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Tim Carroll 最近的评测

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正在显示第 121 - 130 项,共 136 项条目
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总时数 22.9 小时 (评测时 12.5 小时)
Um, wow.

When this showed up in my discovery queue I figured "Eh, time traveling RPG. Chrono Trigger was possibly the best game ever made for SNES, I'll give it a try." And for most of the first hour, that's kind of what I got: the mechanics of Secret of Mana, the gimick of Chrono Trigger with a mostly vestigial change in aesthetic as you change between past, present and future. Oh yeah, and tons of referential humor.

Then I started finding myself in combat/platforming dungeons. Then I was in a top down bullet hell airborne shooter. Then I fought a cult leader Street Fighter style, complete with Hadukens. Then I was playing an optional CCG. Then there was the Mega Man X level complete with boss battle rising doors...

I'm not to the end yet, but I'm ready to call it: tons of good variety and a solid storyline that lends that "just one more hour" feel. I love this game.
发布于 2017 年 1 月 23 日。
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总时数 19.8 小时 (评测时 13.7 小时)
Ah, another game that needs no review. Let's face it, if you're looking into buying Bioshock, you're probably buying it again because you lost your old install disc. So yes, the story is as engrossing as you remember it, even if the developers didn't seem to know what they wanted to do after the big reveal in the fifth area (wierdly only about 60% of the way into the game).

Now that that's out of the way, I want to point out my favorite element of this game. It's not Atlas, Ryan or Fontane (who you all remember perfectly). It's the side characters that you only hear in their tapes. I can't express the sadness I felt hearing MacDonogh's final transmission as I looked at where I got it from. Sullivan the security chief goes through this deep and wierdly understandable transition from staunchly opposing the death penalty to executing a woman in her bathtub for writing a song that Ryan didn't like (the blanket thing makes me want to cry even now). And poor Diane McClintock, stumbling Forrest Gump style through every major event in Rapture. They're all sad stories, but let's face it, you don't play Bioshock for sunshine and rainbows.

My one compaint is that this game crashes a lot. Like every hour and a half, a lot. It does give me a pretty good idea when to pack it in for the day, though.
发布于 2017 年 1 月 23 日。
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总时数 110.1 小时 (评测时 52.7 小时)
Let's face it, if you're even thinking of buying this game, you already know the old playstation version by heart. It's still got that outstanding story and addictive playability that you fell in love with if you liked it. It still has the cartoony art style that prevented you from even trying it if you were in that camp.

Honestly, I'm only writing this to give myself a little closure after finishing it for the way-too-manyth time.

Look, the only changes that they made were a little touch up to the appearance and the addition of a very helpful autosave function. Buy it again so you never have to brush the dust off those old disks.
发布于 2017 年 1 月 16 日。
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总时数 93.9 小时 (评测时 92.9 小时)
Okay, I loved this game. The ship models are fantastic and deeply customizable. The "Heroes" that can optionally be hunted down have curiously ordinary names and faces - I think I've been killing the developers inside their own game. The sandbox is massive, and while most of the missions really boil down to "go here and kill this guy" and "go here without getting killed", the enemies scale well enough that you're never really assured a victory.

Until you get a titan. I didn't play the first game, but I get the feeling that the Levithan was the final battle. Building your own ship off of that design, then, really skews the odds in your favor. Fortunately, this is only an option at the very end, so look forward to scurrying away from enemy reinforcements.

Long story short, this will probably devour almost a hundred hours of your life and you won't resent it for that.
发布于 2016 年 12 月 6 日。
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总时数 34.0 小时 (评测时 29.1 小时)
Bottom line: this game is fun, but I can see why I'd never heard of it when I got it in a Square/Enix bundle. The sandbox is a little small and not exactly overflowing with things to do, but it does open up a bit as you buy more cars and meet more people. It offers a variety of minigames and hidden secrets that you don't have to look up online to find out how to solve.

The biggest condemnation of this game is the same problem that every Squenix game has: characters. You play as a cop in deep cover with the triad, an organized crime syndicate in Hong Kong. Your character falls into a moral crisis as he begins to identify more and more with the gangsters than he does with the police. It sounds intriguing, but the execution is slapdash to say the least. I found my character chewing out his superior for wanting to arrest a lovably inept compulsive thief, but essentially shrugging it off as I shoved a nurse in my trunk so I could blackmail her husband. Mild spoiler: there's another scene where your character mourns the death of a roided out lunatic that nearly shot him in the face on the word of a double dealing crackhead. (Come on, he spends the last two missions that he's alive talking about family and how Wei should take care of his mom if anything happens to him).

