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zman_in_space 님이 최근에 작성한 평가

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기록상 0.0시간
DLC was great up until DiMa's memory puzzles. I don't know if they were short on content and added these to bloat the time or something, but I hope someone got reprimanded for ruining what has otherwise been a great experience.
2024년 5월 2일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 674.7시간 (평가 당시 586.4시간)
This casino ain't gonna rob itself, but at least we don't have to hear LJT call us every 30 seconds. ENGLISH DAVE NOW SKIPPABLE!
2022년 6월 25일에 게시되었습니다. 2022년 8월 1일에 마지막으로 수정했습니다.
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1명이 이 평가가 재미있다고 함
기록상 10.5시간 (평가 당시 3.8시간)
Muck!
2021년 6월 30일에 게시되었습니다.
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16명이 이 평가가 유용하다고 함
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기록상 0.2시간
UPDATE: I HAVE REQUESTED A REFUND FOR THIS GAME, SO THE REVIEW MAY NOT BE ACCURATE AFTER 8/12/2018


I bought this game in its Beta about two weeks prior to launch to play with a few friends. I got about what was expected. I got a game that didn't run perfectly, seemed fun, but felt a bit light on content. I was genuinely excited for launch day, because I was looking forward to all of the content that would be added between the game being labeled as a Beta to a game being labeled as a full launch.

That being said, I still have some gripes with this game, which I will happily edit out of my review as soon as I see that they are fixed.

  • Performance
    I built my computer in December of 2017. I used hardware on the higher end because I wanted to make sure that I would be able to run new games for the foreseeable future. On my i7 7700k processor and my GTX 1080 along with 32 Gb of ram, I struggled to get 60 fps in game. Even when I lowered settings, I was fluctuating between 30 and 60 fps and getting weird artifacting on my screen. It felt EXTREMELY frustrating to have to try that hard to get a game to run with me putting so much money into my gaming rig just a few months ago.

  • Servers
    This game suffers what I can imagine is caused by a small playerbase, but it is an issue nonetheless. Servers are either full, which will require a few minutes in a queue in order to join a large battle that feels like it can be fun, or they are barren, and the player count varies from 0-20 out of a possible ~80 players.

  • Content
    The game advertises 40+ weapons and 40+ vehicles available in game. I have, in about 20 hours on the beta, gotten to use about 4 weapons and about 3 vehicles. Jumping into an empty squad as squad leader gives you a unique weapon, but joining a squad gives you your k98 rifle (or the British equivalent) 99% of the time. You need to join a squad at just the right time in order to make sure you can play as a special class before the limited special class slots get taken by someone else. This can be incredibly frustrating, because I played most of my time in the beta with one weapon. Maybe this is ok if you are a die hard fan of ultra realism in your games. Personally, it felt a little bland using the same rifle and the same equipment for almost my entire experience of the game.
    As for the vehicles, they were too laggy on any server I joined to properly test out. I couldn’t drive them at all without rubber banding across the battlefield. I didn’t see a huge variation on vehicles either, which disappointed me. I think that each time I tried to hop into a vehicle to test out, it was the same 2 vehicles.
    I’ve saved the issue that bugs me the most for last, mainly because it is a point that can be argued either way. There is no progression in the game. You get no reward for sticking through a battle that could last well over an hour if it is close and you push each point to the maximum time. This bothers me because I don’t really see a reason to keep playing a game if there’s not much to be working towards. Winning a game doesn’t feel super rewarding because you get a final score screen, and then thrown into your next match. It would be nice to see a way I could keep track of my progression throughout playing the game.

In the end, I wasn’t too upset by these issues in the Beta phase, because I don’t expect a completely polished game before a release, that’s why these testing phases exist after all. But now that the game is calling itself a full release, I wouldn’t pay $30 (or the $45 for the deluxe edition in my case) for what is currently being offered. I gave my money to this game because I wanted what was promised and advertised. I think that this game will be fine in time, but I definitely don’t think that the game was ready for a release with these issues and the content feeling a bit light. As previously stated, I will happily reevaluate my review down the line if things in the game change. I just hope that in the future, I will be happy I spent the money on this title, and not like I wasted it on a game that feels like its still a Beta title.

TL;DR Game still feels unpolished, and probably could have delayed release to stay in Beta.
2018년 8월 10일에 게시되었습니다. 2018년 8월 12일에 마지막으로 수정했습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 443.2시간 (평가 당시 295.5시간)
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This game has the potential to be excellent. Unfortunately, without a super high-end PC, you'll run into lag or things that just... break. (Cars flipping when hitting seemingly minor bumps in the terrain, or worse, exploding) The game has had a recent issue with a cheating problem. When the game works, it can be a lot of fun, but it doesn't always work. If you can get the game at a discount, it can be fun, but right now, there are too many issues to be able to reccomend this game at full price.
2017년 11월 22일에 게시되었습니다.
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기록상 2.3시간 (평가 당시 1.8시간)
I found this game quite entertaining, but there is a limited appeal and can only really keep your attention for as long as it takes you to find all of the endings. I can't wait to see where this idea goes in the future.
2014년 1월 28일에 게시되었습니다.
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