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Recent reviews by ralexi

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1 person found this review helpful
30.7 hrs on record (30.3 hrs at review time)
Early Access Review
This game definitely needs more monsters/spells/items and gameplay content with a little bit of polish to become less repetitive.
However, at this point it is definitely worth playing for everyone who likes turn-based strategies, dealing with equipment, managing the team and for those familiar with DnD (or who would like to learn it). During my 30 hours of playtime I have never faced any bugs/glitches/crashes.
LMA will gain much as soon as Adventure Mode will be released.
Posted 22 November, 2017.
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211 people found this review helpful
7 people found this review funny
135.5 hrs on record (91.5 hrs at review time)
As a veteran player of aRPGs, I want to share my feels about Grim Dawn with you, after about 90h of gameplay.

Features I like:
+ Involving, dark story.
+ Beautiful graphics and style,
+ Atmospheric soundtrack,
+ Very satisfying and 'meaty' combat model,
+ Faction system with bounties and nemezis hunting (though I've never faced any),
+ Devotion system,
+ Festival of loot,
+ Good crafting system,
+ Lots of components, aguments and item-granted skills which provide wide variety of builds,
+ Day/night and wheater system,
+ At some point it's quite challenging (over 70 deaths druing 90h of gameplay),
+ I haven't try multiplayer yet, but I am sure it's very, very fun (instanced or FFA loot, combat with friends, etc.),
+ Easy, reasonable travel system,
+ Vast locations filled with details and less linear than in most aRPGs,
+ Lots of hidden treasuers, places and secret quests,
+ Possibility to rotate and zoom camera and map,
+ Modding tools with huge possibilites,
+ Class dualism..
+ .. but it would be awesome to add new classes (TQ:IT had 9). However, it's definitely great with 6 various classes at the moment.
+ One of the best price/quality deals,
+ Hardcore mode.

Features I'm neutral about:
* Consistent world - I couldn't feel Cairn division into acts,
* Lack of character customization (only male/female - same as TQ),
* Absence of shrines with buffs (present in TQ), however I think they're not necessary here,
* I have a problem with memorizing locations, NPCs and major bosses names,
* Lack of Polish language,
* After 90h of gameplay my character is at lvl.. 78/85.
* After creating new character it doesn't show up instantly - player must go to options and come back to main menu to see it.

Things I dislike:
- Aetherfire (green flame on the ground) and poison pools are bit overpowered,
- Few animations should be improved (e.g. stonetusks),
- Sometimes vision gets too dark,
- Ocassionaly crashes at alt-tabbing or game exiting.

Incoming first DLC - Crucible - is a hope for a better endgame content with a chance for ranking rivalry and source of loot (hopefully also new).
I believe that future content will make this game one of the best aRPG's of all time (for me it is now).

A must have - not only for aRPG genre lovers!

9,5+/10
Posted 25 July, 2016. Last edited 25 July, 2016.
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Showing 1-2 of 2 entries