7
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184
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Recent reviews by Cookie

Showing 1-7 of 7 entries
1 person found this review helpful
114.9 hrs on record (105.8 hrs at review time)
It's co-op dark souls with guns, need I say more?

This is not my typical kind of game.
I bought this game because pookie told me to and I'm glad I did.

I had never even heard of Remnant 1, and I am typically skeptical of sequels whether it's a movie or a game series. I watched the trailer and I was intrigued to say the least. It was enticing enough to convince me to buy a game from a genre I don't play. I can say that I was surprised by many aspects of the gameplay.

First of all, this is a "soulslike" game with guns, grenades, class types, and many more mechanics that somehow just fit together like a perfect puzzle. I am hesitant to refer to a game that is such a masterpiece by comparing it to another big franchise game series but I heard others refer to it this way. Remnant II starts off in a tutorial or prologue state, and does a really good job of getting the core gameplay down before the real difficulty starts.

My first world was Yaesha, and I believe that your new player experience is HEAVILY dependent on which world you start on. I don't want to spoil any details of this game but Yaesha is my favorite planet/game world area and it stems from the fact that I started the game there.

This game is HARD, and when I say hard, I mean that you will be dying over and over and over on the normal difficulty. Sometimes scratching your head as to how it can actually be possible to defeat some of the enemies and bosses. The craziest part about me saying this is that with the right items and archetype builds you will be literally sucking like 20 dudes dry until they turn to dust in a sewer tunnel with the press of 1 button. The power creep feels amazing to work with and the way that the world difficulty scales based on your "power level" is so good that you can play the entire game on normal and every last enemy you encounter can basically fold you over, but at the same time you can chunk the hell out of the bosses.

After playing through all the content up to The Dark Horizon, and running the campaign on apocalypse difficulty, I actually am starting to feel like the game isn't hard enough. The perma-death difficulty isn't the type of challenge that I'm looking for but I did find a mod that let's you increase the enemy spawnrate until you have world war z in losom and there are meat cleavers flying in all directions like a swarm of bees.

The co-op is my favorite part of the game. The enemies scale up if you have other players in your party, and it scales up even more if you get a trio going. I played most of the game with two friends, in a party of three. I like to play a healer or support, another friend was running a summoner type of build, and the other tanking. We would walk into some boss fights and all three die within seconds. Even with god-tier builds, you can just dodge at the wrong frame and get flattened like a pancake. Or you could be changing out your gear and your friend activates a certain "ability" and the whole squad dies instantly.

Team damage is not only enabled, but B R U T A L. If you play this with friends you will constantly be bleeding, burning, or worse. For every hit I took from enemies, I took two from my friend Rob. I swear he would just shoot me in the back of the head at random for fun.

For those who are like me and obsess about fully completing games by collecting items and achievements, you will have a blast with this one. You can collect armor, archetypes, rings, guns, melee weapons, and more. The achievements are mostly easy to obtain by normal means, but the rarest ones are borderline insane to obtain. Some of the content or collectibles in this game are locked behind FULLY REPLAYING THE CAMPAIGN 3-4 TIMES. What I mean by this is that your decisions can change certain outcomes and change which ring you can loot later. And you would have to replay the content for hours leading up to said decision next time you re-roll your campaign progress just to loot the other ring. This sounds annoying but trust me it's not even in the slightest.

Last thing I want to mention/appreciate is that the game has a decent amount of RNG. The game world, loot table, dungeon locations, enemies/bosses are all rolled when you start the game or restart the game each time. This means that you could play the campaign the first time and only even be exposed to 20% of the total game. The next time you play the campaign it could be completely different dungeons, loot, enemies etc. And this means breathtaking visuals each time, new OP items, new bosses to learn the move set from.

What are you doing reading this far? Have I not already convinced you to play it? Well, get on with it already! Go search for
CLEMENTINEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEUUUUHGGGH!

