4
Products
reviewed
76
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Recent reviews by XOD14C

Showing 1-4 of 4 entries
11 people found this review helpful
1 person found this review funny
5.1 hrs on record (3.6 hrs at review time)
RED DEAD REDEMPTION 2 out of 1 through 5 this is a 20. How can I comprehend the masterpiece of this game and the amazing character development and the incredible voice acting and the outstanding soundtrack? And best of all sets up perfectly for the first Red Dead. Arthur Morgan Where do I start with him He is the perfect protagonist, in my opinion, the game sets him up as a simply hardened outlaw who lives to ride and kills to live with him and his gang but as you continue to play the story you get deeper and deeper into who he really is and it's not only him it's also with Dutch, and John, and Micah, and Javier, Bill (all these names are your gang members) we all see their true selves at the end of the game. But Arthur changed the most because back then he was a ruthless man who gave no mercy or pity to others (if you choose to) But as you play as him he suddenly changes and shows that he really is a good man (again if you choose to have high or low honor for Arthur). As you continue to get higher honor you see his character development as he helps his gang and other important characters like Rains fall and Eagle flies they played a huge part in showing his true self. And Tuberculosis also played a major part in changing his life, and not only that but John and his family, Tilly, Ms. Grimshaw, Mr. Pearson, Mary-Beth, Even Uncle. Arthur redeemed himself by trying to save as many as he could and get justice to those who deserved it. His passing was one of the most heartbreaking moments for gamers and It gets even better when you then Play as John Marston Arthurs Good friend and brotherly figure, Together with his former gang members Charles and Sadie who the game will introduce you to as the game progresses through the story. They hunt and avenge for their good friend and get the retribution he deserved and cuts into the sequel to red dead redemption the entire story is amazing from beginning to first.
Posted 26 November, 2020.
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107 people found this review helpful
9 people found this review funny
2,042.2 hrs on record (1,587.6 hrs at review time)
Rainbow Six Siege’s focus on tactical gameplay and information-gathering are what set it apart from the competition. Running in with guns blazing à la Rambo will result in a one-way trip to Deadsville, and the single-life-per-round system encourages players to value it. If you get killed early on, you’ll have to wait until the next round to re-join the action.

This punishing style of gameplay can make Siege seem inaccessible to newcomers, and you’re likely to spend your first few days in multiplayer being stomped and bullied by vastly more experienced competitors. But every death is a lesson, and those who can stick with Siege long enough to learn its complexities will find that it has so much to offer.
Posted 2 December, 2019.
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3 people found this review helpful
0.1 hrs on record
it's a good game and have many item to show in our inventory.it was better if we could trade and sell this item but totaly it's a good game gg :|
Posted 6 July, 2019.
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7 people found this review helpful
9,127.8 hrs on record (3,544.5 hrs at review time)
CS:GO Review
I've determined that Counter-Strike: Global Offensive is from another dimension. It's a game that doesn't need to exist. PC gamers (thousands of them, according to SteamGraph ) are perfectly served by Counter-Strike: Source and CS 1.6 , content with the decade-something of tuning and attention those games have received.

But here's GO: full of doppelganger Desert Eagles and de_dust déjà vu, quantum-leaping from some parallel timeline whose game industry briefly intersected with ours. Playing it is like running into a college crush at the supermarket. You immediately notice differences. Oh, you're married? Your hair looks different. But that experience of reconnecting is pleasant—they're mostly still the person you admired during geology.

In other words, GO's familiarity helps and hurts. Minor deviations from the CS you might've known or loved are easy to identify. The MP5 is now the MP7, but it lacks the same clicky report and underdoggy “this is all I can afford, please don't kill me” personality. The TMP is replaced by the MP9. Ragdoll physics don't persist after death, curiously. You can't attach a suppressor to the M4 for some reason.

I'm not particularly bothered by this stuff; I don't need the MP5 reproduced precisely as it existed in 2004 or 2000 to live a fulfilling life. What does bug me are some small but significant changes to firing feedback. When you shoot someone in GO, they don't wince. There's a sneeze of blood, and audio that conveys that you're hitting them if you're within a certain range. But they don't do this , and I don't understand the decision to omit a flinch animation on character models.

Especially at long range, it takes a little more effort and squinting than it should to tell if I'm hitting someone or not. And counterintuitively, bullet tracers, new in this version of CS, are an unreliable source of feedback. They seem to trail the path of your actual bullet by a few microseconds. With rifles and SMGs, my eyes would wander away from my enemy and crosshairs--what I should be watching--and try to interpret where my bullets were falling based on the slightly-delayed, streaky particle effects. The small upside to tracers is that they mitigate camping a bit.
Posted 13 August, 2018.
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Showing 1-4 of 4 entries