Ninguém achou esta análise útil até agora
Recomendado
0.0 horas nas últimas duas semanas / 213.0 horas registradas (109.5 horas no momento da análise)
Publicada: 28/mai./2020 às 1:30
Produto recebido de graça

I've played many a CCG card game in my day. Magic: the Gathering since 2001, Hearthstone, and a few other flirtations that I won't bother naming. The Elder Scrolls: Legends (this game) is at LEAST as good as Magic, and has a lot more potential due to the unrestricted and phenomenal usage of what the computer can do.

Cards can become random copies of other cards. Random values can be generated on the fly. What would be "token" creatures in Magic can survive and hit your discard pile for potential added effect, or be bounced back to your hand and replayed. Extra copies of cards can be shuffled into your deck. Maybe you get the idea...

The pendulum swings back and forth on Magic: the Gathering, and right now I don't like the design space it is using. I will adjust and get used to it, but I've found recent iterations jarring and WTF-inducing (pseudo-Commander cards, mutate). Comparatively, TES:Legends has not made me uncomfortable with its weirdness (I'm quite fond of its weirdness), and I'm not exactly sure why. Somehow, the twists and turns of Legends seem like a fun ride.

I read an article that came out a while back saying this game had paused on future development. Frankly, it's too good to let that happen. I plan on spending some money on this game now (at long last) even though it has a reasonably fair Free-to-Play model. That's how much it impresses me with its replayability.

I hope my enthusiasm reaches someone, and my money doesn't fall on deaf ears (or bankruptcy, or something similarly bad). Legends is a great game, and I cannot recommend it enough.
Você achou esta análise útil? Sim Não Engraçada Premiar
Comentários desativados nesta análise.