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Análises recentes de Thundershock_lt

A apresentar 1-6 de 6 entradas
Ainda ninguém achou esta análise útil
1,507.8 hrs em registo (310.3 horas no momento da análise)
Análise de Acesso Antecipado
Love the concept. Makes you think about the layout for the perfect factory. The satisfaction when you can get everything to work at 100% efficiency...
I'm hoping for a map upgrade to go further to the North and South. Maybe some islands in the sea and with that a way to travel over water, maybe a hovercraft.
New tiers to unlock even more technology. A use for the SAM-ore and finally the explanation to why we are collecting those artifacts.
Publicado a 28 de Fevereiro de 2022.
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Ainda ninguém achou esta análise útil
35.2 hrs em registo (25.1 horas no momento da análise)
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Great game,
Some points however. Balance is somewhat off. Depending on settings it can go way to easy or punishing hard. Cogs are to easy to take down or just to hard depending on the weapon you are holding. Shotgun (regular ammo), for example, works great but has only 2 shots. At the same distance the SMG (regular ammo), is spraying all around and the COGS feel like bullet sponges... Spawnings in drillships are sometimes to quick or take to long, difficult to find the perfect settings in the custom setting menu. A little description and help here would be nice.
Defending your drillship is doable but it bothers me that explosions outside against defences and hull, damages internal components at the same time. Happened several times that internal storage and stations got destroyed before the hull plating was gone. Not funny and it breaks emersion.
Ship slots cannot be fully used, hence the core is only upgradeable to level 3... Yes you can fill them up but then you'll have to balance the power and core slots depending on what you want to do. Like not researching anything, deactivate research modules etc. Very troublesome sometimes when you have to mount a large amount of turrets to defend against waves of COGS and produce or research at the same time.
I hope there will be a lot more content coming, like new enemies, upgrades for ship core and engine, further turret development (to level 3), some new locations and terrain levels, maybe more islands for new resources and to lengthen the game.
Took me 12 hours to finish the first time and I took my sweet time, no rush. Still to short to my likings, I want more!
Publicado a 19 de Fevereiro de 2021.
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1 pessoa achou esta análise útil
327.6 hrs em registo (133.9 horas no momento da análise)
Análise de Acesso Antecipado
Hard to master and the world can be cruel in the beginning. But once you start to get setteled down and get a place of safety, things get easier. Just remember to hunt on a daily base and build up food supplies for winter. Hunters are a nice addition when things get along fine but their base attacks can be unforgiving. Somehow they advance extremely fast and can attack you with weapons more powerfull than your own, even though you're gathering as fast as you can. This is making them feel unfair at some point. Allowing them to build bases without base attacks is prefered by me in that pespective.
Publicado a 5 de Julho de 2020.
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184.4 hrs em registo (22.4 horas no momento da análise)
Fun to find and restore the tanks. Nice to learn how they work and their buildup. Sometimes it does feels like a grind doing it over and over again. I hope the developers will insert some real goals like time attack or cost efficiency. Now some quest come with an urgent message but even I left a tank sit idle to do a few other builds in the meantime, without punishment.
Main problem for the moment are the crashes. The game can run from 5 minutes to over a few hours and then crash to desktop without obvious reason.
As for the developers, I hope you read this to:
- avoid the crashes ASAP (please)
- add more goals in the contracts
- add more space in the museum (same quantity as there are tanks in the game)
- add real visitors to the museum (that would look cool to see them take pictures)
- when you choose to buy all the missing parts, give us a choice what quality we want (rusted, derusted, sanded, primed or painted)
- even more parts in the buildup (engine pistons, valves, nuts and bolts)
- weld repairs to cracked armor plates (would make the welding stations that are placed in the workshop usefull)
- second crane to mount engine (we already have a second turret stand once you upgrade the workshop)
- extracting the tank yourself from the ground up to securing it on the transport truck (strapping it on)

For the rest, I love it.
Publicado a 26 de Fevereiro de 2020.
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1 pessoa achou esta análise útil
2 pessoas acharam esta análise engraçada
208.2 hrs em registo (68.3 horas no momento da análise)
For 15k to change a worker profession, we really should be able to choose the new profession!


Thank you for the response!
Now that's listening to the gamers!
Publicado a 24 de Agosto de 2018. Última alteração: 24 de Agosto de 2018.
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Um developer respondeu em 24 ago. 2018 às 1:30 (ver resposta)
1 pessoa achou esta análise útil
2,921.8 hrs em registo (1,061.3 horas no momento da análise)
Análise de Acesso Antecipado
Let us hope the Alpha 16 is coming out fast. I'm getting bored of the static water (not flowing where you want it to be).
Publicado a 29 de Novembro de 2016.
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A apresentar 1-6 de 6 entradas