12
Products
reviewed
356
Products
in account

Recent reviews by ZNO

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Showing 1-10 of 12 entries
15 people found this review helpful
0.0 hrs on record
Great soundtrack, but you pay for MP3s without lossless copies. This should be prerequisite to listing.
Posted 28 January.
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4 people found this review helpful
0.0 hrs on record
Great soundtrack, but you pay for MP3s without lossless copies. This should be prerequisite to listing.
Posted 28 January.
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1 person found this review helpful
130.9 hrs on record (90.4 hrs at review time)
Early Access Review
A very fast-paced, accessible and replayable PSO-like ARPG with a fair bit of variety for its current state in build customization, enemy encounters and dungeon layouts. Co-op with friends or randoms is encouraged, but solo/offline play is just as enjoyable. YMMV with online latency, especially with more concurrent players, but you typically won't notice anything so long as the host's setup can handle it. I was pleasantly surprised and hope to see more.


Posted 3 December, 2024.
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3 people found this review helpful
41.2 hrs on record (15.8 hrs at review time)
JUST FOR THAT I'M GOING TO CRUSH YOU LIKE A GRAPE
Posted 10 October, 2024.
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1 person found this review helpful
0.0 hrs on record
Bought the chiptune bangers to show support, but the local files could use a little cleanup
- Missing Album Art embeds/files
- Missing tags for Album, Album Artist, Artist(s)
- Title tags redundantly prefixed with track numbers
- FLAC and MP3 files together in the same folder
Posted 30 September, 2024.
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31 people found this review helpful
1 person found this review funny
10.6 hrs on record
Weakest NMH by far, and a disappointing sendoff. Combat's been simplified and stiffened significantly from 2's, there are no pre-ranking match stages or unlockable beam katanas. Repetitive overworld objectives, boring lock-on mech segments, greasy aesthetics and characters written flat as a board. The disjointed Takashi Miike glazing cutscenes overstayed their welcome quickly, but are forgiven for being skippable.
Posted 18 September, 2024.
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1 person found this review helpful
1,099.9 hrs on record (1,092.5 hrs at review time)
Matchmaking segregated by sub-region, MMR and player blocks to the point where players on average spend ages waiting alone in a lobby for a game which may or may not abort at the briefing screen, to say nothing of rampant game balance and connection issues. Crossplay, while welcome, is not enough by itself to significantly offset the mid-season drought.
Posted 18 September, 2023. Last edited 14 June, 2024.
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10 people found this review helpful
43.1 hrs on record
Could've made your audience-deaf revisions optional thoughbeit
Posted 3 July, 2023.
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No one has rated this review as helpful yet
2.3 hrs on record
Crab mentality, also known as crab theory, crabs in a bucket (also barrel, basket, or pot) mentality, or the crab-bucket effect, is a way of thinking best described by the phrase "if I can't have it, neither can you". The metaphor is derived from a pattern of behavior noted in crabs when they are trapped in a bucket. While any one crab could easily escape, its efforts will be undermined by others, ensuring the group's collective demise.
Posted 30 October, 2021. Last edited 1 November, 2021.
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6 people found this review helpful
4 people found this review funny
8.9 hrs on record
Short and sweet if you're not going for 100%. Pick it up on sale for a simple game with charming presentation.
RIP Balan Company
Posted 19 June, 2021.
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Showing 1-10 of 12 entries