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Recente recensies door Yikes

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2 mensen vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.0 uur in totaal
If falke isnt a staff user I'm gonna slap ono

10/10 SFV:AE is the best FG of 2018 bar none
Geplaatst 20 januari 2018.
Was deze recensie nuttig? Ja Nee Grappig Prijs
382 mensen vonden deze recensie nuttig
14 mensen vonden deze recensie grappig
763.1 uur in totaal (683.2 uur op moment van beoordeling)
You'll never find a game more ripe with content, more beloved by its developers, more replayable, more visually an audibly beautiful for 10 bucks. This is a modern masterpiece
Geplaatst 17 juni 2017.
Was deze recensie nuttig? Ja Nee Grappig Prijs
3 mensen vonden deze recensie nuttig
660.4 uur in totaal (288.3 uur op moment van beoordeling)
Steet Fighter 5 is not a perfect game, and it's certainly not without it's flaws. It provides poor service towards casual players and there are plenty of questionable balance decisions made by the developers, but its merits most certainly outweigh its faults.

If you've played a street fighter game in the past such as 3rd Strike or USFIV, you'll understand that every game has its own system that mixes up the gameplay a bit. Street fighter 3 had parries which were a deep and interesting mechanic at the cost of centralizing the game around the mechanic, with tiers being decided almost solely on who benefits from parrying the most (Q=Bad because he can't capitalize on a parry or really anything, Makoto=Good because she can stun combo you off of a parry confirm) and Street Fighter 4 has Focus attacks and Ultras, both of which are such ♥♥♥♥♥♥♥ mechanics that it would take an entirely different review to cover all of the things wrong with both of these mechanics

Street Fighter 5 introduces the V-System, a deceptively simple system of another meter that allows you to pull off character-specific reversals, character=specific skills, and characte-specific V-Triggers, all of which set out to diversify the cast more than it is by default.

Now I'm going to speak from a competitive perspective rather than a casual one, so if you're not a competitive player then my review might not help you, but if you're a casual then why are you bothering playing this game? Don't you kids still stick to the numerous rehashed versions of street fighter 2 because you can't actually tell how horribly they've aged?

Anyways, Street Fighter 5 is arguably the most balanced roster to date in street fighter history. Virtually every character can be played well enough to be viable at a competitive level, so there's no shortage of diverse, viable cast members. It's a fairly easy game to learn, but like all fighting games still difficult to master all of its mechanics, and the difficulty is most often decided by how good your opponent is rather than any real difficulty mechanics you'd find in a singleplayer game.

The game doesn't provide you a tremendous amount of learning materials, but it does give you trials which give the player an opportunity to refine their execution skills and learn their BnB combos. And as for learning, there are plenty of materials online worth checking out if you want to take the game seriously, as is the case for all fighting games.

Capcom's DLC formula seems expensive at first but in practice it's surprisingly generous. all game-changing DLC can be accquired with in-game fight money unlocked through playing matches and completing missions (which are generally very easy and can give up to 5000 FM). This gives the player the option to grind out the game and collect fight money, or shell out a few bucks from their wallet to get one of the DLC characters. Another important thing to note about fight money is that you get an extremely generous sum of FM from completing things like the character prologue stories and the "Shadow Falls" cinematic story and survival on every difficulty. Completing enough of these would give you enough FM for a new character and you can do that in an afternoon easily.

This formula is wildly opposed to the Street Fighter tradition of releasing numerous standalone versions of the game every year or two, each time costing 30 bucks with all its changes exclusive to that version, and tacking additional things like DLC costumes on top (which is not necessary of course), Street Fighter 5 lets you collect content at your own pace inviting you to spend money fro myour wallet but giving you the completely viable option of just scrounging up the fight money for it. Season Passes arent even dissimilar from additional versions excepting the fact that you can still play online with people who have the passes and you dont need to own one pass to purchase another, meaning you could have all the season 2 characters without the season 1 characters and there's no issue

And for everyone still whining over the rootkit fiasco; grow up. It was a ♥♥♥♥♥♥ circumstance but it's long since been over, it was a mistake on Capcom's part and it's been gone for almost a year now, it's a nonissue and anyone still acting like it's some major scandal still thinks that GamerGate is relevant and important in media.

Anyways, SFV is a good game and you should seriously check it out if you want a fighting game that's fun and rewards you for learning its mechanics. Peace.
Geplaatst 6 juni 2017.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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