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Viser 1-5 af 5 forekomster
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29.8 timer registreret i alt
I bought this game on sale for €10 and I would say that the campaign alone justifies that price, if you're into that kind of thing. If you're into single player campaigns, it's on sale and a short campaign is OK, then this is a solid buy.

However, the primary reason I bought this game was because I had previously read that this was incredibly underrated and the only reason it didn't have more players was because it came out around the same time as Battlefield 1. I had read several comments claiming that this game was a better multiplayer experience.

That is just categorically false. This game's multiplayer is honestly pretty pathetic and feels like mostly an afterthought. What it does have going for it is that it has plenty of different game modes. But other than that, the multiplayer is boring since there is almost no real progression. There are 7 different titans to choose from, and none of those can be customized in any way except for their skins. You can level them up which does increase their power considerably, but you're still using the same exact abilities and weapons every time.

The same applies to the pilot customization. You can level up your pilot and that will unlock weapons.. but you don't have to. You can just buy them for the in-game credits which you can buy for cash or gain normally. None of the weapons feel particularly interesting, there aren't very many of them (maybe like 4-5 per category), then there are some abilities which are kind of meh and then, you guessed it, a bunch of skins.

That also seems to be the content they are pushing for the most part. Just skins and skins and skins.

Gameplay wise, they really missed the mark on the titan battles IMO. Titans feel super clunky and, barring a few exceptions, they can only ever walk on the ground. It feels totally arbitrary which things you can get on top of with your titan and which things you can't. Due to this, depending on which titan you're playing, you might try to escape by flying over a tiny wall only to hit an invisible wall.. except that in another area of the map, there might be a very similar area where you *can* fly over.

In the end this just feels like a game they made for the campaign(which is good) and then decided to tack the multiplayer on afterwards. Even at €10, I don't think I'd have bought the game if I had known how limited the MP feels.
Skrevet: 4. december 2020.
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2 personer fandt denne anmeldelse brugbar
0.5 timer registreret i alt
Anmeldelse for emne med tidlig adgang
There is no game here. Calling this an "early access game" is a joke and is basically exactly what has gone awry with this whole early access idiocy.

Currently this is barely a demo. If you tried the game before they released it to early access.. well, you've tried this game. There's nothing to do except try to do some random things and occasionally succeed at influencing the villagers. There is no enjoyment because nothing is fleshed out.

If you pay for this, just be aware you're paying for a whopping 30 minutes of totally meh content where you're mostly a passive observer. You might as well just watch a youtube video and save yourself the money.
Skrevet: 27. august 2020.
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9 personer fandt denne anmeldelse brugbar
0.8 timer registreret i alt
Anmeldelse for emne med tidlig adgang
Note: My playtime is not correct because I've only used the browser client.

I'm going to start out by saying that I do heartily recommend this game. I think the idea is great, and it has a lot of potential, and it is a lot of fun to play with as long as you're interested in programming. It can even be a great way to start learning to program. Honestly, when I found out about this game, I kind of realized that this is the kind of game I've always wanted to write.

However, in the interest of full disclosure and honesty, I feel there are some things that need to be addressed. Investing time in this game means investing a lot of time and work, so anyone thinking about doing that needs to know what the current state of the game is, and about any potential issues that might affect the future of the game.

There are two, huge issues with this game, as is: 1) There is only a single developer. 2) It is very clear that the developer is not very experienced. These two issues kind of combine to make it a larger issue.

Before I go on, let me start by saying there is nothing wrong with being inexperienced. This review is not about being elitist or gatekeeping or whatever.

There are several parts of the game where it suffers pretty heavily for decisions that were made in the past. One example is map geometry. The developer chose a very, very strange way to store information about the map geometry and do collision detection. This means that implementing pathfinding in the game is unreliable, error prone, difficult and inefficient. It is going to be necessary in the long run to change the map format completely.
The lack of experience shines through in several other areas as well. The game client is basically HTML canvas with jquery on top for the UI. Ideally, given the nature of the game, this UI would be easily customizable.. and it is, but that is *in spite of* how the UI was designed. The UI is basically a stereotypical example of horrible, tangled mess of jQuery spaghetti. There is no rhyme or reason. Some parts of the UI have CSS classes, other use IDs, and some use classes that should be IDs, and then a bunch of them have inline CSS. This means to customize the UI, the easiest way is to basically just nuke the current UI from orbit and rewrite your own. The end result is still that the UI is infinitely customizable, but that is really a property of being a browser game, rather than a property of the game's design.