The game is fun, the atmosphere is immersive, the racing minigame is challenging without being hair-pullingly hard. I like the four way experience level system - especially since being a good gangster doesn't mean being a bad cop. It's an alright game, but nothing to write home about.
发布于 2016 年 10 月 18 日。
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总时数 19.1 小时 (评测时 11.9 小时)
Have you ever wondered what Mechwarior would have been like as a steampunk puzzle game? Of course you haven't, that's insane. But somebody did, and yes it is as awesome as that sounds. Choose a mech, power its systems by stringing together the four different color nodes, shoot up somebody else's mech and then outfit yours from the remains of your enemies. It's a complex strategy game that's as addictive as any puzzle game.

Where it falls apart a little is in length. The campaign appears to be about sixteen short levels long (I haven't beaten the boss on 16 yet), but anytime you die, you start from the beginning. Also, dying raises your "global level", giving you perks that make the game easier. Seeing as how my mech was destroyed in a few hits in that final battle, I'm thinking you're going to have to get your level up pretty high to stand a chance, which is going to mean some grinding. So there you have it, a short game made unnecesarily long with a cheap trick.

All in all, the game is a lot of fun, full of interesting art assets, and overflowing with variety considering its small scale. Sometimes you'll find an amazing new weapon on a simple enemy. Other times the game board won't cooperate and you'll find yourself desperate for just a little more energy for your shields. Either way, you'll never be bored in this one.
发布于 2016 年 8 月 18 日。
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有 8 人觉得这篇评测很欢乐
总时数 3,475.6 小时 (评测时 666.3 小时)
When first I started playing this game, it was amazing: a casual game with the feel of a hardcore RPG. Collect troops like pokemon, build them up and find the best combinations to secure victory. It eased me into PVP without my even knowing it, and there the game truly shined. Your level didn't matter so much as your strategy and your team building; a low level character could beat a much higher level one if he kept his head. Best of all, everything that could be purchased could also be found in game with persistance.

So why the negative review? Well, each update to the game has taken a little something away. The gameplay is still casual, but the team building has gotten very complex. Players with a lot of in game resources (read that "either play obssesively or payed out for them") now have a massive advantage over those that don't. Also, as these overpowered opponents have so many hit points, even if you can secure a victory, it feels more like a grind than a game.

I'm not going to stop playing, but if you're looking for something fun to start, look somewhere else.
发布于 2015 年 12 月 17 日。
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总时数 17.0 小时 (评测时 9.3 小时)
If you're looking for an exciting RTS with innovative unit design and customizability, well, look somewhere else. If you want an okay, by the numbers RTS and this happens to be on sale, I guess you can do worse.
发布于 2015 年 7 月 7 日。
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总时数 69.1 小时 (评测时 24.7 小时)
I found this game, while deeply enjoyable, to be not quite as good as the original, and I'm having trouble figuring out why. The characters are more interesting, the gameplay is more intuitive, the visual asthetic delivers the feel of a city truly experiencing a disaster of this level where the first game failed in that regard. I suppose that my real problem is that Heller feels invincible, while Mercer felt very vulnerable in the first - and he survived a nuclear warhead from a few meters away. The sandbox is smaller, the new enemies feel a little tacked on, and none of the bosses really inspire that gut wrenching terror that you got in the original Prototype (none of them made me want to toss my computer out the window either, and the first game definately brought me to that precipice).

All in all, it really delivers a long, fulfilling and well rounded experience. Oh yeah, and you can rip a tank in half with your bare hands if you level your character right.
发布于 2015 年 6 月 1 日。
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总时数 76.0 小时 (评测时 74.8 小时)
This game has boring characters and setting, it moves slower than any game I've ever played, the sandbox is small and dismal and I've played puzzle games that were more immersive. The only reason I played it through was to see what happened to Desmond and the "end of the world" senario set up by the previous games. I don't plan on going back for the 100% completion.
发布于 2015 年 3 月 18 日。
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