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Senaste recensioner av Ursinox

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Ingen har angett att denna recension är hjälpsam ännu
4,493.7 timmar totalt
They fixed the bot problem
Upplagd 4 juni 2024. Senast ändrad 23 december 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
363.7 timmar totalt (205.6 timmar när recensionen skrevs)
I b*tch slapped a gryphon wind god with my bird wing so hard it exploded and dropped a gecko that shoots fireballs.


10/10
Upplagd 24 januari 2022.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
348.3 timmar totalt (30.5 timmar när recensionen skrevs)
Early Access-recension
It's everything Conan: Exiles tried to be, and more.
Upplagd 28 februari 2021.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
385.9 timmar totalt (56.7 timmar när recensionen skrevs)
Audio issues aside, this is Halo on PC.
Upplagd 24 december 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
24.8 timmar totalt (11.3 timmar när recensionen skrevs)
X gon give it to ya
Upplagd 30 januari 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
505.2 timmar totalt (266.2 timmar när recensionen skrevs)
Early Access-recension
can't recommend it in it's current state. it has potential, but the bugs ruin the experience.

a few examples:

-a simple client desync can lead to losing all of the end game equipment you had on your person.

- your shield either works or it doesnt. you will be killed through it sometimes, and sometimes you can't attack because it's stuck in the defending position according to the server.

- animals are extremely aggressive and chase the player for as long as they can keep up. some of these creatures can strike multiple times with no way to avoid their attacks because server latency says they hit you before you reacted.

- greifers in pve will attempt to block off important areas simply because they can and there's nothing you can do about it

- npc behavior is jerky and erratic because of latency. they will teleport, rubberband, and strike you through walls.

- clan system is easily abuseable and completely predatory.

again, this game has alot of potential, and if these bugs didn't exist it would be wonderful. however, as it stands right now, it's not worth the frustration of losing several weeks worth of work just because the server decides to forget where you are


to be fair, most of these bugs can be attributed to serverside latency issues. the game works nearly flawlessly in singleplayer. sometimes it functions better. there are some minor issues related to foundations dissappearing when logging out away from home, but that's minor compares to the headache inducing frustration of the online component.
Upplagd 8 december 2017. Senast ändrad 11 december 2017.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
4,267.3 timmar totalt (17.3 timmar när recensionen skrevs)
Early Access-recension
i've had more fun with this game in 70 something hours than i've had in TF2 since 2009

yes there are some bugs, yes there are some balance issues at the moment, and yes some champions must be unlocked through in game currency which you acquire through leveling available characters.

but you owe it to yourself to at least try this one.

it's free to play, and not pay to win.
Upplagd 22 september 2016.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
14.3 timmar totalt (7.0 timmar när recensionen skrevs)
tl:dr it's like half-life, but on mars.

the game feels more frustrating than it should be (on hard difficulty) not sure if it's hit detection or what, but most of my damage output felt inoncistent. sometimes i would 1 shot imps with a shotgun and sometimes i'd empty entire magezines to no avail.

the enemy ai is rock stupid consisting of only charging your position be it with guns, hellfire, w/e, and any hitscan weapons they use are nearly 100% accurate so there's no chance you'll be dodging anything that isn't a projectile.

however, the enemy types are extremely varied and numerous which forces you to pick the right weapon for the situation. every encounter feels like a pop quiz of "which weapon is most effective against this enemy" and i think this is where the enjoyment can be found. i never felt like i was killed from something unfair becuase if you pick the right weapon for the right enemy, you can survive anything.

the campaign was much longer than i expected and it was for the most part a logical progression. the character you play known only as "the marine" is your standard emotionless silent protagonist who is transferred the a mars base as security. your day starts off normal until you walk for a while and everything goes batsh*t crazy. (sound familair?) when the game finally picks up you're constantly being barked at to move faster by your CO who apparenly isn't dealing with the limitless demons that you are because he has plenty of time to tell you to pick up the pace.

the game isn't terrible by any means, but it has very little personalty to it. nameless marine fights nameless demons who are being controlled by obvious badguy.

i'd suggest picking this up on sale, but other than that, it's not worth full price
Upplagd 13 juli 2016.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
9.7 timmar totalt (9.6 timmar när recensionen skrevs)
i've never actually seen the alien movies.

this makes me want to.
Upplagd 25 juni 2016.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
27.3 timmar totalt (22.1 timmar när recensionen skrevs)
it's like counter-strike only you can hit what you're aiming at without the artificial difficulty of spray patterns
Upplagd 16 juni 2016.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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