Posted 25 September, 2024.
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2 people found this review helpful
46.3 hrs on record (38.3 hrs at review time)
I want to start by saying I absolutely love this game and I love the direction the devs are taking it down.

I bought this game around the week 70 update because a friend talked me into it, we fully exhausted all of the games content in about 40 hours time on a multiplayer server. We were really enjoying the game and knew it had a lot of potential. But ultimately we put the game down for a while to play our other go-to games.

Fast forward a year later and the devs have been putting out WEEKLY updates for over 52 weeks... This is an unbelievable W for the dev team. What other game devs do you know of who never fail to crank out quality content and listen to their players?

A few days ago I remembered the existence of Icarus and the sweet bliss of being lost in the middle of a hurricane with only a knife made out of bone and burlap sack armor. Running until I'm out of breath from grizzly bears, swimming across a river just to catch a virus from the water and get pneumonia from being out in the cold rain all night. Many times I overstayed my welcome in the caves trying to get that last bit of precious ore just to catch pneumonia over 10km from our base of operations. Then I had to saddle a large bird species in order to make the trek back to base and find that lightning struck the wooden house and it burned down and destroyed our rooftop farming operation.

When I say this game is good, I mean it. This is hands down one of the best crafting survival sandbox games ever made, and the patch notes that I've missed for the last year gave me FOMO. Now I'm reinstalling the game so that I can host a server and my buddy and I can see who can catch the bigger fish, or see who get's mauled by a kamodo dragon first...

If you like survival crafting, perk trees and leveling, extraction shooters and spec ops missions, resource management, or just simply turning off your brain and charging at a wooly mammoth with a knife, this game will sink you deep and keep you going for many many hours.
Posted 22 March, 2024.
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3 people found this review helpful
1.6 hrs on record (1.2 hrs at review time)
Remember playing the old call of duty "dead ops arcade" mode? The top-down/isometric zombie killing mode where you fight waves of enemies, collect powerups and money, increasing your score and beating minibosses? Well get ready to feel nostalgic and unsettled at the same time. This does everything that dead ops arcade did right, but with a mysterious story and collectible lore items to help you piece together the mystery of what's actually happened on the island you are searching. I can't believe this was free to play and the dev can take my money for the full game. I hope a dev sees this and agrees with me about how it brings nostalgia from DOA, but this has waaaaay more potential as a single player/co-op game than DOA ever did. I actually yelled out loud when I fought a certain entity in the game. Well done for sure, I will be making my best attempt to complete this prologue on nightmare difficulty.
Posted 10 January, 2023.
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75 people found this review helpful
34 people found this review funny
2
6
3.1 hrs on record (2.0 hrs at review time)
I painstakingly used my phone and google translate to play this game from start to finish so I could read and roughly understand what was going on. This game has a great soundtrack though, very soothing music to keep me from getting frustrated as I lost my strength from the blood draining out of my arms 1.5hrs in holding my phone up to my monitor to translate to english.
Posted 10 January, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
3,059.9 hrs on record (1,826.6 hrs at review time)
CS:GO Review
This game has consumed my life. 11/10 would recommend. Bounced on my boy's glock for hours before I hit him 99 in 6 and got picked crossing mid.
Posted 22 November, 2017.
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No one has rated this review as helpful yet
179.3 hrs on record (103.9 hrs at review time)
Cheaters, cheaters everywhere
Posted 25 November, 2016.
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1 person found this review helpful
206.8 hrs on record (146.3 hrs at review time)
Starbound may not be the first voxel sandbox multiplayer game. But it is certainly unique. I played Terraria for years and it proved to be a great predecesor to Starbound. I've been playing since the beginning of the beta and I love it. Starbound is easily my favorite game on the steam store. Want to explore with your friends? Craft weapons? Travel to different planets with your customizable spaceship? Then this game is what you have been looking for.

{Edit}
Still playing this game since release, it's come a long way since early access and still has room for improvement. Playing this game with mods is amazing
Posted 21 February, 2015. Last edited 22 November, 2017.
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Showing 1-7 of 7 entries