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Скорошни рецензии на Hot Coco

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Все още никой не е оценил тази рецензия като полезна
46.7 изиграни часа (37.3 часа по време на рецензията)
say gex.
Публикувана 28 септември 2024.
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1.0 изиграни часа (0.9 часа по време на рецензията)
gamer
Публикувана 8 септември 2021.
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2 души намериха тази рецензия за полезна
579.6 изиграни часа (426.3 часа по време на рецензията)
Before you read this, understand that the PC version of this game, is different than the console versions, due to the PC version being the most up to date and consoles being held years behind in updates.

This game is one of the few that as a community I think we can all support with a full heart, This game and it's developers truly define the term "labor of love", and still (atleast I believe) uphold old game studio ideals such as following their playerbase, transparency, and actually listening to the community (just like all companies some sacrifices are made in that i'm sure). I've played this game since it's release in 2013, going from xbox, to ps3, eventually (and finially) to PC, and 7 years later in 2021 I still view this game as arguably one of the best co-op games ever released.

Payday 2 remains a unique experience in the FPS genre, this is thanks to it's subject matter, and the developers dedication.
The game uses all the core mechanics well, and looks good while doing it. Now this is aside from a large handful of small yet noticeable issues. This game may be seven years and a half years old, but it still provides it's players with an extremely fun and unique experience, allowing players to live out their wildest dreams as a professional heister, completing a variety of different thefts, from simple jewelry store robberies, to elaborate military raids, to helping a drunk santa find his bolivian marching powder.

Experiencing Payday 2 on higher difficulties is challenging, and that challenge is a big part of the game, bigger risk better reward. But when you're just starting out, it can be quite difficult to complete these higher difficulties. This is where CO-OP comes in, depending on the difficulty you and 3 other heisters must communicate and focus on teamwork to plan and execute each heist (or wing it), which in itself can be quite fun, breaking into that huge vault and stealing millions with you're close friends is a great experience.
My only critique on the CO-OP experience is that the in game vc is a bit low quality.

When purchasing this game, a good idea would be to purchase the legacy collection bundle,
unfortunately but understandably this game has a lot of content behind that DLC paywall.
Thankfully it goes on sale quite often, and the money spent is well worth the trouble.

Overall 7 years later I give this game a 9/10
it has it's bugs, but it's devs still clearly care about the game and it's playerbase.
if you enjoy co-op FPS titles, then this is the game for you.
Публикувана 4 март 2021.
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1 човек намери тази рецензия за полезна
140.3 изиграни часа (84.0 часа по време на рецензията)
Space Engineers is a is a physics-predicated sandbox game in which you will explore planets and space, amass resources, build bases and vehicles, and–sometimes–crash them horribly. Space Engineers has been compared to Minecraft, where you can build virtually anything. But with Space Engineers, you genuinely can build VIRTUALLY anything – literally! With precise physics and gravity.

The greatest features of Space Engineers are its physics and construction systems. Planetary gravity and mass are factors that need to be taken into account, and to make a fully functional flying vehicle, thrusters need to be placed in all 6 directions, in addition to at least one gyroscope. For construction, a huge number of blocks are available in both large and small sizes, and the configurability of functional blocks is astounding. For example, you can configure wheels to set maximum power, tire friction, suspension strength, desired height on the suspension, and more. You can attach ships with landing gear, dock them with connectors, create trailers and other moving parts with rotors and pistons, and much more. The possibilities are endless. You can even pilot vehicles by remote control and set autopilot protocol. There are also a great number of functional blocks with interesting applications. Apply welders to the underside of your ship’s armor plating to automatically repair it, create a grinding pit to drop salvaged bits into, warp up to 2000 km at once with a jump drive, or install an artificial gravity generator and reverse gravity on a whim. Space Engineers offers the opportunity to do all this and much more. And a great number of mods are available that add weapons, decorations, blocks, and well, anything you can think of.

But once you’re finished building something, you’ll have to be careful, because while you can build almost anything in SE, pretty much everything in Space Engineers is also destructible. One wrong move, and you could wreck a vehicle you spent hours building. I have severely damaged my ships on multiple occasions by neglecting to turn the power on or overloading them with cargo. Fortunately, you can save your vehicle designs before the worst happens with an extremely useful feature: blueprints. Blueprints allow you to save and recreate vehicles and structures in game. In creative mode, you can copy entire blueprints directly into the world; but in survival, you’ll have to use a projector to create an image of the blueprint, which you can then fill in easily with a welder and the necessary materials. With blueprints and projectors, recreating damaged, lost, or destroyed vehicles is much easier than building them again from memory. You can even set up automatic manufacturing systems with projectors and welder blocks. And if you don’t want to take the time to design your own vehicle, a wide variety of pre-made blueprints are available in the Steam workshop!!!

