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Pubblicazione: 22 dic 2023, ore 4:40

Imagine if Ubisoft made a game where instead of climbing a tower every 15 minutes, you only have to climb one per each region.
And also instead of 100 forts in each region there are 100 unique, well thought out puzzles.
The main downside is that the combat is very simple character action style combat that never gets very deep. And arguably has a most effective tactic that takes away most of the depth late game.
Recommended if you: Enjoy puzzles, cheesey comedy, puzzles, exploration, and puzzles.
Not recommended if you: Think that Breath of the Wild took away your ability to enjoy games inspired by it that might be on a lower level than it is.
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