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Πρόσφατες κριτικές από τον Viking

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Εμφάνιση 1-10 από 34 καταχωρίσεις
32 άτομα βρήκαν αυτήν την κριτική χρήσιμη
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9.2 ώρες συνολικά (8.7 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
I love how people review a early access (unfinished) game as if it is a finished version. It's like you are judging the taste of raw chicken than waiting for it to finish cooking before you decide if it tastes good or not...

Granted that the game is nothing like the original but then again, the original was a failure, hence why it got shut down, and keep in mind that you can't compare the two, as the two games are/were intended for completely different gameplays.

If people stopped trashing the games and actually be useful to the devs and give proper constructive criticism or even maybe provide a useful suggestion rather than acting like privileged little b*beep*s, that does nothing than complain b*beep*ch and whine, getting all "butt-hurt" over how they are not making the game as YOU think it should be.

Personally I enjoy this game a lot! It has great potential. But yes there is definitely room for improvement and as the game is still in early access (mean it is unfinished in case you guys failed to understand that), everything is eligible to be changed if the devs deems it necessary.

Here are some of my thoughts(in case any devs reads this sh*beep*t:

1. Be able to sell or salvage low tier parts/weapons/mechs.

2. Improve thruster/dash to act more seemless which would improve the pace of the combat.

3. Dye system/Decals etc to personalize your mech.

4. Implement Co-Op and scale difficulty based on the number of friends you play with (max 4 or 5 players). Don't really care for PvP, there are too many PvP only games already.

5. Nerf the thruster/booster a little bit, so that you can't more or less fly, or improve the AI as to balans out the combat and make it more challanging.

6. Modular damage: To be able to destroy mech parts to reduce or disable mobility, accuracy or combatability.

7. Voiceover/Voiceacting could be improved, it sounds too monotone/stale/stiff.

8. Overall weapon balance. There is room for improvement there.

9. Improved physics and destructable enviroment/structures etc.

10. Improve the weapons physics and behaviour, mech weapons should make more impact. For example the machine guns feels like giant soft airguns and there should be big shells being ejected from the guns when you fire them, adds immersion to the game. Rockets don't really feel like rockets and the detonations/explosions from them feels vague/weak.

11. The game should have a more story rich campaign rather than a boring sandbox-like game with random repeatable missions.

12. Escort missions requires more balance, I've notice the vehicle you need to escort gets destroyed way too easily, since your alone and can't clone yourself, it's difficult to escort a vehicle when the AI ignores you and focus their fire on your mission objective, which results in mission failure, specially when 3-6 enemies attacks all at once, then random world spawns on top of the waves that spawns due to the mission. You get outnumbered and overwhelmed too easiiy.

13. Assassination missions needs to be more challenging, I found them to be too easy. Once your target spawns, he spawns alone, and is easily destroyed, he should have bodyguards/retinue backing him up, making it more challenging.

14. Defense missions needs to be polished, the AI ignores you and focuses on the generator, so the effect is similar to that of the escort missions. But not impossible, though I still think if you fire on the enemies, then you should draw aggro and they should focus on you, instead of ignoring you.

15. Better music (maybe hire Mick Gordon to compose for you? xD ), having the right music helps improve overall gaming experience.

16. Finally, don't listen to the b*beep*ing and whining and keep working on the game. I seriously think this game has great potential. For a early access game, I'll give this game a rating 4 of 5 as its unfinished and requires much needed overall improvement.
Αναρτήθηκε 19 Ιανουαρίου.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
4.3 ώρες συνολικά (2.7 ώρες όταν γράφτηκε)
I love this game! Haven't played much but I have no issues with it so far and the soundtrack is probably one of the best soundtracks ever! Kudos to the devs!
Αναρτήθηκε 12 Μαρτίου 2023.
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8 άτομα βρήκαν αυτήν την κριτική χρήσιμη
8.4 ώρες συνολικά (7.1 ώρες όταν γράφτηκε)
Fun time-killer but the difficulty needs balansing, the jump between easy (can be played while half-asleep) and medium (which feels like hard) and I haven't even dared to try hard yet....

The gatling guns overheat too quickly and you can't carry much ammo for the other weapons, a game where you have to fight overwhelming odds and massive amounts of enemies and being conservative with your weapon loadout does cause quite the frustration.

I would definatly like to see a game like this but is properly made for PC and you start with basic helo and then you scavange and research for better gear and tech, to fight the zombies with.

There is potential for such games, sad that this is just a mobile port...
Αναρτήθηκε 9 Οκτωβρίου 2022.
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8.1 ώρες συνολικά (5.3 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
Fun casual game thats perfect for killing time. Definatly needs more work, but it has potential for sure. I enjoy it alot.

Unfortunatly it does not support english languege, hopefulyl will in the future. Still the game is so simple in terms of how t oplay it, its easy to figure things out and still manage to play without issue.
Αναρτήθηκε 22 Ιουλίου 2022. Τελευταία επεξεργασία 22 Ιουλίου 2022.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
178.0 ώρες συνολικά (54.0 ώρες όταν γράφτηκε)
The only game I know that's set in Sweden, which I think is pretty awesome even its the 80's Sweden (finally!),

Pros:
+ Base building.