So space engineers, its just good. its complex and its simple at the same time
9.5/10 Cups ☕
Публикувана 2 ноември 2019. Последно редактирана 2 ноември 2019.
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2 души намериха тази рецензия за полезна
72.1 изиграни часа (21.3 часа по време на рецензията)
In Ghost Recon: Wildlands, you take over the leader of a team of ghosts as they travel to an unstable Bolivia during the summer of 2019. The South American country has become a narco state, producing more cocaine than any other nation in the world. The U.S. aren't terribly interested in any of it until one of its embassies in La Paz, a region within Bolivia, is bombed, and one of their embedded agents, Ricky Sanderval, is found dead. In comes the world's deadliest unit no one but us gamers have ever heard of: the ghosts - Paragraph Taken From IGN

The only times you really get a glimpse of the story is through videos uploaded to you from your operation boss, Karen Bowman. These videos are visually appealing, but are lacking in compelling storytelling. In spots you will be reminded of why you're in Bolivia and why the cartel must be stopped, but the main story failed to deliver in keeping me hooked in caring for it or anyone in the game but one, which I will address shortly.

Most of the story is better told through the innumerable amounts of collectibles found throughout the map. Whether it's Santa Muerte shrines, historic locations in the mountainsides or random documents scattered around cartel edifices, reading through these definitely gave me more valuable and interesting information than any of the videos of cartel members did.

Outside of these cartel members, there is one person you will learn more about as you carry on with the game: Sanderval, the agent killed in action. His side of the story should be compelling, and without spoiling anything, the information you get from collectibles that detail the beginning and end of the late CIA operative are actually brilliant and add a twist to the procedurals.

Now, that last word is probably the most damning criticism I have of this game; procedural. The amount of content in this game isn't bad at all, there's quite a lot to do. The issue is many of this content is rehashed across the map. The collectibles are understandable, but the repeated side quests are incomprehensible.

These side quests consist of quick 5-10 minute operations that either help you upgrade you and your squadmates or the rebel support you can call in. The issue with the former is that there are literally only two types of cache-involved sidequests: helicopter deliveries or plane deliveries. Both are fun the first few times, raiding a makeshift helipad or airstrip and flying said aircraft to the rebels, but quickly become repetitive. Worst are the latter of the quests. The upgrade branches can be maxed out, but even after you do so, the quests continue to pop up with no real use. They're repetitive to the point where I could only do one region a day or else I would have nearly died from boredom.

Luckily, my interest was held together by the game's vast environments of snow-capped mountains, vegetation-stuffed forests and rolling hills. It's a beautiful game.

The gameplay is great, with the vast array of weapons all feeling weighted and full of oomph. I enjoyed trying out all the dozens of guns. The customization we all liked in Future Soldier makes a great return, with hundreds of possible customization patterns available just to one gun. So if you're a gun nut, this game might trip your trigger.

I give this game a decent yet repairable 7.5 / 10
Публикувана 10 март 2019.
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1 човек намери тази рецензия за полезна
8.4 изиграни часа (2.0 часа по време на рецензията)
I have read the book that Metro 2033 is based off, also called: Metro 2033. The plot of the book is great, and the games plot is very similar yet has some differences from the book, I can't list all of the differences but the differences in my opinion are great, I only encountered 2 glitches so far, and those were only physics glitches which in my experience, are unavoidable, but they were not a bother, The games mechanic on using bullets as currency, as well as a necessity to survive, is a very interesting mechanic that I would like to see more of. The games item progression is based on how well the player is looking as he moves along the story line which is semi favored. I absolutely enjoyed the novel and loved the game.
8.5/10 LightCoins 💖 RIP MOSCOW |☭|
Публикувана 17 май 2018. Последно редактирана 17 май 2018.
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Все още никой не е оценил тази рецензия като полезна
2.3 изиграни часа (2.1 часа по време на рецензията)
The game seems to have a slow start point, and the hack and slash style of the game, get's kind of boring due to it's slower pace. I agree with Rooster Teeth making a game based off of there international hit animated series: RWBY, except it requires grinding for XP (which is not that hard at all) in order to even have a taste of what this game has to offer, This game would be alot better if the game had npc health increased over time, not it stay the same with a players damage and health being increased through a XP system that can be easily abused. The game still however has nice controls, no delay for key strokes, and also (once you max out all skills) can become quite enjoyable yet also it has an appreciatable challenge that comes with it.
I give it a solid 6/10 LightCoins
Публикувана 17 май 2018.
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1 човек намери тази рецензия за полезна
7.7 изиграни часа (7.4 часа по време на рецензията)
This game has been well balanced, and exploits have been dealt with quickly, (thanks to the devs) and the game plays similar to chivalry, except without you being on the other end of a spiked ball that came from a BlockAttack glitching mace wielder.

Ill give this one a 7.5/10 LiteCoins.
Публикувана 17 май 2018.
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2 души намериха тази рецензия за полезна
11.8 изиграни часа (8.5 часа по време на рецензията)
This game is amazing. I't suprised me that its psycological horror elements and The File Editing and reearangement, This game messes with your head, adds photos to the game files etc. The one thing I would have of liked more is if You had access to the skip function without beating the game and how Saving sayori from hanging herself, is more complicated than it needs to be. The Horror Aspect is Amazing and haunts you like a childhood nightmare. Props To The Writer.
Публикувана 29 ноември 2017.
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Все още никой не е оценил тази рецензия като полезна
0.5 изиграни часа (0.5 часа по време на рецензията)
Pretty decent game with great mechanics included i give this game a 9/10
Публикувана 7 юли 2016.
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