Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I think there is just a giant misconception about AA going on because people are confusing their inability to land a hit on an aircraft with the AA itself being subpar in terms of DPS.
ESF's are fine in terms of health. Any change to this is going to completely imbalance the state of air to air combat right now which (other than a few people crying about A2A Pods) is actually in a fairly decent state right now.
There are also a few really good AA Max players out there who are just reaping the glorious fields of exp right now because they figured out how to aim.
Also, rocket pods have a fairly decent spread at any amount of range and require very low flight to be at their peak accuracy, so if your team can't swat off a ESF just hovering at low alt then well... they're doing it wrong