Another example is the game's protocol. For the average player, this isn't so obvious because you'll mostly be using built-in functions provided by the game. For those of us who have dug deeper, however, it is pretty clear. There is little logic in how the protocol was designed. Plenty of game messages lack information(ex: you cannot reliably relate a mob's death to its drop), and some messages are just strings while other are JSON, and even the formats of the different messages vary compared to what you would expect. All in all, it feels a lot like a game that was made in javascript, because it is obvious that fields have been added to datastructures as they were needed without any thought for consistency.
This may or may not be such a bad thing, but that brings me to my other point..

There is simply no way that the solo developer can keep up with all the work that needs to be done, and it also seems to me like that the developer could really use some help, and would benefit greatly from being able to discuss potential solutions with people that have more experience.
The amount of work that needs to be done, combined with the developer's lack of experience makes me fear that the game's development will essentially continue being done by feverishly cobbling together javascript that Works, adding fields willy nilly, until eventually there will be so much technical debt that not even the developer can keep up or make changes without them breaking some unrelated parts of the game.

The developer has said that if he sells 50 thousand copies, he will open source the game. I think this is a very laudable goal, but it is also.... very optimistic. 50 thousand copies is *a lot* in general, and doubly so for a game as niche as it is. I think the best thing the developer could do is to open source the game as soon as possible. The very nature of this game is such that everyone who is playing is constantly improving and experimenting. This is essentially like having people pay you for your product and then work on improving it for free -- not open sourcing it and making use of this resource is foolish.

The game drastically needs better engineering practices. There needs to be automatically generated documentation, and there needs to be a standard protocol format and other things.

I hope this game does succeed, and I will keep playing it, but if the game's development continues as is, I'm not so sure how sustainable it will be.
Skrevet: 28. februar 2019.
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74.4 timer registreret i alt (49.1 timer, da anmeldelsen blev skrevet)
A game with so incredibly much potential that it just isn't living up to

I tried sharing my thoughts on this game on the subreddit for it a few days ago, and as you would expect from any other similar blind, mindless circlejerk community, I was downvoted into oblivion in a few seconds because my review wasn't 100% positive.

TL;DR: I think this game is absolutely awesome. I really do. But there is so much more potential. My biggest gripe is how horribly tedious doing every single "menial" task in this game is, because of how unfathomably many tedious things you need to do constantly.


Longer version:

At the time of writing, I've played this game for around 70 hours. I basically sank every waking hour into this game for 5 days straight when it came out. Obviously, I do like this game. You don't insane ♥♥♥♥ like otherwise.

However, the game is nowhere near perfect. I'm not going to address all the multiplayer issues -- my friends and I have barely been affected, so take from that what you will. In particular, there are so many missing QoL things as well as a multitude of .. "design decisions" that are just so dumb I am at a loss as to how someone could have thought such idiocy was a good idea.

This game is incredibly time-consuming. It's not uncommon for a hunt for a single(large, powerful) monster to take 30 minutes. Combined with RNG, you have to spend *many* half-hours killing single monsters just to chase down that one piece of loot you're missing.
That's fine, though. That's how it works in a lot of games and we're all used to it. It doesn't matter if you enjoy doing it.

But before you kill a monster, you may need to.. change your gear, or craft items, or change your palico's gear, or re-stock, or get a quest for the monster. All of these things require you to click through like 3-4 prompts of some inane blather from NPCs you don't care about at all. Out in the field, you can change your equipment and such from a tent. To do so, you first need to waste 5 seconds to watch your NPC walk in and sit down. And then you have to click through the absolutely awful menu system to find your thing, and if you accidentally click back too many times, you leave the tent... so you can repeat the whole process again.

That's basically what every single interaction in the game feels like. They're all just .. in the way and take too much time and are too easy to "♥♥♥♥ up" by, say, leaving the menu. Does this sound like nitpicking? Of course, and maybe it is. But after the 1000000000th time you've had to do these things, they get really ♥♥♥♥♥♥♥ annoying, and it is worsened by the fact that it's all so inconsistent.

In town, you talk to NPCs with the left mouse button. out in the field? Right mouse button. Why? Because you attack with your sword with the left mouse out in the field.. so obviously, if you were just in town, then head into the field and decide to head into your tent, you're going to left click accidentally which is going to bring your weapon out(in all likelihood) which you then need to sheathe before you can activate anything.. so all in all you can easily spend like 30 seconds just trying to open a ♥♥♥♥♥♥♥ menu so that you can continue playing. It's just so dumb and frustrating I cannot possibly fathom how these moronic decisions got through QA.

