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No idea why you can like this one if you like Hardspace: Shipbreaker. Literally every part is worse here. Well, maybe except the time pressure, but if I remember correctly it was possible to turn it off in Hardspace, so that is hardly a good point. Ships are less interesting, there is no challenge in disassembling them, nothing anywhere close to depressurizing or removing the core. There is no story, you are not fighting a big soulless corporation, there is no characters, there is almost no progression to feel and almost zero goals overall. Not to mention how simple and unfulfilling is to disassemble ships here when all you do is making connected parts non connected by changing colors of the connectors from something to grey shade.
My biggest argument for it being better is that it has WAY more ships, 3 ways things are held together vs Hardspace's 2, and the performance is buttery smooth, though I have a much better computer now than when I last placed Hardspace.
The production quality and design is far better in Hardspace. This game, while fun, has a few hours of fun and comes across like an asset flip, even if it's not.