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Análises recentes de Zenn

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A apresentar 1-10 de 28 entradas
Ainda ninguém achou esta análise útil
9.9 hrs em registo (4.0 horas no momento da análise)
This game makes Elden Ring look easy.
10/10 would lose my sanity again.
Publicado a 30 de Junho.
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1 pessoa achou esta análise útil
205.9 hrs em registo (130.6 horas no momento da análise)
It is May 6th, 4202.
The elite HELLDIVERS have reign supreme in their endeavour in eliminating the Automatons forces disguising as top officials of Super Earth Administrative under the codename SONY (Showcasing Our Nutcase Yield). Although within the few days of the infiltration of the bots, the damages inflicted have been immeasurable. Countless lives have been lost.

Super Earth's reputation? Scarred and bruised.
The trust and confidence of our civilians? Wanes and falters.

But rest assured, fellow Helldivers. Peace and liberty have been secured once more.
Together, we will rebuild our Super Earth once more as the beacon of hope for all of humanity.

FOR DEMOCRACY!
Publicado a 6 de Maio.
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1 pessoa achou esta análise útil
1.9 hrs em registo
Can't recommend it, control feels clunky. Building and demolishing rooms and walls are a chore with how difficult it is.
Even with things going on, it feels lifeless and dull.
Fast forward isn't fast enough.
I'm just buying it to look pretty among my stashes of games which I don't even play due to reasons like this.

Just get the Dungeons franchise if you're into puns and dad jokes. Better voice acting, slightly better micro controls.
Publicado a 2 de Abril.
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1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
40.0 hrs em registo
WHO'S CUTTING ONIONS OVER HERE ?!?!?!
Publicado a 9 de Março. Última alteração: 9 de Março.
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Ainda ninguém achou esta análise útil
10.8 hrs em registo
Managed to put in a few hours during the free-to-play weekend period. Game is ok.
You open up a campus, manage courses, find teachers, find janitors etc.

Personally speaking, 80% of it is just similar to their Hospital game. Pretty repetitive.
Just choose one. You won't miss much.
Publicado a 21 de Fevereiro. Última alteração: 21 de Fevereiro.
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8 pessoas acharam esta análise útil
0.0 hrs em registo
This DLC is fine if you're

1. A save scum perfectionist.
2. Wanting to try the OP gears from the bosses.
3. Literal futtbuck moments since the bosses move every action you take, and there's no indication which map they appear.
Publicado a 16 de Setembro de 2023.
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37 pessoas acharam esta análise útil
6 pessoas acharam esta análise engraçada
92.3 hrs em registo (50.2 horas no momento da análise)
Análise de Acesso Antecipado
Generally, I dislike roguelite games due to it's steep learning curve, lack of tutorials and linear gameplay.
Not this game tho. Everything is randomized, the good kind.

You wanted Beavers for woodworking and that efficiency bonus? Nope, you get Lizards.
.
You relied on stones for exploring options and breaking crates? Nah, only clays here.
.
Want to unlock a certain kind of building blueprint that you're used to? Here's 4 totally different, "useless" options instead because you're too lazy to explore new things.

Oh yea, repeat this mantra: "Just 1 more round".
Publicado a 31 de Julho de 2023. Última alteração: 31 de Julho de 2023.
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24 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
76.9 hrs em registo (76.8 horas no momento da análise)
As a fan of the Anno series, I pre-ordered the game out of "desperation" since they said that it won't be on Steam. Period.
Well guess what, after 3 years, now it's here.

Nice bluff, Ubisoft.

Game is great.
Ubisoft? Nope.
Publicado a 8 de Dezembro de 2022.
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7 pessoas acharam esta análise útil
13.4 hrs em registo
Played for 20 hours during a free-to-play weekend (other 7 hours is after free-to-play duration), enough to discover how meh it is.

Played it at 75% difficulty, excited to play and discover the game.

Flaws:

1. Game UI is horrendous, can't adjust the size at all.

2. A micro-management game without number of idle workers, just "carriers" which are mixed between kids, adults and elders. You can set the amount of carriers but you have to mathematically calculate in your mind how many of the carriers can actually work in other workplace.

TLDR: No idle worker menu, extremely tedious.

3. No option to build upgraded buildings right away, lets say you researched an upgrade for an outhouse. Guess what, we still expect you to build an outhouse, wait for the construction to be finished, AND THEN click upgrade on each outhouses (if you want to upgrade 10, you'll have to individually click upgrade on all 10 of them).
That's excluding gathering workplaces, by default only 1 worker will work, but you can open slots to pump it up to 3-4 workers. Upgrade the workplace, and it goes back to default again... 1 worker.

Again, tedious.

4. Since the UI is really bad and you can't upgrade groups with a single button, good luck finding those wells sitting in a dense forest. You'll have to hover your mouse everywhere on the screen to find them.

5. Outposts are guano, only one worth enough is the research outpost. The worst is the medical outpost. When you build a medical outpost, you would expect the entire zone to be active and open for healing your specialists, but no. You have to walk them to the medical post and wait like a good little puppy for 3 turns to heal 1 specialist. 1!!! It's faster to walk them all back to the base from the edge of the map (8-10 turns) then to wait all 4-5 of them to heal fully (12-15 turns).

6. Gathering knowledge for the main mission is halted unless you do what they want, you know the one which takes 2 days to get it up to 1%. But now it's halted unless you walk your specialist 4 turns away to complete the restriction.

7. Cars have a weird mechanic of being a convenience and a nuisance. Any cars you get into, it will drop everything your specialist find before this in the car, as to "avoid loot being dropped if specialist gets killed by bandit". They could at least made it an option, but noooo. Now, in order to get the loot, you'll have to drag the car back to base because the loot is now stuck in the car, not the specialist. And you can't reuse the car again unless you unlock an upgrade via research. Doesn't matter if the car is 90% hp or 20% hp, you can't reuse them until said upgrade.

8. Maintenance depot is awful, rather than they work independently in the area nearby, they only work in a circle you assigned them to. I say awful because on its own, they can maintain about 35-40 buildings easily if fully staffed. But now, they're confined to this puddle of water with 4 radioactive fisheries and you have to build another depot to cover a nearby area because it is out of range.


Strength:

1. Constructing things are easy enough, storage doesn't cause an issue even if they're stored really far away and doesn't cause logistic problems.

2. Catastrophes is diverse, unique enough and makes you on your toes. You think you have enough until you get hit with a pandemic and 1/4 of your population dies because you didn't have enough water and no water leads to poor hygiene, and poor hygiene leads to easier infections and that leads to your medical facilities overburdened.

3. Combat is OK-ish.

4. Side scenarios are decently surprising until it gets repetitive.

Conclusion: The game is a meh 5/10. It tries to be a mixture of Surviving Mars, Civilization series and Frostpunk but is really really really subpar compared to those 3 games.

If you want micro-management, just go Surviving Mars with the Green Planet DLC. The 4 terraforming criterias are similar to the "gathering knowledge" in this game and feels more rewarding.
If you want turn based game with actual progression, pick Civ.
If you want crippling depression everytime you hear the bell ring each time a survivor dies from frostbite, pick Frostpunk.
Publicado a 30 de Março de 2022. Última alteração: 30 de Março de 2022.
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1 pessoa achou esta análise útil
4.1 hrs em registo (2.8 horas no momento da análise)
If Dark Souls had a survival crafting game, this is it.
Publicado a 28 de Outubro de 2020.
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A apresentar 1-10 de 28 entradas