A similarly idiotic decision was made wrt. the quest system. There are a few types of quests. You have the main quests(Called "Assigned" in a typical nonsensical google-translate-from-japanese-or-something fashion) and then there are optional and investigations.
Investigations obviously don't have anything to do with investigating anything whatsoever. They're your typical auto-generated "hunt/gather" quests. You can quite literally get *hundreds* of these, and at any time you can only have 50 in your "quest log".
Most of these quests are just stuff like "Kill this monster" or "Kill this monster and another monster" and they often have arbitrary time limits or limits on how many times you can be knocked out. Some of them can be incredibly easy.. like, "Enter this area and kill 14 cockroaches" -- this is actually one type of quest. These cockroaches are quite literally 1 or 2 hit for any player. So... the first thing that pops into my head personally is "Why on earth would you even make those kind of quests?" Honestly.. they are completely pointless. They provide no enjoyment for the player as it's just comparable to wacking 1 hp yellow mobs in world of warcraft, if that comparison tells some of you something.

Except.. there is a reason to do these quests: Money. Turns out you really are going to need a good ♥♥♥♥♥♥♥ deal of money when you start gearing up, and in one case for me, I could do the "Kill 14 cockroaches quest" 6 times and get like 11k for each time(which is not insignificant at any point).. and this is where the pointless wasting of our time shows up again. I could quite literally do these quests in a single minute. So.. to do one quest that takes me a minute to finish I have to 1. Go through the stupidly tedious process of choosing it on the quest board 2. Load the area it's in 3. Kill the mobs (which took me 1 minute) 4. stand around for a whole minute while the "quest end timer" is counting down because there is no way to just travel back to town immediately.
Oh.. and by the way, you can't do multiple of these quests at once. So if I want to do the 14 cockroaches all 6 times, which could conceivably take me 6 minutes of only killing cockroaches, I literally have to spend at least twice that amount of time because for some reason, even in spite of having 100s of quests available, I can't do multiple quests at once in a huge, open-world-ish area with multiple different monsters.. What ♥♥♥♥♥♥♥ moron thought this was a good idea?


It's like there is this pervasive idea that every single thing in this game should take more time than it needs to. Even in the town area, everything is spread out all over the place. I have to literally take an elevator to hit the forge, but then take it down again to deliver my bounties and get some investigations.. There is a common area called "The gathering hub" where you can actually see your fellow players in town(Because everywhere else you can't ??????).. except I had no ♥♥♥♥♥♥♥ reason to visit that area whatosever because I actually need to do ♥♥♥♥ in town, and none of the important things are in the gathering hub(like the forge, investigation quest givers, botanical researcher, etc).

Another thing that I would like to rant about is how ♥♥♥♥♥♥♥ dumb and annoying the whole item usage/weapon sheathing system is. So for all weapons except one type, you need to sheathe your weapon before using items. what does this mean? Well, like everything else, sheathing your weapon takes more time than necessary and is "unresponsive" in that you always feel like you have to spam your keys to get it to happen. Even if you use the "radial menu"(which isn't a radial menu once you turn it to the keyboard setting but a rigid, unconfigurable, buggy menu that you access by pressing the f1 keys), then your character will sometimes sheathe his weapon and then proceed to activate the item you tried to use, but .. not always.. And believe me, using items is incredibly important in this game. You have to be constantly eating potions, buffs, activating things like your palico's skills and what have you, and this is just made incredibly tedious and annoying. I have lost count of how many times I've died because of it being too slow, and that does really ♥♥♥♥♥♥♥ suck if you're down to your last Faint and the past 30-40 minutes just get thrown out the window because your rewards get set to zero as you die the last time.

God, I just feel so frustrated writing this because I have honestly enjoyed the ♥♥♥♥ out of this game when it just "worked".. but combined with how incredibly clunky the gameplay feels at times with all the interface issues, I can't recommend it.
Skrevet: 20. august 2018. Sidst redigeret: 20. august 2018.
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6 personer fandt denne anmeldelse brugbar
0.4 timer registreret i alt
This game is a game that is clearly made by amateurs, and it is so buggy that it borders on unplayable. This is pretty obvious in the first few minutes playing the game. Apart from that, these graphics were decent in 2006, and the gameplay is just meh overall. This game isn't finished, and asking people for 20 euros is just offensive. I'll be asking for a refund.
Skrevet: 10. august 2017.
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Viser 1-5 af 5 forekomster