++ Set in Sweden.

++ Swedish voice acting.

+ Interesting story.

+ Game play

+ Fun weapons, specially the experimental ones.
+++ They keep updating the game and adding new contents.

Cons:
- Very weak structures, easily destroyed by the machines.

- Mirrors don't act like mirrors (not game breaking but details are important for overall immersion and experience).
- Most if not all cars got same reg plates (again not game breaking but details are important).

- Scarce resources, progress on building a base is very slow, specially if you play solo.

- Weapon names aren't correct. AG 4 should be AK (Automatkarbin) 4, AG 5 should be AK (Automatkarbin) 5 and PG 90 should be AG (Automatgevär) 90 and same with many other weapons. Though I'm guessing it may be due to legal stuff, that they can't use the right names, which is wierd since most games uses proper names on weapons, so why can't this game do the same?

- Mods for binoculars seems to be only temporary, they disappear after a while. Are their any experimental ones?

- Don't know but others but I keep losing connection with Steam or getting "de-synced" with Steam while in-game.

- The bikes don't have guns, where are the experimental "Cykel"?! D:

- Remote hacking is a thing! When can we ride Järven (The wolverines, the doglike machines). >:D

Anyways the base building needs to be expanded, and upgraded. Definatly need more hull/health/armor on the structures/walls/pillboxes etc, or else there is no point in having/building a base, the safehouses are much better at this point.

PS: Thease are only my opinions so don't get "butthurt" over it! :D
Αναρτήθηκε 10 Φεβρουαρίου 2022.
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84.5 ώρες συνολικά (78.6 ώρες όταν γράφτηκε)
One of the best Warhammer 40k games on the market in my opinion.
Also find myself enjoying this game more than any of the Diablo games or its clones.
Ofcourse no game is perfect and this game has its downsides. But overall its a really good game.
Αναρτήθηκε 23 Ιανουαρίου 2022.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
5.3 ώρες συνολικά
This game was awsome and challanging even on "normal", a bit short though. 5ish hours, though I guess it will take longer on harder difficulty.

Definatly recommend this game, and hope for a DLC of even a sequal with new challanges.
The game was a bit on the cheap side considering how well made the game was. The devs definatly deserve more.
Αναρτήθηκε 28 Δεκεμβρίου 2021.
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24 άτομα βρήκαν αυτήν την κριτική χρήσιμη
2 άτομα βρήκαν αυτήν την κριτική αστεία
2
200.3 ώρες συνολικά (1.3 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
I loved BG1 & BG2, probably 2 of my most favorite crpg games ever. Suffice to say, I was really stoked when I first learned bout BG3 coming out. That turned out to be a disappointment.

They have turned an amazing CRPG game series into a stupid turn-based game, like Divinity: Original Sin 1 & 2, while BG1 & 2 were full on action with pause mechanics during combat and auto-pause aid for when spotting traps or enemies amongst other things.

Visually the game looks amazing, but the turn-based combat system killed it for me.
It slows down the game and makes it more tedious and boring.

Personally, I would have preferred that they stuck with BG1 & 2 combat system.

I do however like the "roll dice" during dialogs for dex, athletics and other saving checks. So for those who loved Divinity: Original Sin 1 & 2, then this game is definatly for you. For thsoe who preferred BG1 & 2, don't waste your money on this game.

Since this game is early-access, I do hope they will consider going back to the original combat system, Or at the very least allow the player to make the choice when starting a new game.
Αναρτήθηκε 10 Σεπτεμβρίου 2021.
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1.6 ώρες συνολικά (1.0 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
I like this game, it has great potential.

Few of the most noteworthy in my opinion is as follows:

1. Arrows needs to travel quicker, too easy to dodge as it feels like they fly in slowmotion.

2. Melee needs followup swings/combos and quicker respons on blocking, I found it lacking when trying to parry.

3. The weapons seems to get corrupted very fast, that should be lowered, there was a point when I had to hit "V" key to fight barehanded, though it worked, it doesn't feel right, also I do the same when destroying barrels for mana/magic drops aswell as beating on the red crystals, to open up the path forward. This only just to keep my weapons from getting corrupted too quickly.

4. The swing sound has a bit of delay that should be adressed, also the firestaff projectiles (Ithink its fire?) Sounded more like laser to me, perhaps have a look at that too.

Overlall: This game looks really good and I am looking forward to more contents and even full release at some point.

P.S. I hope they don't rush development, that never ends well.
Αναρτήθηκε 26 Αυγούστου 2021.
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4 άτομα βρήκαν αυτήν την κριτική χρήσιμη
6.0 ώρες συνολικά
Loved this game and sad that it got shutdown. But I am hoping for a revival or a new Blacklight.
Αναρτήθηκε 23 Αυγούστου 2021.
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Εμφάνιση 1-10 από 34 καταχωρίσεις