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Recenzii recente de William Asston

Se afișează 1-7 din 7 intrări
Nimeni nu a considerat această recenzie utilă încă
9.3 ore înregistrate
original account owner died of old age before this game loaded. his son killed himself after rampant spawnkilling and toxicity, and as the grandchild of the original william asston, this game's pretty dookey
Postat 1 ianuarie 2022.
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Nimeni nu a considerat această recenzie utilă încă
214.3 ore înregistrate (111.5 ore pâna la publicarea recenziei)
This game is a lesson on greed and complacency. Took me 30 hours and a stupid-lucky run to get my first win. 30 more for the second, and I haven't beat the game since I set my eyes on an 11-orb run. Maybe I could've completed it, but I'd get greedy with some side quest or boss and die. Either that, or I'd make some insane wand, get complacent, and die to an enemy with X or Y immunity. That's not to mention all the times I've killed myself just learning the basic mechanics.

This game requires constant focus like no other, but it's balanced with engaging gameplay and the complex wand building system. I'd be hard-pressed to find someone who doesn't have fun with at least one major aspect of this game.

Exploration is tough and learning the secrets is unreasonable without some help from the internet. The wand building mechanics are very simple and intuitive once you know them, but stuff like chainsaws, spell wrapping, concentrated spells, etc. are not clear with how they work. People who like researching and learning games will love noita. That's not to say there's no room for discovering the mechanics yourself, but I think people would lose patience trying to figure out game mechanics alone.

Postat 30 septembrie 2021.
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2 oameni au considerat această recenzie utilă
O persoană a considerat această recenzie amuzantă
49.6 ore înregistrate (19.9 ore pâna la publicarea recenziei)
Recenzie acordată în perioada accesului timpuriu
I think this game is best described as absolute control in a chaotic environment. You have so much precision in your gun manipulation and the realistic scale, gravity, controls, etc make this game feel like a futuristic milsim tech demo. On the other hand, you're breaching a house on a floating island filled to the brim with enormous sausages armed to the teeth and wearing bulletproof armor. Either that, or you're playing take and hold shooting floating nodes while more sausages lay waste in your general direction. Either that, or you're flicking between numbers on a gun-target numpad while you struggle to solve elementary-school arithmetic under the pressure of a timer and internal screaming. You have absolute, complete, 100% control over the world around you, but the situations you're in could only be described as chaotic.

I'd best compare this game to boneworks and Blade and Sorcery, two other games known for realistic physics and precise controls. Boneworks has chaotic controls in that your hand irl isn't your hand in-game. The boneworks world is chaotic as well in that everything has physics, everything is manipulable, and enemies are just as force-based and physical as you are. Blade and Sorcery has less chaotic controls and a less chaotic world. Your hands are moderately more grounded to your irl hands, the forces feel like they match my movements more, and the enemies are, for the most part, scripted in their attacks/defenses. H3VR is has precise, realistic, and absolutely accurate controls, but sosigs flopping around, blabbering about, and QWOPing their way up and down ladders brings lots of light-hearted fun to the relatively cold, calculated, difficult game. Anton—the dev—doesn't take the game too seriously, but puts loads of polish where need be. The result is just great, and that's not including the vast modding scene with new maps, guns, controls, etc. if you're missing something in the default game, there's probably a mod out there that adds it. 10/10
Postat 25 mai 2021.
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Nimeni nu a considerat această recenzie utilă încă
404.1 ore înregistrate (24.1 ore pâna la publicarea recenziei)
Recenzie acordată în perioada accesului timpuriu
Youll click on balls better. Probably.
Postat 2 octombrie 2020.
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Nimeni nu a considerat această recenzie utilă încă
2,273.4 ore înregistrate (771.0 ore pâna la publicarea recenziei)
Its nice, it works, its stable, and it serves as a pretty cool introduction to VR as it a very friendly environment for people to get used to movement mechanics and controllers. Nicer than creed: rise to glory and/or FNAF help wanted according to my mom.
Postat 28 iulie 2020.
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Nimeni nu a considerat această recenzie utilă încă
23.2 ore înregistrate (8.1 ore pâna la publicarea recenziei)
This game is genius. So many of the other reviews complain about how the beginning is too babying, pretentious, and confining for the game and it infuriated the player because of the condescending "if you get scared, take a break" warnings before a little ledge. THIS IS EXACTLY WHAT SL0 WANTED!! The geniuses at Stress Level 0 knew damn well you would get pissed by the constant, patronizing babying, and they knew that the freedom of VR will allow for going against the rules of a traditional game, and they wanted to spark that flame. Most people are conditioned to games where there is one way to do something, maybe a fork in the path, maybe a short cut, but there is a correct thing to do. This isnt the case for VR. The limit truly is how far YOU'RE willing to go, not how far the game is letting you. SL0 wants you to find out how far you can go and what you are willing to do or what you can think of doing. If you can thing of cheating a level by wedging a garage door open that is supposed to be closed, well you did it. If you can take a shortcut and skip half of the level design that they spent days upon days making, well congrats, the game isnt stopping you. There is a "correct" path, and that path is purposefully unreasonably difficult and mundane because SL0 WANTS YOU TO GO AGAINST IT. There is level design, but it is designed badly so that you make it better. This isnt a normal VR game, it is a TECH DEMOOOOOOOO
Postat 19 februarie 2020.
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Nimeni nu a considerat această recenzie utilă încă
O persoană a considerat această recenzie amuzantă
19.7 ore înregistrate (19.7 ore pâna la publicarea recenziei)
This game is the essence of positivity and happiness. imagine SCP 999 is booping your snoot and it poops pure capitalism. Perfection.
Postat 20 iunie 2019.
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Se afișează 1-7 din 7 intrări