew Valley. If you haven't played it, grab a pencil, put it between your middle and your ring finger and squeeze your fingers together with your other hand. Does it hurt? Yeah, that's what you get for not playing Stardew Valley.
2023년 1월 27일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 24.4시간 (평가 당시 6.0시간)
If you've ever wanted a combination of Left 4 Dead, Chivalry: Medieval Warfare, and a bit of Warhammer, I can safely say you've found the right game for you. Controls are alright, check your weapons after you swap them, Power isn't the only important thing, and otherwise...get ready to kill a lot of rats, demons, satyrs, and otherwise unsavory things. 7.5/10, go for it, I say!
Oh, and the voice actors are amazing!
2022년 11월 22일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 3.1시간
앞서 해보기 평가
Let me know when you've got a full game ready. This is barely an idea.
Easy puzzles made frustrating via a lack of well thought-out game mechanics is no basis for a game. I've seen too many good concepts misused that lead to railroaded scenarios.
Hell, at least two of the levels would've been improved (or made redundant) by just adding a crouch function.
The gravity mechanics are cute, but nowhere near enough to sustain a whole game that doesn't even have a consistent gameplay loop I could name. What was the idea behind this: make a physics-based game with subsequently more difficult challenges? Great. You're about a decade and a half behind and lacking the imagination to use it properly.
Again, let me know when it's done, because this is barely worth it, even to desperate twitch streamers.
2022년 10월 11일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 4.3시간 (평가 당시 4.2시간)
This ain't gonna be as easy-going as you might think. The challenge is there. But the controls are tight, the attacks well telegraphed, if there's a mistake, it's probably yours. Rarely have I gotten into a cluster♥♥♥♥ big enough to seem unfair.
2022년 10월 10일에 게시되었습니다.
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3명이 이 평가가 유용하다고 함
기록상 12.0시간 (평가 당시 8.8시간)
앞서 해보기 평가
Need a quick map for your campaign? Easy peasy. Want to be picky and go into great detail? Also capable. You want to be able to print it out? Done. Use it for Roll20? Sure (as long as the map's not bigger than 10 MB). Go for gold, they really pulled this one off!
2022년 7월 12일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 232.2시간 (평가 당시 103.9시간)
Despite the fact that I have all souls games (including Bloodborne), I've never managed to get into one. I appreciate the quality and style, but it's just not for me. That's what I've always thought.
And now From Software has the audacity to come out with Elden Ring, a game I've been enjoying so much (even as it's punishing me senseless) that I almost lost my job.
The sheer range of options given to you when growing your character is insane, leading to many varied game styles (though some of you p*ssies insist on only using Rivers of Blood) and many different builds. Honestly, once I'm done playing with my katanas (no, not Rivers), I'll probably start a new game with a magic user. Or a strength build. Or a faith build. Or a quality build. Honestly, so many things to choose from.
Top that with a gorgeous, sprawling world just waiting to be explored (and with countless hidden paths, dungeons, mines, secrets etc.), interesting boss fights, clear mechanics and a good boi for a mount and you've got the makings of the greatest game of its generation (for an RPG, I mean).
No handholding, no pointing you to pretty things, no railroading, no shame (the devs really don't care if you see everything, as long as you enjoy yourself).
Honestly, it's unlike anything I've played before (while sticking to beloved tropes and cliches).
Give it a go. I mean...everybody else is.
(I see you Sanic, you little s*it)

Later Edit: the game's great up to the Fire Giant. That fight's meh and the rest of the game...well, it's not even the same game anymore. I've never seen lazier combat setup, reusing monsters (i.e. former bosses are now just mobs), just "upping the difficulty" by giving the enemy waaay more health and damage but nothing else. The bosses in Farum Azula are utter garbage, clearly thought out for a different kind of encounter. Honestly, it's not even the same game.
If this was a D&D game, this would be the part where the DM has a really bad day and gets angry at the players so anything they do, he punishes. Like playing the game, for example.
2022년 4월 11일에 게시되었습니다. 2022년 4월 21일에 마지막으로 수정했습니다.
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13명이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
기록상 174.5시간 (평가 당시 171.8시간)
It's Skyrim. I don't need to describe why this is recommended.
2022년 1월 8일에 게시되었습니다.
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1-10/20개 항목을 표시 중