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Recent reviews by Terrifyer

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
86.3 hrs on record (8.4 hrs at review time)
If you're a 40k fan it's an absolute must buy. Saber absolutely nailed the aesthetic and the Astartes look incredible, with multiple chapters represented in the Operations mode. The combat is nothing special (in fact I think it's the one thing that the game could have done much better), but the Space Marine power fantasy is here in all its glory. I don't remember the last time I was actually excited over a game's roadmap.

Ave Imperator!
Posted 7 September, 2024.
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No one has rated this review as helpful yet
286.3 hrs on record (241.1 hrs at review time)
Well, here we are 7 months after release and Arrowhead listened and got it right. The game is finally fun again and feels like it did at launch, so I'm revising my review. Well done.
Posted 20 February, 2024. Last edited 18 September, 2024.
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2 people found this review helpful
5.5 hrs on record
The cackle that left my body when Teachers, Artists, and Journalists were banned from entering the country as unnecessary professions. 10/10
Posted 19 March, 2023.
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No one has rated this review as helpful yet
24.2 hrs on record (18.3 hrs at review time)
Arguably the PS4's best offering alongside HZD. An epic, skull-crushing romp from start to finish. The boss battles are some of the best the industry has ever seen, and the game on max difficulty will push you to the absolute limit. Cannot recommend enough at the current $50, and once it goes on sale it will be an absolute MUST buy. As I said in my HZD and Days Gone reviews, it's important we support games like this so we can ultimately get Bloodborne and Ghosts of Tsushima!
Posted 22 January, 2022.
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1 person found this review helpful
18.9 hrs on record (14.0 hrs at review time)
Well this came out of absolutely nowhere. I haven't played any Airship Syndicate titles before, but they clearly know how to make a party based RPG. Being a League fan isn't required, I've never played a minute of it in my life.

It's all here. Eye-popping art design, gorgeous isometric levels and backdrops, a combat system that really starts to click the more you play, an ability system that gets more awesome as you progress and rewards experimentation, cleverly engaging map design that richly rewards exploration, awesome boss fights, I could go on.

The voice acting is superb, with the characters playing out an intense, engaging story with lots of fun side quests to stumble upon. There's a lot of character specific weapons and armor to find, as well as trinkets and neck pieces which can be used universally amongst all characters. You will meet more and more characters along the way, with each one adding their own unique role and abilities to your troupe. Combat parties are limited to groups of 3 however, so mixing up your party for synergy becomes important.

The game isn't without flaws. The quest marker system can be glitchy at times, and fast travel opportunities aren't super common, so expect to run a lot.

If you're a fan of party based RPGs in any way then you need to get this game. An absolute gem for $30.
Posted 19 November, 2021. Last edited 19 November, 2021.
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No one has rated this review as helpful yet
72.4 hrs on record (3.4 hrs at review time)
I know this might sound like I'm stating the obvious, but The Hunter: COTW is a video game that is really going to appeal to the outdoorsman, people who have real world hunting experience in particular. Even if you're not a hunter and just happen to be a person who likes to hike and getting lost in nature I recommend this title because the game reserves Expansive Worlds have created here really are remarkable. There's a reason you see many reviews from non-traditional gamers who have played for hundreds and even thousands of hours, and that's because of how immersive this world is. Several times during a play session I will just stop, pause, and take in my surroundings. Close your eyes and it's almost like you're in the middle of a forest.

For the hunting and firearms enthusiasts, there are several exquisitely modeled real world weapons with different ammo variations, sights, optics, binoculars, range finders, scents, lures, calls, tents, hides, camo, outfits, the list goes on and on. Tracking and taking an animal requires patience and taking the right shot. Once you claim a trophy, you are given a breakdown of your killshot that shows its trajectory, where and what vital organs you hit, the quality of the trophy, etc. Really cool stuff.

This game is a slow burn. It's a world you want to be able to set time aside to get lost in, go on a hunt, and just take in one of the best digital versions of nature around. I haven't tried co-op yet, but the idea of going on a Sunday morning hunt with a couple of buddies who are located in different parts of the country makes me giddy.

The 2021 version is available right now with a ton of DLC for $20. Highly recommended.
Posted 24 June, 2021. Last edited 24 June, 2021.
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No one has rated this review as helpful yet
16.6 hrs on record (7.3 hrs at review time)
A criminally underrated open world martial arts romp with one of the best brawling combat systems around and an incredibly detailed yet intimately designed map. Released in 2012 and holds up remarkably well in 2021. It's a crying shame the sequel was cancelled, because this franchise deserved so much better. The Definitive Edition is worth it at full price, and it's an absolute must buy when on sale. It's $3 at the time of this review. Buy this game now.
Posted 30 May, 2021. Last edited 30 May, 2021.
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No one has rated this review as helpful yet
11.9 hrs on record (4.2 hrs at review time)
I want to start this review by saying that it's incredibly important that we support ports like this and Horizon: ZD so that Sony will give us all what we REALLY want which are titles like Ghosts of Tsushima, Bloodborne, God of War, etc. I am DYING to play those games on a proper PC port.

