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0.0 tiếng trong hai tuần trước / 59.6 giờ được ghi nhận (59.2 giờ vào lúc đánh giá)
Đăng ngày: 20 Thg11, 2024 @ 5:18am
Đã cập nhật ngày: 20 Thg11, 2024 @ 5:20am

Introduction
Tiny Tina's Wonderlands is an okay game and the reason I say that is because that they do a lot of things great and wrong. As the game goes it took me over a year to drag myself back to play it. I am glad I did go back to it but it was a hard time trying to pull myself to play something that wasn't grasping me to. Overall I enjoyed my time playing this game and going as far to 100 percent it.

Game play
The game play of Wonderlands is very similar to any of the games in the Borderlands franchise but with some minor differences. There are no grenades but spells and the addition of the melee weapons which was a cool addition and a change of play style and skills that you play around. All the sliding and mantling from Borderlands 3 still feels great in the engine that the game is made on. Still the same old format of main quest / side quest grind with collectables in between and loading screens galore but what do you expect from a Gearbox game.

Mechanics
Gearbox fixed the loot system making legendries rare again and adding the loot luck system which gives the game a better flow of power. Spells give the game a different approach to the usual utility of a grenade with a wider aspect of buffs, damage types and play styles.

I am still not a fan of the enchantments which are just a re-skin of the anointments from Borderlands 3. Speaking of similar features the Chaos Level is a more tedious version of the mayhem levels where you have to spend hours upon hours to reach level 100. Guardian rank has been replaced with myth rank which works similar but has minor differences and all it serves as is an end game content dump for those who want to keep playing after they have done everything.

Character skills and classes are very diverse and the ability to multiclass is a very good feature and in theme for the Dungeons and Dragons. This does give the game a creative class composition where you can pick and choose what you want. The class skills in the game or for the class that I played, the Stabbomancer, felt like that there wasn't much going. The class felt slightly boring to play and if it wasn't for the fact that you could multiclass then I would have just deleted the character and started again. Attribute points where a new addition to the character's statistics these are some additional stats to boost your characters ability and creates architypes that change the way that you think about playing your character in the first place.

Opposed to the old map and fast travel the player has a map and can fast travel from there or they could wander around the map and travel to different places that way. In the overworld there are different challenges to do and collectables to get that can make you stronger such as the shrines, which offer a variety of buffs to the player. Camps and encounters are a new and unique way to utilise combat in the game and provides a different experience to bite sized content.

Aesthetics and Animation
The Aesthetics of Wonderlands is pretty much the same as Borderlands 3 where it's this cartoon like drawing with thick comic book outlines. Some differences are that there is not as much neon in this game due to the environment setting, but the colour pallet is a lot brighter to give the game the fairy tale feel to it.

The Animations are smooth, with the different types of creatures that are in the game, they all have their own physics and ragdoll pretty responsibly. The new melee weapons add a new aspect of animation for this game especially for the continuous swinging in a fluid motion. With the setting being medieval fantasy there is a lot of magic that has some really nice animations with lots of different colours and particles which makes casting spells really satisfying.

Environment
The environment of Wonderlands is good and bad in all places sometimes it feels like the environment is bare and could use some little touches but at other points it seems to be flourishing with interactable and props that really immerse the play in this medieval world. The difference zone that you go to have their own themes and they are done really well with keeping the atmosphere correct, where you have a dark evil forest there is mushrooms that look deadly and the enemies that are there are also fitting too.

Storyline/Progression
I am so sorry Tina but your story sucks... I feel that the antagonist of the game really sucks and it doesn't want me to go an progress through the game to defeat him. I think that the 4th wall breaking villain was the incorrect move. It's dungeons and dragons for crying out loud there are plenty of examples where you can create a more interesting story line and give more plot hooks to keep the player interesting. As a DM in real life, I couldn't play this game for the story anymore and looked toward the progression and game mechanics which weren't half bad.

Although the main story was terrible some of the side quests where good and made me chuckle at times but I am not paying the triple A price tag for garbage.

Progression in Wonderlands is okay, I prefer the lower level cap and the changes to how the myth rank works. There was something missing which was a new game plus or a way to reset quests for that little bit or replay ability. I guess the incentive it to create a different character to try out their skills but that shouldn't stop me from playing the game more.

Conclusion
Overall I think that this game in the franchise was an experiment at best to see what works and what doesn't as there was a lot that change, some better some worse, but I found the game fun. I think that it is worth playing only if you haven't got anything else better to play or crave a casual FPS. I do not think that it is worth the price tag that it wears and you can pick it up on sale for pretty cheap or if you don't really care about the developers you can get a key on different sites for even cheaper.
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