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Πρόσφατες κριτικές από τον [PW]aloxuhik

Εμφάνιση 1-5 από 5 καταχωρίσεις
5 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1.0 ώρες συνολικά
Κριτική Πρόωρης Πρόσβασης
Jesus this is bad...
For all those fan boys saying "they are small studio, they don't have money, its early to say!" They get 35milion funding(still scamed kickstart backers and additional pricing is ridiculous) and core team of experienced developers(as they say every chance they got) and 4 years of development time... This could be good argument if it was team of 4 with not much experience and 2 years of development...

Graphics are atrocious... Everything blends in, units loose their individuality and its more colorful then pride.
Sound design is awful.

This means there is no game feel/juice!
Do you remember your first time when you positioned correctly your siege tanks and totally obliterate incoming zerg army? The sound? The pieces of zergling flying around? Do you remember your first time when you charged your baneling into huge mass of Marines and left only puddle of remains? The satisfying scream of your enemies?

Yeah... Nothing of this sort here. Units without soul making muffled noices with zero gratification.
Αναρτήθηκε 16 Αυγούστου.
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17 άτομα βρήκαν αυτήν την κριτική χρήσιμη
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23.7 ώρες συνολικά
Roguelite no roguelike. After all unlocks you find that unlocking more stuff wasn't problem, but balance is. I love roguelikes, it takes you out of your comfort zone and helps you find creative ways to play. Not here. If you don't get cheaper tower against armor you die by lvl 10. If ouy don't get high HP tower you die lvl 15. If you don't get some tower against shields you die by lvl 20. But if you get those, it's easy peazy barely incoveniece and quite boring. Then it depends on what enemies you got. Some are unbeatable some are just like meh.

Quality of life is suprisingly bad. Like this was from game jam. No saving, click through UI, not keyboard shortcuts, enemy UI, time speedup etc. I work in Unity, most of these in game this size can be fixed in few hours...

I regret getting this game and spending so many hours in it(mostly because I though that after unlocking stuff in gets better, it doesn't).

It is shame, because just little effort and this game could be really great
Αναρτήθηκε 2 Αυγούστου.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
50.6 ώρες συνολικά (40.5 ώρες όταν γράφτηκε)
I am happy they want to add new things, but I would be much happier if they would fix current things before...
Demolition warbond broke few things, and instead of fixing it, or fixing bugs even from before, they announce new warbond... Yeah, great thx...
And it isn't cute bugs like raining Bile Titans or missing textures... Camera get ♥♥♥♥♥♥ outside a map, and you need to be killed to get back to playing. Eruptor from demolition warbond randomly killing you. Things that really frustrate you when you have heated moments...

Now cherry on top... You need to have PSN account to play... Great example how to ♥♥♥♥ up realy great thing. But I am glad for this annoucment now, I was just going to purchase Warbonds. Thanks for saving me money. Cheers.
Αναρτήθηκε 4 Μαΐου.
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1 άτομο βρήκε αυτήν την κριτική αστεία
1.2 ώρες συνολικά
This is so bad, how it gets so much great reviews? Total miss from first one.
In first one, after few deaths, you learn the floor, get filled with rage and you berserk whole floor on one clean go with maximum streak. Amazing john wick feel.
In this game you peak ouf of a door, wait for enemies to chase you and you shoot them in the door. Trying something else is too frustrating and often impossible.
There is often only one way to go, other way is only death.

Why... Just why, is those levels so big? You get big hall, on which end is a guy with gun. You can't see him, because he is too far away, but he surely can see you... So you just get sniped from somewhere... Sure, you can just empty your gun into hall and hope for best... Fun...

There is lots of windows, but I don't find problem with them, but problem is that again someone shoot you across map when you can't even see them...

AI is somehow f**ked up? Like some stay in place, you can shoot behind their ears and they not even flinch, but some hear you across two rooms, where you don't even see and they run to you...

I didn't get far, so I can't review story, but it seems chaotic, because characters changing, which also affects gameplay, that in one mission you can't use deadly force, so you can use only bat...
So if I get it right only sometimes you can choose only from some characters(masks). Again... Why? But maybe it gets better... Not gonna find out, too frustrating for me and not fun at all. Really dissapointing from first one.
Αναρτήθηκε 31 Ιανουαρίου.
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14.1 ώρες συνολικά (14.0 ώρες όταν γράφτηκε)
I really give this game a chance, because it has very nice and cozy indie look, it has unique gameplay and it looks fun. BUT it only looks like it. Here are problems:

1. It is a survival game instead, but it tries to act as RTS. And that's a HUGE problem because limitations of survival totally counter classic RTS aspects. You can't just raise production when you need it, everything is limited. Only one building type per sector, only few sectors have food resources and each building can have only 2/3 of workers. Also, workers are strictly limited. Good for survival game... Not so much for RTS.

2. COOP isn't coop, but playing "alone with someone". I play conquest with my friend, and it even says COOP. But it's bollocks... Yes we play on same map, and yes we are trying to achieve the same victory, but not together? I still don't understand why. You can win on different conditions, like collecting Fame, Lore etc. but not together. Either me collects 4 Lore upgrades or my friend does. Only winning condition to achieve "together" is to destroy enemies, as we both can attack with warriors. But even in combat, it is bad. For example when we exterminate Neutral faction, only one gets Fame.
You can't send resources between us without huge taxes, so we can't even help each other in that way. He send 4 food, and I receive 1.4... So when you have -5 food in winter, your friend just watches you die...
Also map is splited with rocks so we are not connected directly...

3. Waiting. If you like waiting, this game is for you. Do you need villagers? You wait. You need building, but no wood? You wait. There is winter? You wait. This is ridicilous. Yes, as you get better, you bottleneck yourself much less, but you can't escape it. That's a problem of survival in this game, it is based on waiting. Each mission it is at least hour, hour and half in average, and not because you get some HUGE epic fight, but because you are waiting to win.

3.5 No speed adjustment. If there was possibility to speed things up, when you are waiting like in strategy city builder games such as Anno, Tropico etc., it would be huge help a lot. But no. Just wait.

4. Price and DLCs. Most fun I find is trying different clans and their differences in gameplay etc. The best aspect of the game. But you get 5 base clans and 8 are extra, each in their own DLC?! Holy moly, that's EA ♥♥♥♥ right there, not Indie game style. If you buy the whole set it is 60 euros...

This game has huge potential, but it fails, at least for me.
Αναρτήθηκε 12 Δεκεμβρίου 2022.
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Εμφάνιση 1-5 από 5 καταχωρίσεις