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Análises recentes de Dragonhelmet

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A apresentar 61-70 de 75 entradas
2 pessoas acharam esta análise útil
0.2 hrs em registo
I like how there's no way to actually log out of the game in the options menu, unless you tab out and close it or switch to windows mode to x it out. Pretty cheeky.
Publicado a 6 de Março de 2020.
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Ainda ninguém achou esta análise útil
27.8 hrs em registo (16.7 horas no momento da análise)
Análise de Acesso Antecipado
Knock knock open the door it's real with the non stop pop pop of mass appeal.

Crema's got the right ideas for a modern version of monster collection and battle.

I love the 2v2 battle system and the lack of RNG. if you think you can mindlessly sweep sorry you actually have to engage and think until you know how the new enemies you fight work to better maximize your strategy.

I love the bright vibrant colors and the designs of the Temtem over all. Some of them give me nostalgia with the amount of love they poured into these designs

A floating island archipelago was a great idea for an idyllic paradise separated from a mundane world on the ground possibly? From a writing and creative perspective I approve.

The best part of their plan is they developed for multi platforms instead of some restrictive proprietorial hardware.

Publicado a 24 de Janeiro de 2020.
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Ainda ninguém achou esta análise útil
1.1 hrs em registo
WHERE ARE DEATH AND FURY?

This is not an ARPG this is Darksiders with a forced isometric perspective.

From the screen shots I thought it was a diablo like ARPG iteration at first but no it's just darksiders with a forced Isometric perspective. Starting out with Strife was tough since I had no idea how he worked and adjusting to the controls for the new perspective caused me to make lots of mistakes but as soon as I switched War I felt it instantly. I stopped tabbed out and launched darksiders to test it. Yep the same good ol' War I know.

Some issues have arisen with jumping and the perspective throwing off my judgement. Shadows/lighting could be improved to help alleviate this.

No real crashing or performance issues yet however I only just started. Runs smoothly though.

The cutscenes that could have been animated have been relegated to pretty storyboard art but they are fully voiced over at least.

Biggest gripe though.

WHERE ARE DEATH AND FURY?

This was your chance to bring them all together. Come on.
Publicado a 4 de Janeiro de 2020.
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Ainda ninguém achou esta análise útil
33.8 hrs em registo (24.3 horas no momento da análise)
This franchise and this game genre were made for each other.
Publicado a 8 de Dezembro de 2019.
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Ainda ninguém achou esta análise útil
324.4 hrs em registo (165.9 horas no momento da análise)
Análise de Acesso Antecipado
I didn't play much at launch 20~ or so hours for good part of the year. Until this most recent update I am now absolutely hooked. Worth every penny.

♥♥♥♥♥♥ wisps.
Publicado a 12 de Novembro de 2019.
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Ainda ninguém achou esta análise útil
924.2 hrs em registo (731.6 horas no momento da análise)
These stairs go up!
Publicado a 29 de Junho de 2019. Última alteração: 3 de Maio de 2021.
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3 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
0.3 hrs em registo
Análise de Acesso Antecipado
WAIT!!!

DO NOT BUY!!!

basic texturing isn't even done.

Not all classes are available only 3 of the basic ones are.

let that sink in.
Publicado a 22 de Abril de 2019.
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Ainda ninguém achou esta análise útil
0.9 hrs em registo (0.8 horas no momento da análise)
Unplayable.
Publicado a 15 de Abril de 2019.
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Ainda ninguém achou esta análise útil
7.9 hrs em registo (7.2 horas no momento da análise)
7 hours of fun game play for the price of a large soda from mcdonalds.
Publicado a 5 de Fevereiro de 2019.
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17 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
33.7 hrs em registo (32.1 horas no momento da análise)
Hubris
Publicado a 23 de Janeiro de 2019.
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A apresentar 61-70 de 75 entradas