Days Gone for me was a game I followed in its development for PS4 but never bothered to get because I largely gave up console gaming. I followed its release and consumed the game via streams and lets plays, and in my opinion it's one of the underrated gems from last gen that people seem to either love or hate. Whether or not you like it depends on if you like the arch-typical open world, GTAish style action game, albeit with its own unique zombie (freakers in this game) offerings. I read somewhere else that Days Gone is best described as a hybrid between The Last of Us and RDR2, and that is an apt description, though it doesn't succeed in being as good of a zombie/survival game as TLOU, nor is it as good of a 3rd person shooter and open world as RDR2. Deacon St. John is a well acted character, albeit a walking biker cliche with the dry, sarcastic cool guy dialogue to back it up. Picture Ashton Kutcher's character in The Ranch with a killer's edge, and you have an idea.

The Pacific Northwest setting is of course gorgeous. You traverse the landscape on your bike which you can upgrade over time. Your bike has a health pool and will take damage, and you must collect scrap to repair it, as well as keep its gas tank full. Running out of gas on some lonely stretch of road in the woods can suck, as you'll have to hoof it to the nearest gas tank and back to your bike. Keeping an eye on your motorcycle's condition and gas tank became a game in itself, one that I found relaxing and a way to bring simple engagement to the world, although some people find it disrupting and annoying. Like I said, most aspects about this game are either loved or hated.

You progress throughout the map by taking over and securing strongholds, destroying freaker nests, and earning reputation with other factions by doing quests and errands for them. For me, securing a stronghold and unlocking a new area of the map provided a sense of relief and security, as strongholds provide a respite from the hostile world and allow you to refuel and resupply. You can also sleep in one and progress to the next morning, as the freakers are more numerous and intense at night.

Combat in Days Gone is standard 3rd person fare. I would say the controls are a bit flighty, even with mouth smoothing disabled and a lower sensitivity. This is where the game reveals its ugly console origins as the loose aiming and action wheel interface mechanics were clearly designed around a gamepad. Shooting in Days Gone also lacks the punch, precision, and weight that other titles like TLOU and RDR2 have mastered. Enemies don't respond to getting hit and they tend to just run through gunfire, especially a freaker horde. Going toe to toe is out of the question, and engagements typically end up with you hauling ass away from freakers trying to create space, or progressing from cover to cover methodically picking off armed human enemies a la TLOU. You can distract enemies with throwables like rocks and there is a stealth takedown mechanic, but doing so often leaves you exposed. You can find ways to use the environment, tools, or traps like large gas tanks to your advantage, which is almost a requirement when facing freaker hordes. The hordes are huge packs of fast moving zombies and are nothing to take lightly. They require a tactical approach to deal with or they will rip you apart in seconds. Combat certainly isn't bad, but it can get bland and is enough to dock a point or two from the game. There is a skill tree with 3 different categories that give you new abilities and improve your stats, but I haven't explored them enough to accurately determine their impact on gameplay.

All in all, Days Gone succeeds in doing what it sets out to do, and that's craft an immersive, believable, and engaging zombie romp in a beautiful depiction of Oregon.

8/10
Posted 22 May, 2021. Last edited 22 May, 2021.
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62.0 hrs on record (58.3 hrs at review time)
You need to play The Old Republic purely for the fact that it's an absolute masterclass in the classic narrative and character driven RPG formula that BioWare spent over a decade perfecting and became known for. Don't think of it as an MMO. Yes, it has MMO features, but I have only ever approached this game like I was basically playing KoToR 3.

The sheer amount of content on offer supersedes anything BioWare has ever done. Each of the 8 main classes has a fully voice acted storyline that you can easily spend 100 hours on if you try to tackle everything you come across. I'm 60 hours in to my latest character and I haven't even done half of everything I could. They give you the Star Wars universe as a backdrop to weave an epic tale in with some of the best storylines they've ever written, and it's worth playing for that fact alone.

The one glaring flaw this game has is the fact that it utilizes gameplay concepts and techniques that are 20 years old, particularly when it comes to combat. Tab targeting with hotkeys on a global cooldown was dated when the game launched 10 years ago, and they've done virtually nothing to improve it in that regard. Pulling packs of 3-4 mobs and spamming the same abilities gets stale. It's also laughably easy to the point where I started pulling multiple packs of mobs just to give myself a challenge. If BioWare somehow found a way to modernize the combat system without a total engine rewrite the game would be an absolute must play in every regard.
Posted 1 May, 2021. Last edited 1 May, 2021.
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No one has rated this review as helpful yet
26.3 hrs on record (5.0 hrs at review time)
For The King is a pretty damn good co-op RPG that mixes hexagonal tile map exploration, turn based-combat with several different classes, weapons, spells, and abilities, and a pretty deep weapon/armor and itemization system. If you're a fan of RPGs, particularly this style of combat, it's one of those games that is unique enough to scratch an itch other titles can't. Much like games like Divinity: OS and Deeprock Galactic, it's highly recommended to play with a friend or two to get the complete experience. It's an absolute blast with a buddy.
Posted 31 October, 2020. Last edited 31 October, 2020.
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Showing 1-10 of 11 entries